Ready to use gaming programs libraries (15 Ergebnisse)

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  • Sprache: Englisch

    Verlag: ALA Editions (edition ), 2020

    0838947344 / 9780838947340

    • Softcover

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    Paperback. Zustand: Very Good. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.

  • Sprache: Englisch

    Verlag: ALA Editions, 2020

    0838947344 / 9780838947340

    • Softcover

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  • Sprache: Englisch

    Verlag: American Library Association, US, 2020

    0838947344 / 9780838947340

    • Softcover

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    Paperback. Zustand: New. Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. Kroski, a bestselling author as well as an avid gamer herself, has gathered more than 50 creative programming ideas from public, school, and academic libraries nationwide. Most will hit your core gaming audience of teens, but you'll also find plenty of options for adults, tweens, and younger children-the mix of tabletop, video, and live-action gaming programs includes something for everyone. Complete with step-by-step instructions for how to prepare and host programs, a materials and equipment list, estimated budget, and recommendations for age ranges, inside this book you'll find fun ideas such asInstagram or zombie-tag scavenger games;a video game rec league;teaching cybersecurity with Minecraft;STEM with virtual reality and other programs for VR equipment;fostering science literacy with themed board games;a life-sized Game of Life;STEAM with an amazing race;hosting a Gaming Con at your library;video game study breaks for calming students' nerves during Finals Week;leading enthusiasts in writing an original roleplay or designing a board game; andbuilding your collection of games through donations and grants.The engaging programs in this book will have people flocking to your library-it's all in the game.…

  • Sprache: Englisch

    Verlag: ALA Editions, 2020

    0838947344 / 9780838947340

    • Softcover

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  • Sprache: Englisch

    Verlag: Ala Editions, 2020

    0838947344 / 9780838947340

    • Softcover

    Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books

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    Paperback. Zustand: Brand New. 368 pages. 8.75x6.00x0.75 inches. In Stock.

  • Sprache: Englisch

    Verlag: American Library Association, 2020

    0838947344 / 9780838947340

    • Softcover

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    Zustand: New. 2020. Paperback. . . . . .

  • Sprache: Englisch

    Verlag: American Library Association, Chicago, IL, 2020

    0838947344 / 9780838947340

    • Softcover

    Anbieter: Grand Eagle Retail, Bensenville, IL, USAGrand Eagle Retail

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    Paperback. Zustand: new. Paperback. Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. Kroski, a bestselling author as well as an avid gamer herself, has gathered more than 50 creative programming ideas from public, school, and academic libraries nationwide. Most will hit your core gaming audience of teens, but you'll also find plenty of options for adults, tweens, and younger children-the mix of tabletop, video, and live-action gaming programs includes something for everyone. Complete with step-by-step instructions for how to prepare and host programs, a materials and equipment list, estimated budget, and recommendations for age ranges, inside this book you'll find fun ideas such asInstagram or zombie-tag scavenger games;a video game rec league;teaching cybersecurity with Minecraft;STEM with virtual reality and other programs for VR equipment;fostering science literacy with themed board games;a life-sized Game of Life;STEAM with an amazing race;hosting a Gaming Con at your library;video game study breaks for calming students' nerves during Finals Week;leading enthusiasts in writing an original roleplay or designing a board game; andbuilding your collection of games through donations and grants.The engaging programs in this book will have people flocking to your library-it's all in the game. Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. This book presents more than 50 creative programming ideas from public, school, and academic libraries. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Sprache: Englisch

    Verlag: American Library Association, 2020

    0838947344 / 9780838947340

    • Softcover

    Anbieter: THE SAINT BOOKSTORE, Southport, Vereinigtes KönigreichTHE SAINT BOOKSTORE

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    Paperback / softback. Zustand: New. New copy - Usually dispatched within 4 working days.

  • Sprache: Englisch

    Verlag: American Library Association, 2020

    0838947344 / 9780838947340

    • Softcover

    Anbieter: Kennys Bookstore, Olney, MD, USAKennys Bookstore

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    Zustand: New. 2020. Paperback. . . . . . Books ship from the US and Ireland.

  • Sprache: Englisch

    Verlag: MP-ALA American Library Assoc, 2020

    0838947344 / 9780838947340

    • Softcover

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  • Sprache: Englisch

    Verlag: American Library Association, US, 2020

    0838947344 / 9780838947340

    • Softcover

    Anbieter: Rarewaves.com UK, London, Vereinigtes KönigreichRarewaves.com UK

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    Paperback. Zustand: New. Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. Kroski, a bestselling author as well as an avid gamer herself, has gathered more than 50 creative programming ideas from public, school, and academic libraries nationwide. Most will hit your core gaming audience of teens, but you'll also find plenty of options for adults, tweens, and younger children-the mix of tabletop, video, and live-action gaming programs includes something for everyone. Complete with step-by-step instructions for how to prepare and host programs, a materials and equipment list, estimated budget, and recommendations for age ranges, inside this book you'll find fun ideas such asInstagram or zombie-tag scavenger games;a video game rec league;teaching cybersecurity with Minecraft;STEM with virtual reality and other programs for VR equipment;fostering science literacy with themed board games;a life-sized Game of Life;STEAM with an amazing race;hosting a Gaming Con at your library;video game study breaks for calming students' nerves during Finals Week;leading enthusiasts in writing an original roleplay or designing a board game; andbuilding your collection of games through donations and grants.The engaging programs in this book will have people flocking to your library-it's all in the game.…

  • Sprache: Englisch

    Verlag: American Library Association, Chicago, IL, 2020

    0838947344 / 9780838947340

    • Softcover

    Anbieter: AussieBookSeller, Truganina, VIC, AustralienAussieBookSeller

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    Paperback. Zustand: new. Paperback. Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. Kroski, a bestselling author as well as an avid gamer herself, has gathered more than 50 creative programming ideas from public, school, and academic libraries nationwide. Most will hit your core gaming audience of teens, but you'll also find plenty of options for adults, tweens, and younger children-the mix of tabletop, video, and live-action gaming programs includes something for everyone. Complete with step-by-step instructions for how to prepare and host programs, a materials and equipment list, estimated budget, and recommendations for age ranges, inside this book you'll find fun ideas such asInstagram or zombie-tag scavenger games;a video game rec league;teaching cybersecurity with Minecraft;STEM with virtual reality and other programs for VR equipment;fostering science literacy with themed board games;a life-sized Game of Life;STEAM with an amazing race;hosting a Gaming Con at your library;video game study breaks for calming students' nerves during Finals Week;leading enthusiasts in writing an original roleplay or designing a board game; andbuilding your collection of games through donations and grants.The engaging programs in this book will have people flocking to your library-it's all in the game. Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. This book presents more than 50 creative programming ideas from public, school, and academic libraries. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

  • Sprache: Englisch

    Verlag: ALA Editions, 2020

    0838947344 / 9780838947340

    • Softcover

    Anbieter: Majestic Books, Hounslow, Vereinigtes KönigreichMajestic Books

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    Zustand: New. pp. 352.

  • Sprache: Englisch

    Verlag: ALA Editions, 2020

    0838947344 / 9780838947340

    • Softcover

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    Zustand: New. pp. 352.

  • Sprache: Englisch

    Verlag: ALA Editions, 2020

    0838947344 / 9780838947340

    • Softcover

    Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes KönigreichRia Christie Collections

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    Zustand: New. In English.