You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish.
In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done.
The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products.
The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.
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Terry Borst is a Writers Guild of America member with credits in feature films, episodic television, and videogames, including the award-winning WING COMMANDER III and WING COMMANDER IV, and Microsoft's space adventure game FREELANCER. He has also taught screenwriting and multimedia design at UCLA, USC, the College of Santa Fe, the Banff Centre for the Arts, Moorpark College and various conferences and workshops.
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Anbieter: GreatBookPrices, Columbia, MD, USA
Zustand: As New. Unread book in perfect condition. Bestandsnummer des Verkäufers 7005088
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Anbieter: GreatBookPrices, Columbia, MD, USA
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Anbieter: Grand Eagle Retail, Bensenville, IL, USA
Paperback. Zustand: new. Paperback. You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish.In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done.The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products.The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations. Learn from game veterans - the complete process of developing and producing a game from start to finish. The book offers a ROADMAP to ALL phases of creating successful and effective interactive products. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Bestandsnummer des Verkäufers 9780240811796
Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes Königreich
Paperback. Zustand: New. You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish.In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done.The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products.The book's associated author web site offers ancillary materials and references as well as serious game demos and presentations. Bestandsnummer des Verkäufers LU-9780240811796
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Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
Zustand: New. pp. ix + 371 Illus. This item is printed on demand. Bestandsnummer des Verkäufers 8204343
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Zustand: As New. Unread book in perfect condition. Bestandsnummer des Verkäufers 7005088
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Anbieter: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irland
Zustand: New. Features step-by-step approach to developing games from start to finish (graphic arts, software engineering, designing, producing, and marketing). This book demonstrates a process for meshing gameplay and story to create an experience for the player. It offers a series of case studies from real indy games. Num Pages: 381 pages, black & white tables, figures. BIC Classification: UMK. Category: (P) Professional & Vocational. Dimension: 236 x 174 x 20. Weight in Grams: 786. . 2009. 1st Edition. Paperback. . . . . Bestandsnummer des Verkäufers V9780240811796
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Anbieter: Russell Books, Victoria, BC, Kanada
paperback. Zustand: New. 1st Edition. Special order direct from the distributor. Bestandsnummer des Verkäufers ING9780240811796
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Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
Zustand: New. Bestandsnummer des Verkäufers 7005088-n
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Anbieter: Books Puddle, New York, NY, USA
Zustand: New. pp. ix + 371 Index. Bestandsnummer des Verkäufers 26692200
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