Baggett alice (32 Ergebnisse)

Sprache: Englisch
Verlag: Constructing Modern Knowledge Press, 2016
- Softcover
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Paperback. Zustand: Good. The Invent to Learn Guide to Making in the K-3 Classroom: Why, How, and Wow is a practical guide for primary school educators who want to inspire their students to embrace a tinkering mindset so they can invent fantastic contraptions. Veteran teacher Alice Baggett shares her expertise in how to create hands-on learning experiences for young inventors so students experience the thrilling process of making-complete with epic fails and spectacular discoveries. In this full color book loaded with photos, Alice provides ideas, resources, and practical advice about learning space design, plus gathering materials and doing more with less. STEM curriculum objectives and connections combine with inventive open-ended challenges for grades K-3 with programming, electronics, and 3D design.The rapid changes in technology coupled with Alice's desire to help her young students create and not just consume led her to incorporate as many building challenges within the curriculum as possible. Before long, she had a closet full of motors, LEDs, pom-poms, and googly eyes. Her students consistently wow with their wacky inventions and technological fluency. This book is aimed at educators of primary school students who want to teach STEM and other subjects in a hands-on, minds-on way that engages and delights. The maker movement is sweeping through schools and the nation, and this book is an essential guidebook for joining in the fun.…

Sprache: Englisch
Verlag: Constructing Modern Knowledge Pr, 2016
- Softcover
Anbieter: HPB-Emerald, Dallas, TX, USAHPB-Emerald
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Sprache: Englisch
Verlag: Constructing Modern Knowledge Press, 2016
- Softcover
Anbieter: World of Books Inc, Montgomery, IL, USAWorld of Books Inc
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Paperback. Zustand: Good. The Invent to Learn Guide to Making in the K-3 Classroom: Why, How, and Wow is a practical guide for primary school educators who want to inspire their students to embrace a tinkering mindset so they can invent fantastic contraptions. Veteran teacher Alice Baggett shares her expertise in how to create hands-on learning experiences for young inventors so students experience the thrilling process of making-complete with epic fails and spectacular discoveries. In this full color book loaded with photos, Alice provides ideas, resources, and practical advice about learning space design, plus gathering materials and doing more with less. STEM curriculum objectives and connections combine with inventive open-ended challenges for grades K-3 with programming, electronics, and 3D design.The rapid changes in technology coupled with Alice's desire to help her young students create and not just consume led her to incorporate as many building challenges within the curriculum as possible. Before long, she had a closet full of motors, LEDs, pom-poms, and googly eyes. Her students consistently wow with their wacky inventions and technological fluency. This book is aimed at educators of primary school students who want to teach STEM and other subjects in a hands-on, minds-on way that engages and delights. The maker movement is sweeping through schools and the nation, and this book is an essential guidebook for joining in the fun.…

Sprache: Englisch
Verlag: Constructing Modern Knowledge Press, 2016
- Softcover
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Sprache: Englisch
Verlag: Constructing Modern Knowledge Press, 2016
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Sprache: Englisch
Verlag: Constructing Modern Knowledge Press 9/25/2026, 2026
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Paperback or Softback. Zustand: New. Tinkering Time: 30 Creative Classroom Projects for Young Engineers, Artists, and Inventors. Book.

