Verlag: New York, New York, U.S.A.: Plenum Pub Corp, 1990
ISBN 10: 030643427X ISBN 13: 9780306434273
Sprache: Englisch
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In den WarenkorbPaperback. Zustand: new. Paperback. The interface between the user of a computer-based information system and the system itself has been evolving at a rapid rate. The use of a video screen, with its color and graphics capabilities, has been one factor in this evolution. The development of light pens, mice, and other screen image manipulation devices has been another. With these capabilities has come a natural desire to find more effective ways to make use of them. In particular, much work has gone into the development of interface systems that add visual elements such as icons and graphics to text. The desire to use these visual elements effectively in communication between the user and the system has resulted in a healthy competition of ideas and discussion of the principles governing the development and use of such elements. The present volume chronicles some of the more significant ideas that have recently been presented. The first volume in this series on the subject [Visual Languages (Chang, Ichikawa, and Ligomenides, eds. ), Plenum, 1986] covered work done in the early days of the field of visual languages. Here we represent ideas that have grown out of that early work, arranged in six sections: Theory, Design Systems, Visual Programming, Algorithm Animation, Simulation Animation, and Applications. I THEORY Fundamental to the concept of visual languages is the convIctIOn that diagrams and other visual representations can aid understanding and communication of ideas. We begin this volume with a chapter by Fanya S. I THEORY Fundamental to the concept of visual languages is the convIctIOn that diagrams and other visual representations can aid understanding and communication of ideas. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Verlag: Springer-Verlag New York Inc., New York, NY, 2011
ISBN 10: 1441940030 ISBN 13: 9781441940032
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In den WarenkorbPaperback. Zustand: new. Paperback. Visual languages have long been a pursuit of effective communication between human and machine. With rapid advances of the Internet and Web technology, human-human communication through the Web or electronic mobile devices is becoming more and more prevalent. Visual Languages and Applications is a comprehensive introduction to diagrammatical visual languages. This book discusses what visual programming languages are, and how such languages and their underlying foundations can be usefully applied to other fields in computer science. It also covers a broad range of contents from the underlying theory of graph grammars to the applications in various domains. Pointers to related topics and further readings are provided as well. Visual Languages and Applications is designed as a secondary text book for advanced-level students in computer science and engineering. This volume is also suitable for practitioners and researchers in industry as a professional book. Visual languages have long been lit pursuitofeffective communication 00A tween human and machine. Today, they are suecessfully employed for e:nd~user progmmming, modeliog, rapid prototypmg, and design activities by people ofmany disciplines including arehitects, artists, children,engi~ neers, and scientists. Furthermore. with rapid advances ofthe Internet and Web technology,human~human communication through the Web or eleoA tronie mobile deviees is becoming more and moreprevalent This manuscript provides a comprehensive introduetion to diagmmmatiooI visual programming languages and the technologyofautomatie genemtion ofsnch languages. It covers a broad rangeofcontents from the underlying theoryofgraph grammars to the applications in various domains. Thecon~ tents were ex:l:l:aeted from the papers that my Ph. D. students and I have published in the last 10 years. and are updated and organized in a coherent fashion. The manuseript gives an in. -depth treatmentof all the topic areas. Pointers to related work and further readings are also faeilitated at the end ofeverychapterexeeptChapter 9. Rather than describing how to program visually, the manuscript discusses what are visual programming languages, and how sooh languages and their underlying foundations can be usefully applied to other fields incomputer science that need graphs as the p:rimary meansofrepresentation. Assuming the basic knowledge of computer programming and compiler co:nstruetion, the manuscript can be used as a textbook for senior orgradu~ ate computer science classes on visual languages, or a reference book for programming language classes, practitioners, and researchers inthe related field. The manuscript cannot be completed without the helps of many peopl Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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In den WarenkorbTaschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - The interface between the user of a computer-based information system and the system itself has been evolving at a rapid rate. The use of a video screen, with its color and graphics capabilities, has been one factor in this evolution. The development of light pens, mice, and other screen image manipulation devices has been another. With these capabilities has come a natural desire to find more effective ways to make use of them. In particular, much work has gone into the development of interface systems that add visual elements such as icons and graphics to text. The desire to use these visual elements effectively in communication between the user and the system has resulted in a healthy competition of ideas and discussion of the principles governing the development and use of such elements. The present volume chronicles some of the more significant ideas that have recently been presented. The first volume in this series on the subject [Visual Languages (Chang, Ichikawa, and Ligomenides, eds. ), Plenum, 1986] covered work done in the early days of the field of visual languages. Here we represent ideas that have grown out of that early work, arranged in six sections: Theory, Design Systems, Visual Programming, Algorithm Animation, Simulation Animation, and Applications. I THEORY Fundamental to the concept of visual languages is the convIctIOn that diagrams and other visual representations can aid understanding and communication of ideas. We begin this volume with a chapter by Fanya S.
