This comprehensive textbook provides an essential foundation in computer graphics, covering the fundamental mathematics, algorithms, hardware, and software techniques used to create, process, and display stunning visual images and animations. From basic 2D rendering to advanced 3D graphics programming, this book guides readers through the complete graphics pipeline with clear explanations, practical examples, and hands-on applications.
What You'll Learn:
Core mathematical concepts including vectors, matrices, and transformations
2D and 3D rendering algorithms and optimization techniques
Graphics hardware architecture and GPU programming
Real-time rendering and animation principles
Industry-standard software tools and programming frameworks
Applications in gaming, visualization, and multimedia
Perfect for computer science students, software developers, and graphics professionals, this book combines theoretical depth with practical implementation. Each chapter includes worked examples, programming exercises, and case studies that reinforce key concepts and demonstrate real-world applications.
Whether you're building your first 3D renderer or exploring advanced topics like ray tracing and procedural generation, this authoritative guide provides the knowledge and tools needed to excel in the dynamic field of computer graphics.
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PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000. Bestandsnummer des Verkäufers L2-9798900239705
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Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000. Bestandsnummer des Verkäufers L2-9798900239705
Anzahl: Mehr als 20 verfügbar
Anbieter: CitiRetail, Stevenage, Vereinigtes Königreich
Paperback. Zustand: new. Paperback. This comprehensive textbook provides an essential foundation in computer graphics, covering the fundamental mathematics, algorithms, hardware, and software techniques used to create, process, and display stunning visual images and animations. From basic 2D rendering to advanced 3D graphics programming, this book guides readers through the complete graphics pipeline with clear explanations, practical examples, and hands-on applications.What You'll Learn: Core mathematical concepts including vectors, matrices, and transformations2D and 3D rendering algorithms and optimization techniquesGraphics hardware architecture and GPU programmingReal-time rendering and animation principlesIndustry-standard software tools and programming frameworksApplications in gaming, visualization, and multimediaPerfect for computer science students, software developers, and graphics professionals, this book combines theoretical depth with practical implementation. Each chapter includes worked examples, programming exercises, and case studies that reinforce key concepts and demonstrate real-world applications.Whether you're building your first 3D renderer or exploring advanced topics like ray tracing and procedural generation, this authoritative guide provides the knowledge and tools needed to excel in the dynamic field of computer graphics. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Bestandsnummer des Verkäufers 9798900239705
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Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - This comprehensive textbook provides an essential foundation in computer graphics, covering the fundamental mathematics, algorithms, hardware, and software techniques used to create, process, and display stunning visual images and animations. From basic 2D rendering to advanced 3D graphics programming, this book guides readers through the complete graphics pipeline with clear explanations, practical examples, and hands-on applications.What You'll Learn: Core mathematical concepts including vectors, matrices, and transformations2D and 3D rendering algorithms and optimization techniquesGraphics hardware architecture and GPU programmingReal-time rendering and animation principlesIndustry-standard software tools and programming frameworksApplications in gaming, visualization, and multimediaPerfect for computer science students, software developers, and graphics professionals, this book combines theoretical depth with practical implementation. Each chapter includes worked examples, programming exercises, and case studies that reinforce key concepts and demonstrate real-world applications.Whether you're building your first 3D renderer or exploring advanced topics like ray tracing and procedural generation, this authoritative guide provides the knowledge and tools needed to excel in the dynamic field of computer graphics. Bestandsnummer des Verkäufers 9798900239705
Anzahl: 2 verfügbar