Sprache: Englisch
Verlag: Constructing Modern Knowledge Press, 2016
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Sprache: Englisch
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Sprache: Englisch
Verlag: Constructing Modern Knowledge Press, 2016
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Sprache: Englisch
Verlag: Constructing Modern Knowledge Press 2016-06, 2016
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Sprache: Englisch
Verlag: Constructing Modern Knowledge Press, 2016
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Sprache: Englisch
Verlag: Constructing Modern Knowledge Press, 2016
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Sprache: Englisch
Verlag: Constructing Modern Knowledge Press, 2016
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Paperback. Zustand: new. Paperback. From the publishers of Invent to Learn: Making, Tinkering, and Engineering in the Classroom. Tinkering Time: 30 Creative Classroom Projects for Young Engineers, Artists, and Inventors is a practical, joy-filled guide to bringing hands-on tinkering into preschool and PreK-K classrooms.Young children are natural tinkerers. Give them interesting materials, a good question, and room to experiment-and watch what happens.Tinkering Time offers 30 classroom-tested STEM/STEAM projects for preschool and PreK students, illustrated throughout with full-color photos from real classrooms. From building bridges and imaginary animals to wind tunnels, simple machines, magnets, and more, these open-ended challenges invite children to make, test, modify, and try again.You'll find helpful ideas, playful hands-on learning activities, and all the inspiration you need to spark curiosity and confidence in every child.INSIDE YOU'LL FIND: 30 hands-on maker education projects, richly illustrated in full colorOpen-ended STEM challenges with multiple pathwaysPractical guidance for designing classroom tinkering experiencesIdeas for materials, classroom setup, scaffolding, and family communicationBECAUSE TINKERING ISN'T ABOUT MAKING THE "RIGHT" THING. IT'S ABOUT DISCOVERING WHAT YOU CAN DO.ALICE BAGGETT is a veteran educator with more than three decades of experience teaching young children. Her passions are tinkering, problem solving, and creating hands-on experiences that help children think, wonder, and build their ideas. She is the author of The Invent to Learn Guide to Making in the K-3 Classroom: Why, How, and WOW!Praise for Tinkering TimeTinkering Time uses concrete examples and explanations to introduce young makers (and their facilitators) to the wonderful, whimsical world of bricolage - working with materials that are familiar and comfortable to work with - to unleash their imaginations, explore tinkering and engineering, and gain maker fluency. With a mind toward sustainability and accessibility, these thirty engaging projects will keep your classroom, makerspace, or home busy crafting and building skills.-Josh Burker, makerspace teacher and author of The Invent to Learn Guide to Fun, and The Invent to Learn Guide to MORE Fun!Tinkering Time: 30 Creative Classroom Projects for Young Engineers, Artists, and Inventors is a great resource for anyone working in ECE and needing support to justify why inquiry through play is important in the learning journey. Any paragraph from the introduction can be used at a faculty meeting or with administrators to start a conversation about the why behind the importance of these activity opportunities.-Amy Turino, PhD, Elementary Design Technology, Korea International School JejuTinkering Time gives teachers the language to describe the skills and developments associated with tinkering and the Tinkerer's habits of mind. This text does the work of describing progressions of skills and benchmarks that outsiders to the classroom need to see to understand the learning. The experiences described provide a wide range of skill building discoveries- and even provide the language needed to help parents support and understand the students' learning.- Sam Patterson, Makerspace Teacher, Echo Horizon School 30 classroom-tested tinkering projects for preschool and PreK. Full-color photos, hands-on STEM/STEAM challenges, and practical guidance help teachers spark curiosity, creativity, and confidence in young children. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

