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Verlag: LAP LAMBERT Academic Publishing, 2014
ISBN 10: 3659623946ISBN 13: 9783659623943
Anbieter: Devils in the Detail Ltd, Oxford, Vereinigtes Königreich
Buch
Zustand: Good. little wear and creases to the cover, pages in nice condition, shipped from UK.
Verlag: LAP Lambert Academic Publishing, 2014
ISBN 10: 3659623946ISBN 13: 9783659623943
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
Buch Print-on-Demand
Zustand: New. PRINT ON DEMAND Book; New; Fast Shipping from the UK. No. book.
Verlag: LAP LAMBERT Academic Publishing, 2014
ISBN 10: 3659623946ISBN 13: 9783659623943
Anbieter: Lucky's Textbooks, Dallas, TX, USA
Buch
Zustand: New.
Verlag: LAP Lambert Academic Publishing 2014-12, 2014
ISBN 10: 3659623946ISBN 13: 9783659623943
Anbieter: Chiron Media, Wallingford, Vereinigtes Königreich
Buch
PF. Zustand: New.
Verlag: LAP LAMBERT Academic Publishing, 2014
ISBN 10: 3659623946ISBN 13: 9783659623943
Anbieter: PBShop.store US, Wood Dale, IL, USA
Buch Print-on-Demand
PAP. Zustand: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Verlag: LAP LAMBERT Academic Publishing Dez 2014, 2014
ISBN 10: 3659623946ISBN 13: 9783659623943
Anbieter: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Deutschland
Buch Print-on-Demand
Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Over the last few years educative games have been on a rise. They have been shown to improve insight, involvement, engagement in the subject, scientific discourse, reasoning and inquiry. They have been used in schools with success and good results. However recent studies show that in spite of this potential, games are often misused and are hard to integrate in the instructional environment. Often it is not clear what a game contributes to a students learning or how it should be used because of a lack of learning objectives and outcomes. In this study I propose a method that provides and clearly states these learning objectives allowing for a better assessment of the contribution it can of er to the existing instructional environment. To do this I combine the widely used design model ADDIE with the instructional design method 10 steps to complex learning by Merriënboer. This method is then applied in creating the educational game Moth as a proof of concept. 76 pp. Englisch.
Verlag: LAP LAMBERT Academic Publishing, 2014
ISBN 10: 3659623946ISBN 13: 9783659623943
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch Print-on-Demand
Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Over the last few years educative games have been on a rise. They have been shown to improve insight, involvement, engagement in the subject, scientific discourse, reasoning and inquiry. They have been used in schools with success and good results. However recent studies show that in spite of this potential, games are often misused and are hard to integrate in the instructional environment. Often it is not clear what a game contributes to a students learning or how it should be used because of a lack of learning objectives and outcomes. In this study I propose a method that provides and clearly states these learning objectives allowing for a better assessment of the contribution it can of er to the existing instructional environment. To do this I combine the widely used design model ADDIE with the instructional design method 10 steps to complex learning by Merriënboer. This method is then applied in creating the educational game Moth as a proof of concept.
Verlag: LAP LAMBERT Academic Publishing, 2014
ISBN 10: 3659623946ISBN 13: 9783659623943
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
Buch Print-on-Demand
PAP. Zustand: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Verlag: LAP LAMBERT Academic Publishing, 2014
ISBN 10: 3659623946ISBN 13: 9783659623943
Anbieter: ALLBOOKS1, Salisbury Plain, SA, Australien
Buch
Verlag: LAP LAMBERT Academic Publishing, 2014
ISBN 10: 3659623946ISBN 13: 9783659623943
Anbieter: moluna, Greven, Deutschland
Buch Print-on-Demand
Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: van Rooij RickBorn in 1985, Rick grew up with a keen interest in computer games. His education in Artificial Intelligence and Game and Media Technology further increased his interest in game development, the psychology behind the pl.