Zune Game Development using XNA 3.0 (Paperback)
Dan Waters
Verkauft von AussieBookSeller, Truganina, VIC, Australien
AbeBooks-Verkäufer seit 22. Juni 2007
Neu - Softcover
Zustand: Neu
Anzahl: 1 verfügbar
In den Warenkorb legenVerkauft von AussieBookSeller, Truganina, VIC, Australien
AbeBooks-Verkäufer seit 22. Juni 2007
Zustand: Neu
Anzahl: 1 verfügbar
In den Warenkorb legenPaperback. XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, stepbystep examples, building complete, working XNA 3.0 examples along the way that you can download and play. XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Bestandsnummer des Verkäufers 9781430218616
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Erster Artikel | EUR 31.52 | EUR 37.48 |
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