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In den WarenkorbPaperback. Zustand: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
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In den WarenkorbPaperback. Zustand: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Anbieter: GreatBookPrices, Columbia, MD, USA
EUR 30,83
Währung umrechnenAnzahl: 16 verfügbar
In den WarenkorbZustand: New.
Verlag: The Pragmatic Programmers, Raleigh, 2015
ISBN 10: 1680500554 ISBN 13: 9781680500554
Sprache: Englisch
Anbieter: Grand Eagle Retail, Bensenville, IL, USA
EUR 33,17
Währung umrechnenAnzahl: 1 verfügbar
In den WarenkorbPaperback. Zustand: new. Paperback. Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics" Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Verlag: The Pragmatic Programmers, 2015
ISBN 10: 1680500554 ISBN 13: 9781680500554
Sprache: Englisch
Anbieter: Rarewaves USA, OSWEGO, IL, USA
EUR 33,21
Währung umrechnenAnzahl: Mehr als 20 verfügbar
In den WarenkorbPaperback. Zustand: New. Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes.Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.
Anbieter: GreatBookPrices, Columbia, MD, USA
EUR 31,13
Währung umrechnenAnzahl: 16 verfügbar
In den WarenkorbZustand: As New. Unread book in perfect condition.
Verlag: The Pragmatic Programmers, 2015
ISBN 10: 1680500554 ISBN 13: 9781680500554
Sprache: Englisch
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
EUR 30,53
Währung umrechnenAnzahl: 15 verfügbar
In den WarenkorbPAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
Verlag: Pragmatic Bookshelf 7/25/2015, 2015
ISBN 10: 1680500554 ISBN 13: 9781680500554
Sprache: Englisch
Anbieter: BargainBookStores, Grand Rapids, MI, USA
EUR 38,33
Währung umrechnenAnzahl: 5 verfügbar
In den WarenkorbPaperback or Softback. Zustand: New. Mazes for Programmers: Code Your Own Twisty Little Passages. Book.
Anbieter: Lucky's Textbooks, Dallas, TX, USA
EUR 35,15
Währung umrechnenAnzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Anbieter: GreatBookPrices, Columbia, MD, USA
EUR 36,75
Währung umrechnenAnzahl: 1 verfügbar
In den WarenkorbZustand: New.
Verlag: The Pragmatic Programmers, US, 2019
ISBN 10: 1680502719 ISBN 13: 9781680502718
Sprache: Englisch
Anbieter: Rarewaves USA, OSWEGO, IL, USA
EUR 39,10
Währung umrechnenAnzahl: Mehr als 20 verfügbar
In den WarenkorbPaperback. Zustand: New. Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! It's easier than you think. In just a couple of weeks, build a ray-tracer that renders beautiful scenes with shadows, reflections, brilliant refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer that much further forward. Do all of this in whichever language and environment you prefer, and do it entirely test-first, so you know it's correct. Recharge yourself with this project's immense potential for personal exploration, experimentation, and discovery.The renderer is a ray tracer, which means it simulates the physics of light by tracing the path of light rays around your scene. Each exciting chapter presents a bite-sized piece of the puzzle, building on earlier chapters and setting the stage for later ones. Requirements are given in plain English, which you translate into tests and code. When the project is complete, look back and realize you've built an entire system test-first!There's no research necessary -- all the necessary formulas and algorithms are presented and illustrated right here. Dive into intriguing topics from fundamental concepts such as vectors and matrices; to the algorithms that simulate the intersection of light rays with spheres, planes, cubes, cylinders, and triangles; to geometric patterns such as checkers and rings. Lighting and shading effects, such as shadows and reflections, make your scenes come to life, and constructive solid geometry (CSG) enables you to combine your graphics primitives in simple ways to produce complex shapes.Play and experiment as you discover the fun of writing a ray tracer. Accept the challenge today!What You Need:Aside from a computer, operating system, and programming environment, you'll need a way to display PPM image files. On Windows, programs like Photoshop will work, or free programs like IrfanView. On Mac, no special software is needed, as Preview can open PPM files.
