This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.
Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.
Dr. Yiyu Cai is Associate Professor with The College of Engineering, and The Institute for Media Innovation, Nanyang Technological University (NTU), Singapore. He received multi-disciplinary trainings in Mathematics, Computer Graphics, and Mechanical Engineering. In NTU, he teaches Computer Graphics, Virtual Reality, Visualization, Computer-aided Design and Manufacturing, Computational Biology, etc.
Dr. Cai has over 20 year research experience developing 3D and simulation technology for applications in engineering, medicine and education. His research has been supported by both public and private sectors. He has published over 150 papers in peer-reviewed international journals and conferences and also has edited 5 books or journal special issues. He is associate editor with the journal Simulation and Gaming, and sits in editorial boards of several international journals. Part of his innovative and interdisciplinary research was or is being exhibited in Singapore Art Museum, Singapore Science Centre, and China National Science and Technology Museum. Dr Cai has co-organised several major international or regional conferences, and is keynote speakers or invited speakers at several international conferences. He has co-invented 5 patents granted or pending approval. He was former co-President of the International Simulation and Gaming Association.
Dr. Goei Sui Lin is an associate professor with the Windesheim University of Applied Sciences (Zwolle, The Netherlands) and a assistant professor and senior teacher trainer with the VU University Amsterdam (The Netherlands). Currently she is a visiting professor at National Institute of Education of Nanyang Technological University (NTU) Singapore. She received multidisciplinary trainings in Pedagogics, Educational and Instructional Psychology, Teacher Training, Child Psychology, and Special Needs. At VU University and Windesheim University she heads a team of researchers and teacher trainers specialising in professionalising teachers in designing learning environments for students with (special) educational and pedagogical needs. In designing these learning environments IT plays a special role as assistive technology. Dr. Goei is a well know Dutch specialist in the field teacher training and special educational needs. Special focus is on how to validate research results via collaborative design research both by researchers as well as practitioners.
This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.
„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.
Anbieter: Universitätsbuchhandlung Herta Hold GmbH, Berlin, Deutschland
Aufl. 2014. 235 mm x 155 mm, 567 g. X, 258 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Gaming Media and Social Effects. Sprache: Englisch. Bestandsnummer des Verkäufers 4890GB
Anzahl: 1 verfügbar
Anbieter: Brook Bookstore On Demand, Napoli, NA, Italien
Zustand: new. Questo è un articolo print on demand. Bestandsnummer des Verkäufers 4L5I055FIV
Anzahl: Mehr als 20 verfügbar
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
Zustand: New. In. Bestandsnummer des Verkäufers ria9789814560313_new
Anzahl: Mehr als 20 verfügbar
Anbieter: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Deutschland
Buch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality. 268 pp. Englisch. Bestandsnummer des Verkäufers 9789814560313
Anzahl: 2 verfügbar
Anbieter: moluna, Greven, Deutschland
Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Contains collection of extended papers from 2012 Asia-Europe Workshop on Serious Games and SimulationDescribes state of the art technology in serious games applications and simulationCaters to scientists, engineers and practitioners involve. Bestandsnummer des Verkäufers 5843236
Anzahl: Mehr als 20 verfügbar
Anbieter: Books Puddle, New York, NY, USA
Zustand: New. pp. x + 258. Bestandsnummer des Verkäufers 2698178816
Anzahl: 4 verfügbar
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
Zustand: New. Print on Demand pp. x + 258 160 Illus. (136 Col.). Bestandsnummer des Verkäufers 95267039
Anzahl: 4 verfügbar
Anbieter: Biblios, Frankfurt am main, HESSE, Deutschland
Zustand: New. PRINT ON DEMAND pp. x + 258. Bestandsnummer des Verkäufers 1898178826
Anzahl: 4 verfügbar
Anbieter: preigu, Osnabrück, Deutschland
Buch. Zustand: Neu. Simulations, Serious Games and Their Applications | Yiyu Cai (u. a.) | Buch | Gaming Media and Social Effects | x | Englisch | 2013 | Springer | EAN 9789814560313 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand. Bestandsnummer des Verkäufers 105688597
Anzahl: 5 verfügbar
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Buch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 268 pp. Englisch. Bestandsnummer des Verkäufers 9789814560313
Anzahl: 1 verfügbar