Understanding Second Language Users as Gamers: Language as Victory documents how gamers use second languages in games and gaming communities, and how gaming interacts with literacy and language learning. It is essential reading for researchers and scholars in literacy, TESOL, applied linguistics, and technology education.
Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.
Raúl Alberto Mora is Associate Professor in the School of Education and Pedagogy and the chair of the Literacies in Second Languages Project research lab at Universidad Pontificia Bolivariana (UPB) in Medellín, Colombia
„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.
Anbieter: GreatBookPrices, Columbia, MD, USA
Zustand: New. Bestandsnummer des Verkäufers 50853510-n
Anzahl: 10 verfügbar
Anbieter: Grand Eagle Retail, Bensenville, IL, USA
Paperback. Zustand: new. Paperback. Featuring #TeamLaV from the Literacies in Second Languages Project.This volume documents how gamers use second languages in games and gaming communities, and how gaming interacts with literacy and language learning.Grounded in an innovative longitudinal research study involving gamers not only as participants but as active researchers, this book offers insights into the new interactions that arise from gaming and language learning and addresses the needs for English learning in the context of video games. Exploring the roles of meaning-making and experiences across genres, this volume offers an original window into the essential and overlooked role that gaming can play in second language learning.It is essential reading for researchers and scholars in literacy, TESOL, applied linguistics, and technology education. Understanding Second Language Users as Gamers: Language as Victory documents how gamers use second languages in games and gaming communities, and how gaming interacts with literacy and language learning. It is essential reading for researchers and scholars in literacy, TESOL, applied linguistics, and technology education. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Bestandsnummer des Verkäufers 9781032434131
Anbieter: GreatBookPrices, Columbia, MD, USA
Zustand: As New. Unread book in perfect condition. Bestandsnummer des Verkäufers 50853510
Anzahl: 10 verfügbar
Anbieter: PBShop.store US, Wood Dale, IL, USA
PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000. Bestandsnummer des Verkäufers GB-9781032434131
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000. Bestandsnummer des Verkäufers GB-9781032434131
Anzahl: 2 verfügbar
Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes Königreich
Paperback. Zustand: New. Featuring #TeamLaV from the Literacies in Second Languages Project.This volume documents how gamers use second languages in games and gaming communities, and how gaming interacts with literacy and language learning.Grounded in an innovative longitudinal research study involving gamers not only as participants but as active researchers, this book offers insights into the new interactions that arise from gaming and language learning and addresses the needs for English learning in the context of video games. Exploring the roles of meaning-making and experiences across genres, this volume offers an original window into the essential and overlooked role that gaming can play in second language learning.It is essential reading for researchers and scholars in literacy, TESOL, applied linguistics, and technology education. Bestandsnummer des Verkäufers LU-9781032434131
Anzahl: 1 verfügbar
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
Zustand: New. Bestandsnummer des Verkäufers 50853510-n
Anzahl: 10 verfügbar
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
Zustand: New. Bestandsnummer des Verkäufers 409542615
Anzahl: 3 verfügbar
Anbieter: Rarewaves USA, OSWEGO, IL, USA
Paperback. Zustand: New. Featuring #TeamLaV from the Literacies in Second Languages Project.This volume documents how gamers use second languages in games and gaming communities, and how gaming interacts with literacy and language learning.Grounded in an innovative longitudinal research study involving gamers not only as participants but as active researchers, this book offers insights into the new interactions that arise from gaming and language learning and addresses the needs for English learning in the context of video games. Exploring the roles of meaning-making and experiences across genres, this volume offers an original window into the essential and overlooked role that gaming can play in second language learning.It is essential reading for researchers and scholars in literacy, TESOL, applied linguistics, and technology education. Bestandsnummer des Verkäufers LU-9781032434131
Anbieter: Chiron Media, Wallingford, Vereinigtes Königreich
paperback. Zustand: New. Bestandsnummer des Verkäufers 6666-GRD-9781032434131
Anzahl: 2 verfügbar