Principles of Game Audio and Sound Design
Sinclair, Jean-Luc
Verkauft von Textbooks_Source, Columbia, MO, USA
AbeBooks-Verkäufer seit 10. November 2017
Neu - Softcover
Zustand: Neu
Anzahl: 5 verfügbar
In den Warenkorb legenVerkauft von Textbooks_Source, Columbia, MO, USA
AbeBooks-Verkäufer seit 10. November 2017
Zustand: Neu
Anzahl: 5 verfügbar
In den Warenkorb legenShips in a BOX from Central Missouri! UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Bestandsnummer des Verkäufers 009642793N
Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.
Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently.
Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.
Jean-Luc Sinclair has been a pioneer in the field of game audio since the mid-1990s. He has worked with visionaries such as Trent Reznor and Id Software and has been an active producer and sound designer in New York since the early 2000s. He is currently a professor at Berklee College of Music in Boston and at New York University, where he has designed several classes on the topic of game audio, sound design and software synthesis.
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