Verlag: Springer-Verlag New York Inc., New York, NY, 2007
ISBN 10: 0387298134 ISBN 13: 9780387298139
Sprache: Englisch
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In den WarenkorbHardcover. Zustand: new. Hardcover. Visual languages have long been lit pursuitofeffective communication 00- tween human and machine. Today, they are suecessfully employed for e:nd~user progmmming, modeliog, rapid prototypmg, and design activities by people ofmany disciplines including arehitects, artists, children,engi~ neers, and scientists. Furthermore. with rapid advances ofthe Internet and Web technology,human~human communication through the Web or eleo- tronie mobile deviees is becoming more and moreprevalent This manuscript provides a comprehensive introduetion to diagmmmatiooI visual programming languages and the technologyofautomatie genemtion ofsnch languages. It covers a broad rangeofcontents from the underlying theoryofgraph grammars to the applications in various domains. Thecon~ tents were ex:l:l:aeted from the papers that my Ph. D. students and I have published in the last 10 years. and are updated and organized in a coherent fashion. The manuseript gives an in. -depth treatmentof all the topic areas. Pointers to related work and further readings are also faeilitated at the end ofeverychapterexeeptChapter 9.Rather than describing how to program visually, the manuscript discusses what are visual programming languages, and how sooh languages and their underlying foundations can be usefully applied to other fields incomputer science that need graphs as the p:rimary meansofrepresentation. Assuming the basic knowledge of computer programming and compiler co:nstruetion, the manuscript can be used as a textbook for senior orgradu~ ate computer science classes on visual languages, or a reference book for programming language classes, practitioners, and researchers inthe related field. The manuscript cannot be completed without the helps of many people. Serving as an introduction to diagrammatical visual languages, this book covers the underlying theory of graph grammars to the applications in various domains. It provides a treatment of visual language generation and coverage of successful, as well as potential applications. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Verlag: Springer-Verlag New York Inc., New York, 2011
ISBN 10: 1461278716 ISBN 13: 9781461278719
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In den WarenkorbPaperback. Zustand: new. Paperback. The interface between the user of a computer-based information system and the system itself has been evolving at a rapid rate. The use of a video screen, with its color and graphics capabilities, has been one factor in this evolution. The development of light pens, mice, and other screen image manipulation devices has been another. With these capabilities has come a natural desire to find more effective ways to make use of them. In particular, much work has gone into the development of interface systems that add visual elements such as icons and graphics to text. The desire to use these visual elements effectively in communication between the user and the system has resulted in a healthy competition of ideas and discussion of the principles governing the development and use of such elements. The present volume chronicles some of the more significant ideas that have recently been presented. The first volume in this series on the subject [Visual Languages (Chang, Ichikawa, and Ligomenides, eds. ), Plenum, 1986] covered work done in the early days of the field of visual languages. Here we represent ideas that have grown out of that early work, arranged in six sections: Theory, Design Systems, Visual Programming, Algorithm Animation, Simulation Animation, and Applications. I THEORY Fundamental to the concept of visual languages is the convIctIOn that diagrams and other visual representations can aid understanding and communication of ideas. We begin this volume with a chapter by Fanya S. I THEORY Fundamental to the concept of visual languages is the convIctIOn that diagrams and other visual representations can aid understanding and communication of ideas. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
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