This book is an introduction to Virtual Reality (VR) and Augmented Reality (AR), equipping learners with a deep understanding of these media and enabling them to create impactful experiences applicable to a wide range of industries.
VR's immersive environments and AR's seamless blending of virtual and real elements create effects that no other medium can replicate. This book introduces readers to the hardware and software that power these technologies, explaining them in clear and accessible terms. It then examines the psychological experiences they create, such as the sensations of "presence" and "embodiment" in virtual worlds; explores how real and virtual elements combine in AR and mixed reality; and investigates social VR experiences involving interactions with both real and virtual agents. It concludes by examining how AI and connected virtual social spaces can integrate with VR and AR to shape the next generation of technology platforms.
Supported by a wealth of case studies of VR/AR applications and interviews with VR/AR experts, this book serves as a core textbook for students of Virtual Reality and Augmented Reality courses in creative and technical fields.
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Marco Gillies is Professor of Computing, Goldsmiths, University of London, UK.
Sylvia Xueni Pan is Professor of Virtual Reality, Goldsmiths, University of London, UK.
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Paperback. Zustand: new. Paperback. This book is an introduction to Virtual Reality (VR) and Augmented Reality (AR), equipping learners with a deep understanding of these media and enabling them to create impactful experiences applicable to a wide range of industries.VRs immersive environments and ARs seamless blending of virtual and real elements create effects that no other medium can replicate. This book introduces readers to the hardware and software that power these technologies, explaining them in clear and accessible terms. It then examines the psychological experiences they create, such as the sensations of presence and embodiment in virtual worlds; explores how real and virtual elements combine in AR and mixed reality; and investigates social VR experiences involving interactions with both real and virtual agents. It concludes by examining how AI and connected virtual social spaces can integrate with VR and AR to shape the next generation of technology platforms.Supported by a wealth of case studies of VR/AR applications and interviews with VR/AR experts, this book serves as a core textbook for students of Virtual Reality and Augmented Reality courses in creative and technical fields. This book is an introduction to Virtual Reality (VR) and Augmented Reality (AR), that will give learners a deep understanding of the media and enable them to create impactful experiences applicable to a wide variety of industries in creative and technical fields. Includes a wealth of case studies of applications and interviews. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Bestandsnummer des Verkäufers 9781032971261
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Paperback. Zustand: New. This book is an introduction to Virtual Reality (VR) and Augmented Reality (AR), equipping learners with a deep understanding of these media and enabling them to create impactful experiences applicable to a wide range of industries.VR's immersive environments and AR's seamless blending of virtual and real elements create effects that no other medium can replicate. This book introduces readers to the hardware and software that power these technologies, explaining them in clear and accessible terms. It then examines the psychological experiences they create, such as the sensations of "presence" and "embodiment" in virtual worlds; explores how real and virtual elements combine in AR and mixed reality; and investigates social VR experiences involving interactions with both real and virtual agents. It concludes by examining how AI and connected virtual social spaces can integrate with VR and AR to shape the next generation of technology platforms.Supported by a wealth of case studies of VR/AR applications and interviews with VR/AR experts, this book serves as a core textbook for students of Virtual Reality and Augmented Reality courses in creative and technical fields. Bestandsnummer des Verkäufers LU-9781032971261
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