Game Engine Architecture

Gregory, Jason

ISBN 10: 1568814135 ISBN 13: 9781568814131
Verlag: Taylor & Francis Group, 2009
Gebraucht Hardcover

Verkäufer Better World Books, Mishawaka, IN, USA Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

AbeBooks-Verkäufer seit 3. August 2006


Beschreibung

Beschreibung:

Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects. Bestandsnummer des Verkäufers 5010378-6

Diesen Artikel melden

Inhaltsangabe:

This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process.

Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.

Über die Autorin bzw. den Autor:

Jason Gregory has worked as a software engineer in the games industry since March 1999, and as a professional software engineer since 1994. He got his start in game programming at Midway Home Entertainment, where he worked on tools, engine technology and game play code for Hydro Thunder 2 (arcade). He also wrote the Playstation 2/Xbox animation system for Freaky Flyers and Crank the Weasel. In 2003, Jason moved to Electronic Arts Los Angeles, where he worked on engine and game play technology for Medal of Honor: Pacific Assault. Jason is currently a Generalist Programmer at Naughty Dog Inc., working on Uncharted: Drake's Fortune. Jason also teaches courses in game technology at the University of Southern California.

„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.

Bibliografische Details

Titel: Game Engine Architecture
Verlag: Taylor & Francis Group
Erscheinungsdatum: 2009
Einband: Hardcover
Zustand: Very Good
Auflage: 1st Edition.

Beste Suchergebnisse bei AbeBooks

Beispielbild für diese ISBN

Gregory, Jason
Verlag: A K Peters/CRC Press, 2009
ISBN 10: 1568814135 ISBN 13: 9781568814131
Gebraucht Hardcover Erstausgabe

Anbieter: 3rd St. Books, Lees Summit, MO, USA

Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

Hardcover. Zustand: Very Good. 1st Edition. Very good, clean, tight condition. Texts free of marks. Professional book dealer since 1999. All orders are processed promptly and carefully packaged with tracking. Bestandsnummer des Verkäufers 068848

Verkäufer kontaktieren

Gebraucht kaufen

EUR 13,26
Währung umrechnen
Versand: EUR 6,00
Innerhalb der USA
Versandziele, Kosten & Dauer

Anzahl: 1 verfügbar

In den Warenkorb