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In den WarenkorbPaperback. Zustand: Brand New. 114 pages. 11.00x8.25x11.00 inches. In Stock.
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In den WarenkorbHardback. Zustand: New. New copy - Usually dispatched within 4 working days.
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In den WarenkorbZustand: New. Prof. Papangelis is an Assistant Professor at Rochester Institute of Technology, USA, specializing in interactive games and media. He directs the Niantic X RIT Geo Games and Media Lab, focusing on locative media, extended/hybrid reality, and the m.
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EUR 277,40
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In den Warenkorbhardcover. Zustand: New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Sprache: Englisch
Verlag: Taylor & Francis Ltd, London, 2025
ISBN 10: 1032608552 ISBN 13: 9781032608556
Anbieter: Grand Eagle Retail, Bensenville, IL, USA
Paperback. Zustand: new. Paperback. This book explores how smart cities enable new and playful ways for citizens to experience, inhabit and socialise within urban environments.It examines how the functionality of digital technologies within municipal settings can extend beyond environmental pragmatism and socio-economic concerns, to include playful approaches to urban spaces that co-constitute and reinvigorate the experience of place through location-based applications and games. Chapters highlight the varied ways the city, as both a conceptual and lived space, is changing because of this confluence of technologies. The book also considers the extent to which these transformations form an armature upon which more playful approaches to the urban domain are emerging, while exploring what effect these ludic formations might have on related understandings of sociability.Smart Cities at Play: Technology and Emerging Forms of Playfulness will be a key resource for scholars and researchers of information technology, urban planning and design, games and interactive media, human-centred and user-centred design, human centred interaction, digital geography and sociology. This book was originally published as a special issue of Behaviour & Information Technology. This book explores how smart cities enable new and playful ways for citizens to experience, inhabit and socialise within urban environments. It will be a resource for scholars and researchers of information technology. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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In den WarenkorbPAP. Zustand: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Sprache: Englisch
Verlag: Taylor & Francis Ltd, London, 2025
ISBN 10: 1032608552 ISBN 13: 9781032608556
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EUR 60,71
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In den WarenkorbPaperback. Zustand: new. Paperback. This book explores how smart cities enable new and playful ways for citizens to experience, inhabit and socialise within urban environments.It examines how the functionality of digital technologies within municipal settings can extend beyond environmental pragmatism and socio-economic concerns, to include playful approaches to urban spaces that co-constitute and reinvigorate the experience of place through location-based applications and games. Chapters highlight the varied ways the city, as both a conceptual and lived space, is changing because of this confluence of technologies. The book also considers the extent to which these transformations form an armature upon which more playful approaches to the urban domain are emerging, while exploring what effect these ludic formations might have on related understandings of sociability.Smart Cities at Play: Technology and Emerging Forms of Playfulness will be a key resource for scholars and researchers of information technology, urban planning and design, games and interactive media, human-centred and user-centred design, human centred interaction, digital geography and sociology. This book was originally published as a special issue of Behaviour & Information Technology. This book explores how smart cities enable new and playful ways for citizens to experience, inhabit and socialise within urban environments. It will be a resource for scholars and researchers of information technology. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Sprache: Englisch
Verlag: Taylor & Francis Ltd, London, 2025
ISBN 10: 1032608552 ISBN 13: 9781032608556
Anbieter: AussieBookSeller, Truganina, VIC, Australien
Paperback. Zustand: new. Paperback. This book explores how smart cities enable new and playful ways for citizens to experience, inhabit and socialise within urban environments.It examines how the functionality of digital technologies within municipal settings can extend beyond environmental pragmatism and socio-economic concerns, to include playful approaches to urban spaces that co-constitute and reinvigorate the experience of place through location-based applications and games. Chapters highlight the varied ways the city, as both a conceptual and lived space, is changing because of this confluence of technologies. The book also considers the extent to which these transformations form an armature upon which more playful approaches to the urban domain are emerging, while exploring what effect these ludic formations might have on related understandings of sociability.Smart Cities at Play: Technology and Emerging Forms of Playfulness will be a key resource for scholars and researchers of information technology, urban planning and design, games and interactive media, human-centred and user-centred design, human centred interaction, digital geography and sociology. This book was originally published as a special issue of Behaviour & Information Technology. This book explores how smart cities enable new and playful ways for citizens to experience, inhabit and socialise within urban environments. It will be a resource for scholars and researchers of information technology. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book explores how smart cities enable new and playful ways for citizens to experience, inhabit and socialise within urban environments. It will be a resource for scholars and researchers of information technology.
Sprache: Englisch
Verlag: Taylor & Francis, CRC Press, 2023
ISBN 10: 1032608501 ISBN 13: 9781032608501
Anbieter: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Deutschland
Buch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book explores how smart cities enable new and playful ways for citizens to experience, inhabit and socialise within urban environments.It examines how the functionality of digital technologies within municipal settings can extend beyond environmental pragmatism and socio-economic concerns, to include playful approaches to urban spaces that co-constitute and reinvigorate the experience of place through location-based applications and games. Chapters highlight the varied ways the city, as both a conceptual and lived space, is changing because of this confluence of technologies. The book also considers the extent to which these transformations form an armature upon which more playful approaches to the urban domain are emerging, while exploring what effect these ludic formations might have on related understandings of sociability.Smart Cities at Play: Technology and Emerging Forms of Playfulness will be a key resource for scholars and researchers of information technology, urban planning and design, games and interactive media, human-centred and user-centred design, human centred interaction, digital geography and sociology. This book was originally published as a special issue of Behaviour & Information Technology. 114 pp. Englisch.
Sprache: Englisch
Verlag: Taylor & Francis, CRC Press, 2023
ISBN 10: 1032608501 ISBN 13: 9781032608501
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book explores how smart cities enable new and playful ways for citizens to experience, inhabit and socialise within urban environments.It examines how the functionality of digital technologies within municipal settings can extend beyond environmental pragmatism and socio-economic concerns, to include playful approaches to urban spaces that co-constitute and reinvigorate the experience of place through location-based applications and games. Chapters highlight the varied ways the city, as both a conceptual and lived space, is changing because of this confluence of technologies. The book also considers the extent to which these transformations form an armature upon which more playful approaches to the urban domain are emerging, while exploring what effect these ludic formations might have on related understandings of sociability.Smart Cities at Play: Technology and Emerging Forms of Playfulness will be a key resource for scholars and researchers of information technology, urban planning and design, games and interactive media, human-centred and user-centred design, human centred interaction, digital geography and sociology. This book was originally published as a special issue of Behaviour & Information Technology.