Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
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Paperback. Zustand: new. Paperback. This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.Contents How to use this book Term 1 Unit 1 Go with the flow Unit 2 Be a data manager Unit 3 Selecting hardware and software Unit 4 Variables in programming Term 2 Unit 5 Digital content Unit 6 Sub-routines in programming Unit 7 Be a data architect Unit 8 Be an innovator Term 3 Unit 9 Keeping data safe Unit 10 Be a game developer Unit 11 Autonomous robots Unit 12 Be a problem solver Glossary Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Bestandsnummer des Verkäufers 9781398368613
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Paperback. Zustand: New. This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.Contents How to use this book Term 1 Unit 1 Go with the flow Unit 2 Be a data manager Unit 3 Selecting hardware and software Unit 4 Variables in programming Term 2 Unit 5 Digital content Unit 6 Sub-routines in programming Unit 7 Be a data architect Unit 8 Be an innovator Term 3 Unit 9 Keeping data safe Unit 10 Be a game developer Unit 11 Autonomous robots Unit 12 Be a problem solver Glossary. Bestandsnummer des Verkäufers LU-9781398368613
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