Sprache: Englisch
Verlag: LAP LAMBERT Academic Publishing, 2013
ISBN 10: 3659356751 ISBN 13: 9783659356759
Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. Design Of A Real Time Eye Blink Detection For Effective HCI | A complete augmented communication system for physically challenged and virtual reality interaction | Suman Deb | Taschenbuch | 100 S. | Englisch | 2013 | LAP LAMBERT Academic Publishing | EAN 9783659356759 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu.
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Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
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In den WarenkorbZustand: New. In.
Sprache: Englisch
Verlag: LAP LAMBERT Academic Publishing, 2013
ISBN 10: 3659356751 ISBN 13: 9783659356759
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Zustand: New. 1st ed. 2022 edition NO-PA16APR2015-KAP.
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In den WarenkorbZustand: New. 2026. 1st Edition. hardcover. . . . . . Books ship from the US and Ireland.
Sprache: Englisch
Verlag: LAP LAMBERT Academic Publishing, 2013
ISBN 10: 3659356751 ISBN 13: 9783659356759
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - A sighted person primarily interacts with the world through visual input that is eye. It is natural to assume that information about what someone is looking at in any given moment would be influential in determining how that person interacts with the world. The notion that useful conclusions could be drawn from the movement of eyes has been around for well over a century. Knowledge of such interactions will be useful in designing a powerful, intuitive and effective user interface and consequently revolutionize human computer interface (HCI) design. For people with disabilities, computers can be an essential tool for communication, environmental control, education and entertainment. However traditional HCI is not suitable for person with disability. The custom solutions targeted for disabled persons are expensive and require wearing relatively complex gears. This work is motivated by the goal of providing an inexpensive non-contact eye based HCI for people with motor difficulties. A camera interfaced to a PC is used for blink detection and tracking the movement of the user. The algorithm developed for tracking eye location can also handle movement of the body and head of the user.
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Zustand: New. PRINT ON DEMAND.
Verlag: Omniscriptum
ISBN 10: 6130466110 ISBN 13: 9786130466114
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - High Quality Content by WIKIPEDIA articles! The Virtuality Continuum is a phrase used to describe a concept that there is a continuous scale ranging between the completely virtual, a Virtual Reality, and the completely real: Reality. The reality-virtuality continuum therefore encompasses all possible variations and compositions of real and virtual objects. It has been somewhat incorrectly described as a concept in new media and computer science, when in fact it could belong closer to anthropology. The concept was first introduced by Paul Milgram.
Verlag: OmniScriptum, 2026
ISBN 10: 6130466110 ISBN 13: 9786130466114
Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. Virtuality Continuum | Virtual Reality, Reality, Computer Science, Augmented Virtuality, Mixed Reality, Information Communication Technology | Lambert M. Surhone (u. a.) | Taschenbuch | Englisch | 2026 | OmniScriptum | EAN 9786130466114 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu Print on Demand.