Verlag: Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
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ISBN 10: 1108413420 ISBN 13: 9781108413428
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Paperback or Softback. Zustand: New. Understanding Video Game Music. Book.
Verlag: Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Sprache: Englisch
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Verlag: Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
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Verlag: Cambridge University Press, Cambridge, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
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Paperback. Zustand: new. Paperback. Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing. Music is central to the experience of interacting with video games. In this book, Tim Summers explores the functions of music in video games, offers new insights into well-loved game music and provides a wide array of new tools and concepts for its analysis. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Verlag: Cambridge University Press, GB, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Sprache: Englisch
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In den WarenkorbPaperback. Zustand: New. Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.
Verlag: Cambridge University Press, GB, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Sprache: Englisch
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In den WarenkorbPaperback. Zustand: New. Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.
Verlag: Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Sprache: Englisch
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Verlag: Cambridge University Press, 2018
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In den WarenkorbPaperback. Zustand: New. Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.
Verlag: Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Sprache: Englisch
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Music is a central component of video games. This book provides methods and concepts for understanding how game music works.
Verlag: Cambridge University Press, GB, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
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In den WarenkorbPaperback. Zustand: New. Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.
Verlag: Cambridge University Press, 2016
ISBN 10: 1107116872 ISBN 13: 9781107116870
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Hardcover. Zustand: new. Hardcover. Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing. Music is central to the experience of interacting with video games. In this book, Tim Summers explores the functions of music in video games, offers new insights into well-loved game music and provides a wide array of new tools and concepts for its analysis. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Verlag: Cambridge University Press, 2016
ISBN 10: 1107116872 ISBN 13: 9781107116870
Sprache: Englisch
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Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.
Verlag: Cambridge University Press, 2016
ISBN 10: 1107116872 ISBN 13: 9781107116870
Sprache: Englisch
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