Anbieter: GreatBookPrices, Columbia, MD, USA
EUR 36,98
Währung umrechnenAnzahl: 1 verfügbar
In den WarenkorbZustand: As New. Unread book in perfect condition.
Anbieter: California Books, Miami, FL, USA
EUR 39,76
Währung umrechnenAnzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Verlag: The Pragmatic Programmers, 2019
ISBN 10: 1680502719 ISBN 13: 9781680502718
Sprache: Englisch
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
EUR 35,86
Währung umrechnenAnzahl: 15 verfügbar
In den WarenkorbPAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
Verlag: Pragmatic Bookshelf 3/8/2019, 2019
ISBN 10: 1680502719 ISBN 13: 9781680502718
Sprache: Englisch
Anbieter: BargainBookStores, Grand Rapids, MI, USA
EUR 45,49
Währung umrechnenAnzahl: 5 verfügbar
In den WarenkorbPaperback or Softback. Zustand: New. The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer. Book.
Anbieter: Lucky's Textbooks, Dallas, TX, USA
EUR 42,02
Währung umrechnenAnzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 32,06
Währung umrechnenAnzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
Anbieter: California Books, Miami, FL, USA
EUR 47,72
Währung umrechnenAnzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 30,38
Währung umrechnenAnzahl: 16 verfügbar
In den WarenkorbZustand: New.
Verlag: The Pragmatic Programmers, 2015
ISBN 10: 1680500554 ISBN 13: 9781680500554
Sprache: Englisch
Anbieter: THE SAINT BOOKSTORE, Southport, Vereinigtes Königreich
EUR 30,39
Währung umrechnenAnzahl: 16 verfügbar
In den WarenkorbPaperback / softback. Zustand: New. New copy - Usually dispatched within 4 working days. 547.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 33,27
Währung umrechnenAnzahl: 16 verfügbar
In den WarenkorbZustand: As New. Unread book in perfect condition.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 37,83
Währung umrechnenAnzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
Verlag: The Pragmatic Programmers, Raleigh, 2019
ISBN 10: 1680502719 ISBN 13: 9781680502718
Sprache: Englisch
Anbieter: Grand Eagle Retail, Bensenville, IL, USA
EUR 52,69
Währung umrechnenAnzahl: 1 verfügbar
In den WarenkorbPaperback. Zustand: new. Paperback. Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! It's easier than you think. In just a couple of weeks, build a ray-tracer that renders beautiful scenes with shadows, reflections, brilliant refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer that much further forward. Do all of this in whichever language and environment you prefer, and do it entirely test-first, so you know it's correct. Recharge yourself with this project's immense potential for personal exploration, experimentation, and discovery. The renderer is a ray tracer, which means it simulates the physics of light by tracing the path of light rays around your scene. Each exciting chapter presents a bite-sized piece of the puzzle, building on earlier chapters and setting the stage for later ones. Requirements are given in plain English, which you translate into tests and code. When the project is complete, look back and realize you've built an entire system test-first! There's no research necessary -- all the necessary formulas and algorithms are presented and illustrated right here. Dive into intriguing topics from fundamental concepts such as vectors and matrices; to the algorithms that simulate the intersection of light rays with spheres, planes, cubes, cylinders, and triangles; to geometric patterns such as checkers and rings. Lighting and shading effects, such as shadows and reflections, make your scenes come to life, and constructive solid geometry (CSG) enables you to combine your graphics primitives in simple ways to produce complex shapes. Play and experiment as you discover the fun of writing a ray tracer. Accept the challenge today! What You Need: Aside from a computer, operating system, and programming environment, you'll need a way to display PPM image files. On Windows, programs like Photoshop will work, or free programs like IrfanView. On Mac, no special software is needed, as Preview can open PPM files. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 35,84
Währung umrechnenAnzahl: 1 verfügbar
In den WarenkorbZustand: New.