Sprache: Englisch
Verlag: Constructing Modern Knowledge Press, 2016
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Hardcover. Zustand: new. Hardcover. From the publishers of Invent to Learn: Making, Tinkering, and Engineering in the Classroom. Tinkering Time: 30 Creative Classroom Projects for Young Engineers, Artists, and Inventors is a practical, joy-filled guide to bringing hands-on tinkering into preschool and PreK-K classrooms.Young children are natural tinkerers. Give them interesting materials, a good question, and room to experiment-and watch what happens.Tinkering Time offers 30 classroom-tested STEM/STEAM projects for preschool and PreK students, illustrated throughout with full-color photos from real classrooms. From building bridges and imaginary animals to wind tunnels, simple machines, magnets, and more, these open-ended challenges invite children to make, test, modify, and try again.You'll find helpful ideas, playful hands-on learning activities, and all the inspiration you need to spark curiosity and confidence in every child.INSIDE YOU'LL FIND: 30 hands-on maker education projects, richly illustrated in full colorOpen-ended STEM challenges with multiple pathwaysPractical guidance for designing classroom tinkering experiencesIdeas for materials, classroom setup, scaffolding, and family communicationBECAUSE TINKERING ISN'T ABOUT MAKING THE "RIGHT" THING. IT'S ABOUT DISCOVERING WHAT YOU CAN DO.ALICE BAGGETT is a veteran educator with more than three decades of experience teaching young children. Her passions are tinkering, problem solving, and creating hands-on experiences that help children think, wonder, and build their ideas. She is the author of The Invent to Learn Guide to Making in the K-3 Classroom: Why, How, and WOW!Praise for Tinkering TimeTinkering Time uses concrete examples and explanations to introduce young makers (and their facilitators) to the wonderful, whimsical world of bricolage - working with materials that are familiar and comfortable to work with - to unleash their imaginations, explore tinkering and engineering, and gain maker fluency. With a mind toward sustainability and accessibility, these thirty engaging projects will keep your classroom, makerspace, or home busy crafting and building skills.-Josh Burker, makerspace teacher and author of The Invent to Learn Guide to Fun, and The Invent to Learn Guide to MORE Fun!Tinkering Time: 30 Creative Classroom Projects for Young Engineers, Artists, and Inventors is a great resource for anyone working in ECE and needing support to justify why inquiry through play is important in the learning journey. Any paragraph from the introduction can be used at a faculty meeting or with administrators to start a conversation about the why behind the importance of these activity opportunities.-Amy Turino, PhD, Elementary Design Technology, Korea International School JejuTinkering Time gives teachers the language to describe the skills and developments associated with tinkering and the Tinkerer's habits of mind. This text does the work of describing progressions of skills and benchmarks that outsiders to the classroom need to see to understand the learning. The experiences described provide a wide range of skill building discoveries- and even provide the language needed to help parents support and understand the students' learning.- Sam Patterson, Makerspace Teacher, Echo Horizon School 30 classroom-tested tinkering projects for preschool and PreK. Full-color photos, hands-on STEM/STEAM challenges, and practical guidance help teachers spark curiosity, creativity, and confidence in young children. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

Sprache: Englisch
Verlag: Constructing Modern Knowledge Press, 2016
- Softcover
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Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The Invent to Learn Guide to Making in the K-3 Classroom: Why, How, and Wow! is a practical guide for primary school educators who want to inspire their students to embrace a tinkering mindset so they can invent fantastic contraptions. Veteran teacher Alice Baggett shares her expertise in how to create hands-on learning experiences for young inventors so students experience the thrilling process of making-complete with epic fails and spectacular discoveries. In this full color book loaded with photos, Alice provides ideas, resources, and practical advice about learning space design, plus gathering materials and doing more with less. STEM curriculum objectives and connections combine with inventive open-ended challenges for grades K-3 with programming, electronics, and 3D design.The rapid changes in technology coupled with Alice's desire to help her young students create and not just consume led her to incorporate as many building challenges within the curriculum as possible. Before long, she had a closet full of motors, LEDs, pom-poms, and googly eyes. Her students consistently wow with their wacky inventions and technological fluency. This book is aimed at educators of primary school students who want to teach STEM and other subjects in a hands-on, minds-on way that engages and delights. The maker movement is sweeping through schools and the nation, and this book is an essential guidebook for joining in the fun.…

