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Sprache: Englisch
Verlag: Springer-Nature New York Inc, 2021
ISBN 10: 3030626547 ISBN 13: 9783030626549
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Sprache: Englisch
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Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the refereed proceedings of the 17th International Conference on Virtual Reality and Augmented Reality, EuroVR 2020, held in Valencia, Spain, in November 2020. The 12 full papers were carefully reviewed and selected from 35 submissions. The papers are organized in topical sections named: Perception, Cognition and Behaviour; Training, Teaching and Learning; Tracking and Rendering; and Scientific Posters.
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Verlag: Springer-Nature New York Inc, 2025
ISBN 10: 303193699X ISBN 13: 9783031936999
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ISBN 10: 3031937147 ISBN 13: 9783031937149
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Taschenbuch. Zustand: Neu. Virtual, Augmented and Mixed Reality | 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part I | Jessie Y. C. Chen (u. a.) | Taschenbuch | Lecture Notes in Computer Science | xxvii | Englisch | 2025 | Springer | EAN 9783031936999 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Sprache: Englisch
Verlag: Springer Nature Switzerland, Springer Nature Switzerland Jul 2025, 2025
ISBN 10: 303193699X ISBN 13: 9783031936999
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - This three-volume set, LNCS 15788-15790, constitutes the refereed proceedings of the 17th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22 27, 2025.The total of 1430 papers and 355 posters included in the HCII 2025 proceedings were carefully reviewed and selected from 7972 submissions.The papers presented in these three volumes are organized in the following topical sections::Part I: Designing and Developing Virtual Environments; UX in Virtual EnvironmentsPart II: VR, Culture, Art and Entertainment; Social Interaction and Wellbeing in Virtual EnvironmentsPart III: VR Games; Virtual Environments for Learning, Training and Professional Development; Multimodal Interaction in Virtual Environments.
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This three-volume set, LNCS 15788-15790, constitutes the refereed proceedings of the 17th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22 27, 2025.The total of 1430 papers and 355 posters included in the HCII 2025 proceedings were carefully reviewed and selected from 7972 submissions.The papers presented in these three volumes are organized in the following topical sections::Part I: Designing and Developing Virtual Environments; UX in Virtual EnvironmentsPart II: VR, Culture, Art and Entertainment; Social Interaction and Wellbeing in Virtual EnvironmentsPart III: VR Games; Virtual Environments for Learning, Training and Professional Development; Multimodal Interaction in Virtual Environments.
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This three-volume set, LNCS 15788-15790, constitutes the refereed proceedings of the 17th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22 27, 2025.The total of 1430 papers and 355 posters included in the HCII 2025 proceedings were carefully reviewed and selected from 7972 submissions.The papers presented in these three volumes are organized in the following topical sections::Part I: Designing and Developing Virtual Environments; UX in Virtual EnvironmentsPart II: VR, Culture, Art and Entertainment; Social Interaction and Wellbeing in Virtual EnvironmentsPart III: VR Games; Virtual Environments for Learning, Training and Professional Development; Multimodal Interaction in Virtual Environments.
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