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  • Bild des Verkäufers für Douglas Adams Starship Titanic zum Verkauf von ALEXANDER POPE

    Douglas Adams, Michael Bywater, Neil Richards, Terry Jones \(audio narrator\)

    Verlag: Simon & Schuster INTERACTIVES (PC CD), 1998

    Anbieter: ALEXANDER POPE, Kent, CT, USA

    Bewertung: 5 Sterne, Learn more about seller ratings

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    EUR 5,61 Versand

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    Anzahl: 1

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    Audio Book (CD). Zustand: Very Good. Zustand des Schutzumschlags: Very Good. 1st Edition. Starship Titanic is an adventure game developed by The Digital Village and published by Simon & Schuster Interactive. It was released in April 1998 for Microsoft Windows and in March 1999 for Apple Macintosh. Tour the Ship The Starship Titanic was conceived and designed as the most luxurious Galacticruiser ever built. Its creator, Leovinus (with more than a little help from the game's art directors Oscar Chichoni and Isabel Molina and a team of top 3D artists), literally breathed the spark of life into his awe-inspiring spacecraft. We invite you to join us on a brief tour through the Ship, whetting your appetite for the untold splendors that await you on your voyage. Written and designed by The Hitchhiker's Guide to the Galaxy creator Douglas Adams, Starship Titanic began development in 1996 and took two years to develop. "Starship Titanic can be described as an interactive adventure, wherein humor -- or rather the Adamsian sense of the absurd -- is not a feature but the intended approach, the essence and the solution.Consider the premise: a luxury starliner crashes into "Your Lovely Home," rather destructively bestowing the ship's salvage rights to you the player.Homeless and possibly rich beyond one's wildest dreams, you must then climb aboard the starship before it takes off again on a quest for answers to some very grave matters.Questions such as how the "Ship That Cannot Possibly Go Wrong" came to be wildly careening through the galaxy, where its control components are and whether the ship's robotic crew is malfunctioning or merely programmed with the customer service initiative of a typical utilities company. The sizeable interior of the starship is a limited 3D space that players move through by walking and taking elevators and pellerators (a horizontal transport). The sole occupants of the cruise ship are bots who appear to have a screw or two loose each, from the bellboy who acts more like a frat boy to the disconsolately amnesiac doorbot.The game proceeds as a series of puzzles that must be solved before you can move on and, like several other interactive adventures, there are no missteps that result in death, nor is there a time limit. In addition to investigative roaming and toggling, you interact with the game through the acquisition and use of items and "spoken" exchange with the bots. This spoken (typed on the player's part) conversation capability is the title's most touted element aside from Douglas Adams' participation. Christened SpookiTalk, the feature is something of a departure from the conventional dialogue selection method and allows you to pose your own questions.The controls for all of the actions available to the player are consolidated into a single interface at the bottom of the screen called the PET (Personal Electronic Thing). The PET is organized into five modes: Personal Baggage, Chat-O-Mat, Remote Thingummy, Designer Room Numbers and Real Life. Aside from the self-explanatory Personal Baggage (i.e., inventory), the PET's various modes provide an interface for spoken interaction with game characters, remote-controlled devices such as elevators,TVs and the item transport system in a given location, room cataloguing (to be used with item transport system), game saving and other practical operations. In one possible sequence of events, you may use a Chat-O-Mat to summon and speak to bots via SpookiTalk either to make inquiries or requests. Having ascertained a likely place to visit through their grudging replies, a jaunt to one of many significant locations such as the Top of the Well, Bar and Art Gallery may follow, where a particularly cumbersome item may be discovered and picked up. You would then use the Remote Thingummy to activate the Succ-U-Bus item transport system (which vaguely resembles a dyspeptic and dim-witted monkey), select the destination with the Designer Room Numbers and send the item to another location. Having arrived at that location at some later time, the player may then re.