Verlag: Bloomsbury Publishing Plc, 2013
ISBN 10: 1623567459 ISBN 13: 9781623567453
Sprache: Englisch
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Verlag: Bloomsbury Publishing Plc, 2013
ISBN 10: 1623567459 ISBN 13: 9781623567453
Sprache: Englisch
Anbieter: Better World Books, Mishawaka, IN, USA
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Verlag: Bloomsbury Publishing PLC, 2013
ISBN 10: 1623567459 ISBN 13: 9781623567453
Sprache: Englisch
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Verlag: Bloomsbury Publishing Plc, New York, 2013
ISBN 10: 1623567459 ISBN 13: 9781623567453
Sprache: Englisch
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Paperback. Zustand: new. Paperback. This book is available as open access through the Bloomsbury Open Access programme and is available on Software has replaced a diverse array of physical, mechanical, and electronic technologies used before 21st century to create, store, distribute and interact with cultural artifacts. It has become our interface to the world, to others, to our memory and our imagination - a universal language through which the world speaks, and a universal engine on which the world runs. What electricity and combustion engine were to the early 20th century, software is to the early 21st century. Offering the the first theoretical and historical account of software for media authoring and its effects on the practice and the very concept of 'media,' the author of The Language of New Media (2001) develops his own theory for this rapidly-growing, always-changing field.What was the thinking and motivations of people who in the 1960 and 1970s created concepts and practical techniques that underlie contemporary media software such as Photoshop, Illustrator, Maya, Final Cut and After Effects? How do their interfaces and tools shape the visual aesthetics of contemporary media and design? What happens to the idea of a 'medium' after previously media-specific tools have been simulated and extended in software? Is it still meaningful to talk about different mediums at all? Lev Manovich answers these questions and supports his theoretical arguments by detailed analysis of key media applications such as Photoshop and After Effects, popular web services such as Google Earth, and the projects in motion graphics, interactive environments, graphic design and architecture. Software Takes Command is a must for all practicing designers and media artists and scholars concerned with contemporary media. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Verlag: Continuum International Publishing Group, 2013
ISBN 10: 1623567459 ISBN 13: 9781623567453
Sprache: Englisch
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Verlag: Bloomsbury Academic 7/4/2013, 2013
ISBN 10: 1623567459 ISBN 13: 9781623567453
Sprache: Englisch
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Verlag: Bloomsbury Academic 2013-08-29, 2013
ISBN 10: 1623567459 ISBN 13: 9781623567453
Sprache: Englisch
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Verlag: Bloomsbury Publishing Plc, 2013
ISBN 10: 1623567459 ISBN 13: 9781623567453
Sprache: Englisch
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Verlag: Continuum International Publishing Group, 2013
ISBN 10: 1623567459 ISBN 13: 9781623567453
Sprache: Englisch
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Verlag: Bloomsbury Publishing Plc, 2013
ISBN 10: 1623567459 ISBN 13: 9781623567453
Sprache: Englisch
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Verlag: Bloomsbury Publishing Plc, 2013
ISBN 10: 1623567459 ISBN 13: 9781623567453
Sprache: Englisch
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In den WarenkorbPaperback / softback. Zustand: New. New copy - Usually dispatched within 3 working days. 499.
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In den WarenkorbPaperback. Zustand: Brand New. int edition. 376 pages. 8.75x5.75x1.25 inches. In Stock.
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Verlag: Bloomsbury Publishing Plc, New York, 2013
ISBN 10: 1623567459 ISBN 13: 9781623567453
Sprache: Englisch
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In den WarenkorbPaperback. Zustand: new. Paperback. This book is available as open access through the Bloomsbury Open Access programme and is available on Software has replaced a diverse array of physical, mechanical, and electronic technologies used before 21st century to create, store, distribute and interact with cultural artifacts. It has become our interface to the world, to others, to our memory and our imagination - a universal language through which the world speaks, and a universal engine on which the world runs. What electricity and combustion engine were to the early 20th century, software is to the early 21st century. Offering the the first theoretical and historical account of software for media authoring and its effects on the practice and the very concept of 'media,' the author of The Language of New Media (2001) develops his own theory for this rapidly-growing, always-changing field.What was the thinking and motivations of people who in the 1960 and 1970s created concepts and practical techniques that underlie contemporary media software such as Photoshop, Illustrator, Maya, Final Cut and After Effects? How do their interfaces and tools shape the visual aesthetics of contemporary media and design? What happens to the idea of a 'medium' after previously media-specific tools have been simulated and extended in software? Is it still meaningful to talk about different mediums at all? Lev Manovich answers these questions and supports his theoretical arguments by detailed analysis of key media applications such as Photoshop and After Effects, popular web services such as Google Earth, and the projects in motion graphics, interactive environments, graphic design and architecture. Software Takes Command is a must for all practicing designers and media artists and scholars concerned with contemporary media. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Verlag: Bloomsbury Publishing Plc, 2013
ISBN 10: 1623567459 ISBN 13: 9781623567453
Sprache: Englisch
Anbieter: moluna, Greven, Deutschland
Zustand: New. Über den AutorLev ManovichInhaltsverzeichnisIntroductionPART 1: Inventing Media Software Chapter 1. Alan Kay s Universal Media Machine Chapter 2. Understanding MetamediaPART 2: Hyb.