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Paperback. Zustand: new. Paperback. From the publishers of Invent to Learn: Making, Tinkering, and Engineering in the Classroom. Tinkering Time: 30 Creative Classroom Projects for Young Engineers, Artists, and Inventors is a practical, joy-filled guide to bringing hands-on tinkering into preschool and PreK-K classrooms.Young children are natural tinkerers. Give them interesting materials, a good question, and room to experiment-and watch what happens.Tinkering Time offers 30 classroom-tested STEM/STEAM projects for preschool and PreK students, illustrated throughout with full-color photos from real classrooms. From building bridges and imaginary animals to wind tunnels, simple machines, magnets, and more, these open-ended challenges invite children to make, test, modify, and try again.You'll find helpful ideas, playful hands-on learning activities, and all the inspiration you need to spark curiosity and confidence in every child.INSIDE YOU'LL FIND: 30 hands-on maker education projects, richly illustrated in full colorOpen-ended STEM challenges with multiple pathwaysPractical guidance for designing classroom tinkering experiencesIdeas for materials, classroom setup, scaffolding, and family communicationBECAUSE TINKERING ISN'T ABOUT MAKING THE "RIGHT" THING. IT'S ABOUT DISCOVERING WHAT YOU CAN DO.ALICE BAGGETT is a veteran educator with more than three decades of experience teaching young children. Her passions are tinkering, problem solving, and creating hands-on experiences that help children think, wonder, and build their ideas. She is the author of The Invent to Learn Guide to Making in the K-3 Classroom: Why, How, and WOW!Praise for Tinkering TimeTinkering Time uses concrete examples and explanations to introduce young makers (and their facilitators) to the wonderful, whimsical world of bricolage - working with materials that are familiar and comfortable to work with - to unleash their imaginations, explore tinkering and engineering, and gain maker fluency. With a mind toward sustainability and accessibility, these thirty engaging projects will keep your classroom, makerspace, or home busy crafting and building skills.-Josh Burker, makerspace teacher and author of The Invent to Learn Guide to Fun, and The Invent to Learn Guide to MORE Fun!Tinkering Time: 30 Creative Classroom Projects for Young Engineers, Artists, and Inventors is a great resource for anyone working in ECE and needing support to justify why inquiry through play is important in the learning journey. Any paragraph from the introduction can be used at a faculty meeting or with administrators to start a conversation about the why behind the importance of these activity opportunities.-Amy Turino, PhD, Elementary Design Technology, Korea International School JejuTinkering Time gives teachers the language to describe the skills and developments associated with tinkering and the Tinkerer's habits of mind. This text does the work of describing progressions of skills and benchmarks that outsiders to the classroom need to see to understand the learning. The experiences described provide a wide range of skill building discoveries- and even provide the language needed to help parents support and understand the students' learning.- Sam Patterson, Makerspace Teacher, Echo Horizon School 30 classroom-tested tinkering projects for preschool and PreK. Full-color photos, hands-on STEM/STEAM challenges, and practical guidance help teachers spark curiosity, creativity, and confidence in young children. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

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Paperback. Zustand: new. Paperback. From the publishers of Invent to Learn: Making, Tinkering, and Engineering in the Classroom. Tinkering Time: 30 Creative Classroom Projects for Young Engineers, Artists, and Inventors is a practical, joy-filled guide to bringing hands-on tinkering into preschool and PreK-K classrooms.Young children are natural tinkerers. Give them interesting materials, a good question, and room to experiment-and watch what happens.Tinkering Time offers 30 classroom-tested STEM/STEAM projects for preschool and PreK students, illustrated throughout with full-color photos from real classrooms. From building bridges and imaginary animals to wind tunnels, simple machines, magnets, and more, these open-ended challenges invite children to make, test, modify, and try again.You'll find helpful ideas, playful hands-on learning activities, and all the inspiration you need to spark curiosity and confidence in every child.INSIDE YOU'LL FIND: 30 hands-on maker education projects, richly illustrated in full colorOpen-ended STEM challenges with multiple pathwaysPractical guidance for designing classroom tinkering experiencesIdeas for materials, classroom setup, scaffolding, and family communicationBECAUSE TINKERING ISN'T ABOUT MAKING THE "RIGHT" THING. IT'S ABOUT DISCOVERING WHAT YOU CAN DO.ALICE BAGGETT is a veteran educator with more than three decades of experience teaching young children. Her passions are tinkering, problem solving, and creating hands-on experiences that help children think, wonder, and build their ideas. She is the author of The Invent to Learn Guide to Making in the K-3 Classroom: Why, How, and WOW!Praise for Tinkering TimeTinkering Time uses concrete examples and explanations to introduce young makers (and their facilitators) to the wonderful, whimsical world of bricolage - working with materials that are familiar and comfortable to work with - to unleash their imaginations, explore tinkering and engineering, and gain maker fluency. With a mind toward sustainability and accessibility, these thirty engaging projects will keep your classroom, makerspace, or home busy crafting and building skills.-Josh Burker, makerspace teacher and author of The Invent to Learn Guide to Fun, and The Invent to Learn Guide to MORE Fun!Tinkering Time: 30 Creative Classroom Projects for Young Engineers, Artists, and Inventors is a great resource for anyone working in ECE and needing support to justify why inquiry through play is important in the learning journey. Any paragraph from the introduction can be used at a faculty meeting or with administrators to start a conversation about the why behind the importance of these activity opportunities.-Amy Turino, PhD, Elementary Design Technology, Korea International School JejuTinkering Time gives teachers the language to describe the skills and developments associated with tinkering and the Tinkerer's habits of mind. This text does the work of describing progressions of skills and benchmarks that outsiders to the classroom need to see to understand the learning. The experiences described provide a wide range of skill building discoveries- and even provide the language needed to help parents support and understand the students' learning.- Sam Patterson, Makerspace Teacher, Echo Horizon School 30 classroom-tested tinkering projects for preschool and PreK. Full-color photos, hands-on STEM/STEAM challenges, and practical guidance help teachers spark curiosity, creativity, and confidence in young children. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

