ISBN: 9798900239705 - computer graphics & multimedia lab: using java (4 Ergebnisse)

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Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
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Taschenbuch. Zustand: Neu. Neuware - This comprehensive textbook provides an essential foundation in computer graphics, covering the fundamental mathematics, algorithms, hardware, and software techniques used to create, process, and display stunning visual images and animations. From basic 2D rendering to advanced 3D graphics programming, this book guides readers through the complete graphics pipeline with clear explanations, practical examples, and hands-on applications.What You'll Learn: Core mathematical concepts including vectors, matrices, and transformations2D and 3D rendering algorithms and optimization techniquesGraphics hardware architecture and GPU programmingReal-time rendering and animation principlesIndustry-standard software tools and programming frameworksApplications in gaming, visualization, and multimediaPerfect for computer science students, software developers, and graphics professionals, this book combines theoretical depth with practical implementation. Each chapter includes worked examples, programming exercises, and case studies that reinforce key concepts and demonstrate real-world applications.Whether you're building your first 3D renderer or exploring advanced topics like ray tracing and procedural generation, this authoritative guide provides the knowledge and tools needed to excel in the dynamic field of computer graphics.…

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PAP. Zustand: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Softcover
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Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes KönigreichPBShop.store UK
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PAP. Zustand: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Softcover
- Print-on-Demand
Anbieter: CitiRetail, Stevenage, Vereinigtes KönigreichCitiRetail
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EUR 17,88
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Paperback. Zustand: new. Paperback. This comprehensive textbook provides an essential foundation in computer graphics, covering the fundamental mathematics, algorithms, hardware, and software techniques used to create, process, and display stunning visual images and animations. From basic 2D rendering to advanced 3D graphics programming, this book guides readers through the complete graphics pipeline with clear explanations, practical examples, and hands-on applications.What You'll Learn: Core mathematical concepts including vectors, matrices, and transformations2D and 3D rendering algorithms and optimization techniquesGraphics hardware architecture and GPU programmingReal-time rendering and animation principlesIndustry-standard software tools and programming frameworksApplications in gaming, visualization, and multimediaPerfect for computer science students, software developers, and graphics professionals, this book combines theoretical depth with practical implementation. Each chapter includes worked examples, programming exercises, and case studies that reinforce key concepts and demonstrate real-world applications.Whether you're building your first 3D renderer or exploring advanced topics like ray tracing and procedural generation, this authoritative guide provides the knowledge and tools needed to excel in the dynamic field of computer graphics. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…