Videogame player text (41 Ergebnisse)

- Softcover
Anbieter: Midtown Scholar Bookstore, Harrisburg, PA, USAMidtown Scholar Bookstore
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Paperback. Zustand: Very Good. Very Good - Crisp, clean, unread book with some shelfwear/edgewear, may have a remainder mark - NICE Standard-sized.

- Softcover
Anbieter: Midtown Scholar Bookstore, Harrisburg, PA, USAMidtown Scholar Bookstore
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Paperback. Zustand: Good. Good - Bumped and creased book with tears to the extremities, but not affecting the text block, may have remainder mark or previous owner's name - GOOD PAPERBACK Standard-sized.

- Softcover
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Zustand: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

- Softcover
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Zustand: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,450grams, ISBN:9780719074011.

- Softcover
Anbieter: Anybook.com, Lincoln, Vereinigtes KönigreichAnybook.com
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Zustand: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,450grams, ISBN:9780719074011.

- Hardcover
Anbieter: Midtown Scholar Bookstore, Harrisburg, PA, USAMidtown Scholar Bookstore
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Hardcover. Zustand: Very Good. unmarked, light shelfwear-NICE Standard-sized.

- Softcover
Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes KönigreichRarewaves.com USA
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Paperback. Zustand: New. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation.…

- Softcover
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PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.

- Softcover
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes KönigreichPBShop.store UK
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PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.

- Softcover
Anbieter: Rarewaves USA, HEBRON, KY, USARarewaves USA
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EUR 37,49
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Paperback. Zustand: New. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation.…

- Hardcover
Anbieter: Midtown Scholar Bookstore, Harrisburg, PA, USAMidtown Scholar Bookstore
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Hardcover. Zustand: Good. Good - Bumped and creased book with tears to the extremities, but not affecting the text block, may have remainder mark or previous owner's name - GOOD Standard-sized.

- Softcover
Anbieter: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandKennys Bookshop and Art Galleries Ltd.
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Zustand: New. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames. Editor(s): Atkins, Barry; Krzywinska, Tanya. Num Pages: 264 pages. BIC Classification: JFCA. Category: (UF) Further/Higher Education. Dimension: 216 x 139 x 20. Weight in Grams: 340. . 2007. 1st. Paperback. . . . .…

- Softcover
Anbieter: Grand Eagle Retail, Bensenville, IL, USAGrand Eagle Retail
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Paperback. Zustand: new. Paperback. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation. -- . Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

- Softcover
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes KönigreichRia Christie Collections
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Zustand: New. In English.

- Softcover
Anbieter: Kennys Bookstore, Olney, MD, USAKennys Bookstore
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Zustand: New. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames. Editor(s): Atkins, Barry; Krzywinska, Tanya. Num Pages: 264 pages. BIC Classification: JFCA. Category: (UF) Further/Higher Education. Dimension: 216 x 139 x 20. Weight in Grams: 340. . 2007. 1st. Paperback. . . . . Books ship from the US and Ireland.…

- Softcover
Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books
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Paperback. Zustand: Brand New. 256 pages. 8.50x5.25x0.75 inches. In Stock.

- Softcover
Anbieter: Rarewaves USA United, HEBRON, KY, USARarewaves USA United
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Paperback. Zustand: New. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation.…

- Softcover
Anbieter: AussieBookSeller, Truganina, VIC, AustralienAussieBookSeller
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Paperback. Zustand: new. Paperback. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation. -- . Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

- Hardcover
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes KönigreichPBShop.store UK
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HRD. Zustand: New. New Book. Shipped from UK. Established seller since 2000.

- Hardcover
Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes KönigreichRarewaves.com USA
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Hardback. Zustand: New. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation.…

- Softcover
Anbieter: Rarewaves.com UK, London, Vereinigtes KönigreichRarewaves.com UK
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Paperback. Zustand: New. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation.…

- Hardcover
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Hardback. Zustand: New. New copy - Usually dispatched within 4 working days.

- Hardcover
- Erstausgabe
Anbieter: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandKennys Bookshop and Art Galleries Ltd.
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Zustand: New. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames. Editor(s): Atkins, Barry; Krzywinska, Tanya. Num Pages: 264 pages, figures. BIC Classification: JFCA. Category: (UF) Further/Higher Education. Dimension: 222 x 142 x 24. Weight in Grams: 440. . 2007. 1st Edition. hardcover. . . . . …

- Hardcover
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes KönigreichRia Christie Collections
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Zustand: New. In English.

- Hardcover
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Hardcover. Zustand: Brand New. 320 pages. 8.50x5.75x1.00 inches. In Stock.

- Hardcover
Anbieter: Kennys Bookstore, Olney, MD, USAKennys Bookstore
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Zustand: New. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames. Editor(s): Atkins, Barry; Krzywinska, Tanya. Num Pages: 264 pages, figures. BIC Classification: JFCA. Category: (UF) Further/Higher Education. Dimension: 222 x 142 x 24. Weight in Grams: 440. . 2007. 1st Edition. hardcover. . . . . Books ship from the US and Ireland. …

- Hardcover
Anbieter: moluna, Greven, Deutschlandmoluna
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Gebunden. Zustand: New. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames. -- .Über den AutorrnrnBarry Atkins is Senior Lecturer in Computer Games Design at the University of.

- Hardcover
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Hardcover. Zustand: new. Hardcover. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation. -- . Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

- Hardcover
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Zustand: New. pp. 320.

- Hardcover
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Zustand: New. pp. 320.