Sprache: Englisch
Verlag: Cambridge University Press, 2019
ISBN 10: 1316502872 ISBN 13: 9781316502877
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Sprache: Englisch
Verlag: Cambridge University Press, 2019
ISBN 10: 1316502872 ISBN 13: 9781316502877
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Sprache: Englisch
Verlag: Cambridge University Press, 2017
ISBN 10: 1107138043 ISBN 13: 9781107138049
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Sprache: Englisch
Verlag: Cambridge University Press 2019-05-16, 2019
ISBN 10: 1316502872 ISBN 13: 9781316502877
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In den WarenkorbPaperback. Zustand: New.
Sprache: Englisch
Verlag: Cambridge University Press, 2019
ISBN 10: 1316502872 ISBN 13: 9781316502877
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Sprache: Englisch
Verlag: Cambridge University Press, 2017
ISBN 10: 1107138043 ISBN 13: 9781107138049
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Zustand: New.
Sprache: Englisch
Verlag: Cambridge University Press, 2017
ISBN 10: 1107138043 ISBN 13: 9781107138049
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In den WarenkorbHardcover. Zustand: Brand New. 336 pages. 9.25x6.25x1.00 inches. In Stock.
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In den WarenkorbGebunden. Zustand: New. This book examines the new interdisciplinary pedagogies of today s coding-intensive interactive media and design curricula. It covers a comprehensive overview of educational practices related in fields such as digital media, 3D printing, agile development, .
Sprache: Englisch
Verlag: Cambridge University Press Mai 2017, 2017
ISBN 10: 1107138043 ISBN 13: 9781107138049
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Buch. Zustand: Neu. Neuware - This book examines interdisciplinary pedagogies of today's coding-intensive interactive media and design curricula.
Sprache: Englisch
Verlag: Cambridge University Press, 2017
ISBN 10: 1107138043 ISBN 13: 9781107138049
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In den WarenkorbHardcover. Zustand: New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Sprache: Englisch
Verlag: Cambridge University Press, Cambridge, 2019
ISBN 10: 1316502872 ISBN 13: 9781316502877
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Paperback. Zustand: new. Paperback. Teaching Computational Creativity examines the new interdisciplinary pedagogies of today's coding-intensive interactive media and design curricula. Students, researchers and faculty will find a comprehensive overview of educational practices pertaining to innovation fields such as digital media, 3D printing, agile development, physical computing, games, dance, collaboration, teacher education and online learning. This volume fills an important gap in the literature on creative computation, as practitioners are rarely challenged to reflect on or share their teaching practices. How do we design effective inter-, multi-, cross- and trans-disciplinary pedagogy and curricula? Brought together here are essays on the pedagogies that produce the so-called 'unicorns' - graduates who can code and create. Here, the intertwining of (what many consider mutually exclusive) artistic sensitivities and computational skills plays an essential role, calling forth a new kind of undergraduate curriculum attuned to the interweaving of skillsets and theoretic knowledge needed to create and innovate with ever-changing technologies. This book examines the new interdisciplinary pedagogies of today's coding-intensive interactive media and design curricula. It covers a comprehensive overview of educational practices related in fields such as digital media, 3D printing, agile development, physical computing, games, dance, collaboration, teacher education and online learning. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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In den WarenkorbPaperback. Zustand: Brand New. reprint edition. 348 pages. 8.94x6.06x0.83 inches. In Stock. This item is printed on demand.
Sprache: Englisch
Verlag: Cambridge University Press, 2019
ISBN 10: 1316502872 ISBN 13: 9781316502877
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In den WarenkorbPaperback / softback. Zustand: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Sprache: Englisch
Verlag: Cambridge University Press, Cambridge, 2019
ISBN 10: 1316502872 ISBN 13: 9781316502877
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In den WarenkorbPaperback. Zustand: new. Paperback. Teaching Computational Creativity examines the new interdisciplinary pedagogies of today's coding-intensive interactive media and design curricula. Students, researchers and faculty will find a comprehensive overview of educational practices pertaining to innovation fields such as digital media, 3D printing, agile development, physical computing, games, dance, collaboration, teacher education and online learning. This volume fills an important gap in the literature on creative computation, as practitioners are rarely challenged to reflect on or share their teaching practices. How do we design effective inter-, multi-, cross- and trans-disciplinary pedagogy and curricula? Brought together here are essays on the pedagogies that produce the so-called 'unicorns' - graduates who can code and create. Here, the intertwining of (what many consider mutually exclusive) artistic sensitivities and computational skills plays an essential role, calling forth a new kind of undergraduate curriculum attuned to the interweaving of skillsets and theoretic knowledge needed to create and innovate with ever-changing technologies. This book examines the new interdisciplinary pedagogies of today's coding-intensive interactive media and design curricula. It covers a comprehensive overview of educational practices related in fields such as digital media, 3D printing, agile development, physical computing, games, dance, collaboration, teacher education and online learning. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
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In den WarenkorbZustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This book examines the new interdisciplinary pedagogies of today s coding-intensive interactive media and design curricula. It covers a comprehensive overview of educational practices related in fields such as digital media, 3D printing, agile development, .
