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  • Sprache: Englisch

    Verlag: The Pragmatic Programmers, 2015

    1680500554 / 9781680500554

    • Softcover

    Anbieter: World of Books (was SecondSale), Montgomery, IL, USAWorld of Books (was SecondSale)

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    EUR 10,62

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    Paperback. Zustand: Good. Unlock the secrets to creating random mazes Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration.From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job.You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces.Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.…

  • Sprache: Englisch

    Verlag: The Pragmatic Programmers, 2015

    1680500554 / 9781680500554

    • Softcover

    Anbieter: World of Books Inc, Montgomery, IL, USAWorld of Books Inc

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    EUR 12,45

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    Anzahl: 1 verfügbar

    Paperback. Zustand: Good. Unlock the secrets to creating random mazes Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration.From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job.You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces.Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.…

  • Sprache: Englisch

    Verlag: Pragmatic Bookshelf (edition 1), 2015

    1680500554 / 9781680500554

    • Softcover

    Anbieter: BooksRun, Philadelphia, PA, USABooksRun

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    Paperback. Zustand: Very Good. 1. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.

  • Sprache: Englisch

    Verlag: Pragmatic Bookshelf, 2019

    1680502719 / 9781680502718

    • Softcover

    Anbieter: HPB-Red, Dallas, TX, USAHPB-Red

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    Paperback. Zustand: Acceptable. Connecting readers with great books since 1972. Used textbooks may not include companion materials such as access codes, etc. May have condition issues including wear and notes/highlighting. We ship orders daily and Customer Service is our top priority.

  • Sprache: Englisch

    Verlag: Pragmatic Bookshelf, 2019

    1680502719 / 9781680502718

    • Softcover

    Anbieter: HPB-Red, Dallas, TX, USAHPB-Red

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    Paperback. Zustand: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Sprache: Englisch

    Verlag: Pragmatic Bookshelf, 2019

    1680502719 / 9781680502718

    • Softcover

    Anbieter: ThriftBooks-Atlanta, AUSTELL, GA, USAThriftBooks-Atlanta

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    Paperback. Zustand: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

  • Sprache: Englisch

    Verlag: Pragmatic Bookshelf, 2019

    1680502719 / 9781680502718

    • Softcover

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  • Sprache: Englisch

    Verlag: Pragmatic Bookshelf, 2019

    1680502719 / 9781680502718

    • Softcover

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    Paperback. Zustand: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

  • Sprache: Englisch

    Verlag: Pragmatic Bookshelf, 2015

    1680500554 / 9781680500554

    • Softcover

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    Paperback. Zustand: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Sprache: Englisch

    Verlag: Pragmatic Bookshelf, 2015

    1680500554 / 9781680500554

    • Softcover

    Anbieter: ThriftBooks-Dallas, Dallas, TX, USAThriftBooks-Dallas

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    Paperback. Zustand: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

  • Sprache: Englisch

    Verlag: Pragmatic Bookshelf, 2015

    1680500554 / 9781680500554

    • Softcover

    Anbieter: HPB-Red, Dallas, TX, USAHPB-Red

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    Paperback. Zustand: Very Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or limited writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Sprache: Englisch

    Verlag: Pragmatic Bookshelf, 2019

    1680502719 / 9781680502718

    • Softcover

    Anbieter: HPB-Emerald, Dallas, TX, USAHPB-Emerald

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    paperback. Zustand: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

  • Sprache: Englisch

    Verlag: Pragmatic Bookshelf, 2015

    1680500554 / 9781680500554

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  • Sprache: Englisch

    Verlag: Pragmatic Bookshelf, 2015

    1680500554 / 9781680500554

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  • Sprache: Englisch

    Verlag: The Pragmatic Programmers, Raleigh, 2015

    1680500554 / 9781680500554

    • Softcover

    Anbieter: Grand Eagle Retail, Bensenville, IL, USAGrand Eagle Retail

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    Paperback. Zustand: new. Paperback. Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics" Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Sprache: Englisch

    Verlag: The Pragmatic Programmers, US, 2015

    1680500554 / 9781680500554

    • Softcover

    Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes KönigreichRarewaves.com USA

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    Zustand: Neu

    EUR 34,23

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    Anzahl: 1 verfügbar

    Paperback. Zustand: New. Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes.Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.…

  • Sprache: Englisch

    Verlag: Pragmatic Programmers, 2015

    1680500554 / 9781680500554

    • Softcover

    Anbieter: PBShop.store US, Wood Dale, IL, USAPBShop.store US

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    EUR 34,41

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    PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.

  • Sprache: Englisch

    Verlag: Pragmatic Programmers, 2015

    1680500554 / 9781680500554

    • Softcover

    Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes KönigreichPBShop.store UK

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    EUR 31,12

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    PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.