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Sprache: Englisch
Verlag: Constructing Modern Knowledge Press, 2016
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Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. KlappentextrnrnThe Invent to Learn Guide to Making in the K-3 Classroom: Why, How, and Wow! is a practical guide for primary school educators who want to inspire their students to embrace a tinkering mindset so they can invent fantastic contrapt.…

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Hardcover. Zustand: new. Hardcover. From the publishers of Invent to Learn: Making, Tinkering, and Engineering in the Classroom. Tinkering Time: 30 Creative Classroom Projects for Young Engineers, Artists, and Inventors is a practical, joy-filled guide to bringing hands-on tinkering into preschool and PreK-K classrooms.Young children are natural tinkerers. Give them interesting materials, a good question, and room to experiment-and watch what happens.Tinkering Time offers 30 classroom-tested STEM/STEAM projects for preschool and PreK students, illustrated throughout with full-color photos from real classrooms. From building bridges and imaginary animals to wind tunnels, simple machines, magnets, and more, these open-ended challenges invite children to make, test, modify, and try again.You'll find helpful ideas, playful hands-on learning activities, and all the inspiration you need to spark curiosity and confidence in every child.INSIDE YOU'LL FIND: 30 hands-on maker education projects, richly illustrated in full colorOpen-ended STEM challenges with multiple pathwaysPractical guidance for designing classroom tinkering experiencesIdeas for materials, classroom setup, scaffolding, and family communicationBECAUSE TINKERING ISN'T ABOUT MAKING THE "RIGHT" THING. IT'S ABOUT DISCOVERING WHAT YOU CAN DO.ALICE BAGGETT is a veteran educator with more than three decades of experience teaching young children. Her passions are tinkering, problem solving, and creating hands-on experiences that help children think, wonder, and build their ideas. She is the author of The Invent to Learn Guide to Making in the K-3 Classroom: Why, How, and WOW!Praise for Tinkering TimeTinkering Time uses concrete examples and explanations to introduce young makers (and their facilitators) to the wonderful, whimsical world of bricolage - working with materials that are familiar and comfortable to work with - to unleash their imaginations, explore tinkering and engineering, and gain maker fluency. With a mind toward sustainability and accessibility, these thirty engaging projects will keep your classroom, makerspace, or home busy crafting and building skills.-Josh Burker, makerspace teacher and author of The Invent to Learn Guide to Fun, and The Invent to Learn Guide to MORE Fun!Tinkering Time: 30 Creative Classroom Projects for Young Engineers, Artists, and Inventors is a great resource for anyone working in ECE and needing support to justify why inquiry through play is important in the learning journey. Any paragraph from the introduction can be used at a faculty meeting or with administrators to start a conversation about the why behind the importance of these activity opportunities.-Amy Turino, PhD, Elementary Design Technology, Korea International School JejuTinkering Time gives teachers the language to describe the skills and developments associated with tinkering and the Tinkerer's habits of mind. This text does the work of describing progressions of skills and benchmarks that outsiders to the classroom need to see to understand the learning. The experiences described provide a wide range of skill building discoveries- and even provide the language needed to help parents support and understand the students' learning.- Sam Patterson, Makerspace Teacher, Echo Horizon School 30 classroom-tested tinkering projects for preschool and PreK. Full-color photos, hands-on STEM/STEAM challenges, and practical guidance help teachers spark curiosity, creativity, and confidence in young children. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