Sprache: Englisch
Verlag: Cambridge University Press, Cambridge, 2019
ISBN 10: 1316502872 ISBN 13: 9781316502877
Anbieter: AussieBookSeller, Truganina, VIC, Australien
Paperback. Zustand: new. Paperback. Teaching Computational Creativity examines the new interdisciplinary pedagogies of today's coding-intensive interactive media and design curricula. Students, researchers and faculty will find a comprehensive overview of educational practices pertaining to innovation fields such as digital media, 3D printing, agile development, physical computing, games, dance, collaboration, teacher education and online learning. This volume fills an important gap in the literature on creative computation, as practitioners are rarely challenged to reflect on or share their teaching practices. How do we design effective inter-, multi-, cross- and trans-disciplinary pedagogy and curricula? Brought together here are essays on the pedagogies that produce the so-called 'unicorns' - graduates who can code and create. Here, the intertwining of (what many consider mutually exclusive) artistic sensitivities and computational skills plays an essential role, calling forth a new kind of undergraduate curriculum attuned to the interweaving of skillsets and theoretic knowledge needed to create and innovate with ever-changing technologies. This book examines the new interdisciplinary pedagogies of today's coding-intensive interactive media and design curricula. It covers a comprehensive overview of educational practices related in fields such as digital media, 3D printing, agile development, physical computing, games, dance, collaboration, teacher education and online learning. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Sprache: Englisch
Verlag: Cambridge University Press, Cambridge, 2017
ISBN 10: 1107138043 ISBN 13: 9781107138049
Anbieter: Grand Eagle Retail, Bensenville, IL, USA
Hardcover. Zustand: new. Hardcover. Teaching Computational Creativity examines the new interdisciplinary pedagogies of today's coding-intensive interactive media and design curricula. Students, researchers and faculty will find a comprehensive overview of educational practices pertaining to innovation fields such as digital media, 3D printing, agile development, physical computing, games, dance, collaboration, teacher education and online learning. This volume fills an important gap in the literature on creative computation, as practitioners are rarely challenged to reflect on or share their teaching practices. How do we design effective inter-, multi-, cross- and trans-disciplinary pedagogy and curricula? Brought together here are essays on the pedagogies that produce the so-called 'unicorns' - graduates who can code and create. Here, the intertwining of (what many consider mutually exclusive) artistic sensitivities and computational skills plays an essential role, calling forth a new kind of undergraduate curriculum attuned to the interweaving of skillsets and theoretic knowledge needed to create and innovate with ever-changing technologies. This book examines the new interdisciplinary pedagogies of today's coding-intensive interactive media and design curricula. It covers a comprehensive overview of educational practices related in fields such as digital media, 3D printing, agile development, physical computing, games, dance, collaboration, teacher education and online learning. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 130,33
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In den WarenkorbHardcover. Zustand: Brand New. 336 pages. 9.25x6.25x1.00 inches. In Stock. This item is printed on demand.
Sprache: Englisch
Verlag: Cambridge University Press, 2017
ISBN 10: 1107138043 ISBN 13: 9781107138049
Anbieter: THE SAINT BOOKSTORE, Southport, Vereinigtes Königreich
EUR 135,43
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In den WarenkorbHardback. Zustand: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Sprache: Englisch
Verlag: Cambridge University Press, Cambridge, 2017
ISBN 10: 1107138043 ISBN 13: 9781107138049
Anbieter: CitiRetail, Stevenage, Vereinigtes Königreich
EUR 135,76
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In den WarenkorbHardcover. Zustand: new. Hardcover. Teaching Computational Creativity examines the new interdisciplinary pedagogies of today's coding-intensive interactive media and design curricula. Students, researchers and faculty will find a comprehensive overview of educational practices pertaining to innovation fields such as digital media, 3D printing, agile development, physical computing, games, dance, collaboration, teacher education and online learning. This volume fills an important gap in the literature on creative computation, as practitioners are rarely challenged to reflect on or share their teaching practices. How do we design effective inter-, multi-, cross- and trans-disciplinary pedagogy and curricula? Brought together here are essays on the pedagogies that produce the so-called 'unicorns' - graduates who can code and create. Here, the intertwining of (what many consider mutually exclusive) artistic sensitivities and computational skills plays an essential role, calling forth a new kind of undergraduate curriculum attuned to the interweaving of skillsets and theoretic knowledge needed to create and innovate with ever-changing technologies. This book examines the new interdisciplinary pedagogies of today's coding-intensive interactive media and design curricula. It covers a comprehensive overview of educational practices related in fields such as digital media, 3D printing, agile development, physical computing, games, dance, collaboration, teacher education and online learning. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Sprache: Englisch
Verlag: Cambridge University Press, Cambridge, 2017
ISBN 10: 1107138043 ISBN 13: 9781107138049
Anbieter: AussieBookSeller, Truganina, VIC, Australien
Hardcover. Zustand: new. Hardcover. Teaching Computational Creativity examines the new interdisciplinary pedagogies of today's coding-intensive interactive media and design curricula. Students, researchers and faculty will find a comprehensive overview of educational practices pertaining to innovation fields such as digital media, 3D printing, agile development, physical computing, games, dance, collaboration, teacher education and online learning. This volume fills an important gap in the literature on creative computation, as practitioners are rarely challenged to reflect on or share their teaching practices. How do we design effective inter-, multi-, cross- and trans-disciplinary pedagogy and curricula? Brought together here are essays on the pedagogies that produce the so-called 'unicorns' - graduates who can code and create. Here, the intertwining of (what many consider mutually exclusive) artistic sensitivities and computational skills plays an essential role, calling forth a new kind of undergraduate curriculum attuned to the interweaving of skillsets and theoretic knowledge needed to create and innovate with ever-changing technologies. This book examines the new interdisciplinary pedagogies of today's coding-intensive interactive media and design curricula. It covers a comprehensive overview of educational practices related in fields such as digital media, 3D printing, agile development, physical computing, games, dance, collaboration, teacher education and online learning. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.