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基于样图的纹理合成技术研究 ISBN 13: 9787810936798

基于样图的纹理合成技术研究 - Softcover

 
9787810936798: 基于样图的纹理合成技术研究
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  • ISBN 10 7810936794
  • ISBN 13 9787810936798
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BI FENG
Verlag: Hefei Industry (2000)
ISBN 10: 7810936794 ISBN 13: 9787810936798
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Buchbeschreibung paperback. Zustand: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Paperback. Pub Date: October 2007 of Pages: 116 in Publisher: the Hefei University Press papers describes the research situation like map-based texture synthesis techniques. detailed description of of TSFS the basic model. principle and the classical algorithm and discussion. On this basis. we expand on the the TSFS technology in a number of key issues in-depth research. The full text reads as follows: 1. The similarity between a Wei & Levoy algorithm L neighborhood of the optimum size of the automatic selection algorithm using the histogram of the texture image and sub-picture. 2. Texture synthesis algorithm is proposed based on the the grayscale the Auxiliary texture and self-organizing feature maps. classification of texture neighborhood collection. classification results for texture synthesis. 3. Launched an in-depth study of two-dimensional real-time texture synthesis algorithm. the main contents include (1) Introduction the Image Quilting acceleration based on the maximum gradient and template matching algorithm; (2) a new texture paste blocks - s-Tiles generation algorithm and texture of the real-time synthesis of high quality using the s-Tiles. 4. Research Triangle mesh surface texture synthesis. First. a new synthesis for surface texture sample texture generated by the input sample texture texture synthesis algorithm in random order. and then proposed a rapid surface texture synthesis algorithm based on texture extension and trapezoidal template matching. 5. Based on the folds of the phenomenon in the the texture synthesis crust movement simulation. First. discussion The steerable texture synthesis algorithm theory and its applications. and then propose a crustal movement in the folds of the phenomenon simulation algorithm and simulation results. Contents: Chapter 1 Introduction 1.1 1.2 domestic and foreign research history and 1.3 the research content like map-based texture synthesis research content and significance and arrangements Chapter 2 Wei & Levoy algorithm L field automatically select the optimum size 2.1 Markov random Airport model 2.2 Wei & Levoy single resolution synthesis algorithm 2.3 L field optimum size automatically select algorithms Chapter 3 the grayscale texture-based the grayscale the Auxiliary texture and SOM. texture synthesis algorithm 3.1 TSVQ texture synthesis algorithm 3.2 3.3 based on gray-assisted synthesis algorithm Auxiliary texture accelerated with the experimental results and analysis of SOM texture synthesis algorithm 3.4 3.5 Chapter Summary Chapter 4 4.1 block-based the block mosaic-based real-time texture synthesis mosaic typical texture synthesis algorithm 4.2 Image Quilting algorithm 4.3 4.4 based on s-s-Tiles-based real-time synthesis algorithm 5.1 INTRODUCTION 5.2 This chapter Algorithms 5.3 Triangle style curved synthesis algorithm Tiles texture sentences synthesis fast texture synthesis 4.5 Chapter Summary Chapter 5 triangular mesh surface pretreatment 5.4 Surface texture synthesis 5.5 algorithm processing 5.6 Experimental results and analysis 5.7 This chapter Summary Chapter 6 fold phenomenon simulation based on controllable texture synthesis 6.1 controllable texture synthesis algorithm 6.2 fold phenomenon direction controllable texture synthesis-based dynamic simulation of Chapter 7 Summary and Outlook 6.3 Chapter Summary 7.1 7.2 Prospects for further research References research Full Summary projectFour Satisfaction guaranteed,or money back. Bestandsnummer des Verkäufers NE001654

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