  • Sprache: Englisch

    Verlag: The Pragmatic Programmers, US, 2019

    1680502719 / 9781680502718

    • Softcover

    Anbieter: Rarewaves USA, HEBRON, KY, USARarewaves USA

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    EUR 37,82

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    Paperback. Zustand: New. Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! It's easier than you think. In just a couple of weeks, build a ray-tracer that renders beautiful scenes with shadows, reflections, brilliant refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer that much further forward. Do all of this in whichever language and environment you prefer, and do it entirely test-first, so you know it's correct. Recharge yourself with this project's immense potential for personal exploration, experimentation, and discovery.The renderer is a ray tracer, which means it simulates the physics of light by tracing the path of light rays around your scene. Each exciting chapter presents a bite-sized piece of the puzzle, building on earlier chapters and setting the stage for later ones. Requirements are given in plain English, which you translate into tests and code. When the project is complete, look back and realize you've built an entire system test-first!There's no research necessary -- all the necessary formulas and algorithms are presented and illustrated right here. Dive into intriguing topics from fundamental concepts such as vectors and matrices; to the algorithms that simulate the intersection of light rays with spheres, planes, cubes, cylinders, and triangles; to geometric patterns such as checkers and rings. Lighting and shading effects, such as shadows and reflections, make your scenes come to life, and constructive solid geometry (CSG) enables you to combine your graphics primitives in simple ways to produce complex shapes.Play and experiment as you discover the fun of writing a ray tracer. Accept the challenge today!What You Need:Aside from a computer, operating system, and programming environment, you'll need a way to display PPM image files. On Windows, programs like Photoshop will work, or free programs like IrfanView. On Mac, no special software is needed, as Preview can open PPM files.…

  • Sprache: Englisch

    Verlag: Pragmatic Bookshelf, 2019

    1680502719 / 9781680502718

    • Softcover

    Anbieter: GreatBookPrices, Columbia, MD, USAGreatBookPrices

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  • Sprache: Englisch

    Verlag: Pragmatic Programmers, 2019

    1680502719 / 9781680502718

    • Softcover

    Anbieter: PBShop.store US, Wood Dale, IL, USAPBShop.store US

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    PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.

  • Sprache: Englisch

    Verlag: Pragmatic Bookshelf 7/25/2015, 2015

    1680500554 / 9781680500554

    • Softcover

    Anbieter: BargainBookStores, Grand Rapids, MI, USABargainBookStores

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    EUR 40,75

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    Paperback or Softback. Zustand: New. Mazes for Programmers: Code Your Own Twisty Little Passages. Book.

  • Sprache: Englisch

    Verlag: Pragmatic Bookshelf, 2015

    1680500554 / 9781680500554

    • Softcover
    • Erstausgabe

    Anbieter: Reading Room Books, Kilmarnock, Vereinigtes KönigreichReading Room Books

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    Zustand: Gebraucht - Gut

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    Soft cover. Zustand: Very Good. 1st Edition.

  • Sprache: Englisch

    Verlag: The Pragmatic Programmers, 2019

    1680502719 / 9781680502718

    • Softcover

    Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes KönigreichPBShop.store UK

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    PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.

  • Sprache: Englisch

    Verlag: The Pragmatic Programmers, US, 2019

    1680502719 / 9781680502718

    • Softcover

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    Paperback. Zustand: New. Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! It's easier than you think. In just a couple of weeks, build a ray-tracer that renders beautiful scenes with shadows, reflections, brilliant refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer that much further forward. Do all of this in whichever language and environment you prefer, and do it entirely test-first, so you know it's correct. Recharge yourself with this project's immense potential for personal exploration, experimentation, and discovery.The renderer is a ray tracer, which means it simulates the physics of light by tracing the path of light rays around your scene. Each exciting chapter presents a bite-sized piece of the puzzle, building on earlier chapters and setting the stage for later ones. Requirements are given in plain English, which you translate into tests and code. When the project is complete, look back and realize you've built an entire system test-first!There's no research necessary -- all the necessary formulas and algorithms are presented and illustrated right here. Dive into intriguing topics from fundamental concepts such as vectors and matrices; to the algorithms that simulate the intersection of light rays with spheres, planes, cubes, cylinders, and triangles; to geometric patterns such as checkers and rings. Lighting and shading effects, such as shadows and reflections, make your scenes come to life, and constructive solid geometry (CSG) enables you to combine your graphics primitives in simple ways to produce complex shapes.Play and experiment as you discover the fun of writing a ray tracer. Accept the challenge today!What You Need:Aside from a computer, operating system, and programming environment, you'll need a way to display PPM image files. On Windows, programs like Photoshop will work, or free programs like IrfanView. On Mac, no special software is needed, as Preview can open PPM files.…

  • Sprache: Englisch

    Verlag: Pragmatic Bookshelf, 2019

    1680502719 / 9781680502718

    • Softcover

    Anbieter: GreatBookPrices, Columbia, MD, USAGreatBookPrices

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    EUR 41,62

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    Zustand: As New. Unread book in perfect condition.

  • Sprache: Englisch

    Verlag: OReilly -, 2015

    1680500554 / 9781680500554

    • Softcover

    Anbieter: Chiron Media, Wallingford, Vereinigtes KönigreichChiron Media

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    Zustand: Neu

    EUR 38,81

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    Paperback. Zustand: New. Brand new book, sourced directly from publisher. Dispatch time is 24-48 hours from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Sprache: Englisch

    Verlag: Pragmatic Bookshelf 3/8/2019, 2019

    1680502719 / 9781680502718

    • Softcover

    Anbieter: BargainBookStores, Grand Rapids, MI, USABargainBookStores

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    Zustand: Neu

    EUR 48,38

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    Paperback or Softback. Zustand: New. The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer. Book.

  • Sprache: Englisch

    Verlag: Pragmatic Bookshelf, 2015

    1680500554 / 9781680500554

    • Softcover

    Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes KönigreichGreatBookPricesUK

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    EUR 31,11

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  • Sprache: Englisch

    Verlag: Pragmatic Bookshelf, 2015

    1680500554 / 9781680500554

    • Softcover

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    Zustand: Gebraucht - Wie neu

    EUR 31,08

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    Anzahl: 16 verfügbar

    Zustand: As New. Unread book in perfect condition.