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Hardcover. Zustand: new. Hardcover. From the publishers of Invent to Learn: Making, Tinkering, and Engineering in the Classroom. Tinkering Time: 30 Creative Classroom Projects for Young Engineers, Artists, and Inventors is a practical, joy-filled guide to bringing hands-on tinkering into preschool and PreK-K classrooms.Young children are natural tinkerers. Give them interesting materials, a good question, and room to experiment-and watch what happens.Tinkering Time offers 30 classroom-tested STEM/STEAM projects for preschool and PreK students, illustrated throughout with full-color photos from real classrooms. From building bridges and imaginary animals to wind tunnels, simple machines, magnets, and more, these open-ended challenges invite children to make, test, modify, and try again.You'll find helpful ideas, playful hands-on learning activities, and all the inspiration you need to spark curiosity and confidence in every child.INSIDE YOU'LL FIND: 30 hands-on maker education projects, richly illustrated in full colorOpen-ended STEM challenges with multiple pathwaysPractical guidance for designing classroom tinkering experiencesIdeas for materials, classroom setup, scaffolding, and family communicationBECAUSE TINKERING ISN'T ABOUT MAKING THE "RIGHT" THING. IT'S ABOUT DISCOVERING WHAT YOU CAN DO.ALICE BAGGETT is a veteran educator with more than three decades of experience teaching young children. Her passions are tinkering, problem solving, and creating hands-on experiences that help children think, wonder, and build their ideas. She is the author of The Invent to Learn Guide to Making in the K-3 Classroom: Why, How, and WOW!Praise for Tinkering TimeTinkering Time uses concrete examples and explanations to introduce young makers (and their facilitators) to the wonderful, whimsical world of bricolage - working with materials that are familiar and comfortable to work with - to unleash their imaginations, explore tinkering and engineering, and gain maker fluency. With a mind toward sustainability and accessibility, these thirty engaging projects will keep your classroom, makerspace, or home busy crafting and building skills.-Josh Burker, makerspace teacher and author of The Invent to Learn Guide to Fun, and The Invent to Learn Guide to MORE Fun!Tinkering Time: 30 Creative Classroom Projects for Young Engineers, Artists, and Inventors is a great resource for anyone working in ECE and needing support to justify why inquiry through play is important in the learning journey. Any paragraph from the introduction can be used at a faculty meeting or with administrators to start a conversation about the why behind the importance of these activity opportunities.-Amy Turino, PhD, Elementary Design Technology, Korea International School JejuTinkering Time gives teachers the language to describe the skills and developments associated with tinkering and the Tinkerer's habits of mind. This text does the work of describing progressions of skills and benchmarks that outsiders to the classroom need to see to understand the learning. The experiences described provide a wide range of skill building discoveries- and even provide the language needed to help parents support and understand the students' learning.- Sam Patterson, Makerspace Teacher, Echo Horizon School 30 classroom-tested tinkering projects for preschool and PreK. Full-color photos, hands-on STEM/STEAM challenges, and practical guidance help teachers spark curiosity, creativity, and confidence in young children. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

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Sprache: Englisch
Verlag: Constructing Modern Knowledge Press, 2016
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Taschenbuch. Zustand: Neu. The Invent to Learn Guide to Making in the K-3 Classroom | Why, How, and Wow! | Alice Baggett | Taschenbuch | Kartoniert / Broschiert | Englisch | 2016 | Constructing Modern Knowledge Press | EAN 9780989151177 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand. …