Dr mark peterson (15 Ergebnisse)

Sprache: Englisch
Verlag: CreateSpace Independent Publishing Platform (edition ), 2017
- Softcover
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Paperback. Zustand: Very Good. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.

- Hardcover
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Hard cover. Abridged. Sewn binding. Cloth over boards. 664 p. Very good. Like new. Cover clean and pages clean.

Sprache: Englisch
Verlag: Bloomsbury Publishing PLC, 2022
Serie: Advances in Digital Language Learning and Teaching, Buch 10 von 11. Buch 10 von 11 - Advances in Digital Language Learning and Teaching
- Softcover
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Paperback / softback. Zustand: New. New copy - Usually dispatched within 4 working days.

Sprache: Englisch
Verlag: Bloomsbury Publishing PLC Okt 2022, 2022
Serie: Advances in Digital Language Learning and Teaching, Buch 10 von 11. Buch 10 von 11 - Advances in Digital Language Learning and Teaching
- Softcover
Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
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Taschenbuch. Zustand: Neu. Neuware - Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a compr…ehensive overview of the use of digital games in computer-assisted language learning (CALL).The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.

Sprache: Englisch
Verlag: Bloomsbury Publishing PLC Apr 2021, 2021
Serie: Advances in Digital Language Learning and Teaching, Buch 10 von 11. Buch 10 von 11 - Advances in Digital Language Learning and Teaching
- Hardcover
Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
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Buch. Zustand: Neu. Neuware.

Men Magazine, January 1972, Vol. 21, No. 1 - New York's Fantastic 'House of Red Lights' / The Free-Love Girls Who Started An 'Angel' Cycle War
Stark, Richard; Lawson, Jack; Christopher, Tom; Prince, Harold; Bogen, D.; Peterson, Mark; Collins, George; Freeling, Grant; Scanlon, Archer; Whelan, Dr. Stanley
Verlag: Magazine Management Co., Inc., USA, 1972
- Softcover
- Erstausgabe
- Zeitschrift
Anbieter: RareNonFiction, IOBA, Ladysmith, BC, KanadaRareNonFiction, IOBA
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Single Issue Magazine. Zustand: Good. First Edition. Features: The Man Who Fought Las Vegas' Mad-Dog Heisters, by Richard Stark (reprinted from Lemons Never Lie); New York's Fantastic 'House of Red Lights' - meet some of the 250 women of every race, color, nationality and sex specialty; Hunt For The Man Killers of 'Jaguar Swamp'…; The Free-Love Girls of the Eros Society Who Started A Brutal Cycle War; How Big Insurance Companies Play You For a Sucker; 'I Rode the Pacific In A Wooden Coffin' - Yank skipper Andy Gleason and his wife were thrown overboard; Wild Strip Poker game at Susan's Place (fiction); Africa's Outcast Tribe of White Savages - Kevin Chase escapes the 'Basters'; Greedy Exploiters and America's Public Lands; Helicopter Cops; Sadistic Treatment of Zoo Animals; Garbage Revolution; How to Warm Up Sexually Cold Women; Forbidden Sex and Normal Women, by Dr. Stanley Whelan; Lots of nudie photos, including Linda Francis; Four-page 'Pussycat' cartoon; great ads; and more. Unmarked with average wear. Binding intact. A sound vintage example. ; 4to.

Sprache: Englisch
Verlag: Bloomsbury Publishing PLC, London, 2022
Serie: Advances in Digital Language Learning and Teaching, Buch 10 von 11. Buch 10 von 11 - Advances in Digital Language Learning and Teaching
- Softcover
- Print-on-Demand
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Paperback. Zustand: new. Paperback. Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a compre…hensive overview of the use of digital games in computer-assisted language learning (CALL).The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Sprache: Englisch
Verlag: Bloomsbury Publishing PLC, 2022
Serie: Advances in Digital Language Learning and Teaching, Buch 10 von 11. Buch 10 von 11 - Advances in Digital Language Learning and Teaching
- Softcover
- Print-on-Demand
Anbieter: THE SAINT BOOKSTORE, Southport, Vereinigtes KönigreichTHE SAINT BOOKSTORE
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Paperback / softback. Zustand: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 185.

Sprache: Englisch
Verlag: Bloomsbury Publishing PLC, London, 2022
Serie: Advances in Digital Language Learning and Teaching, Buch 10 von 11. Buch 10 von 11 - Advances in Digital Language Learning and Teaching
- Softcover
- Print-on-Demand
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Paperback. Zustand: new. Paperback. Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a compre…hensive overview of the use of digital games in computer-assisted language learning (CALL).The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

Sprache: Englisch
Verlag: Bloomsbury Publishing PLC, London, 2021
Serie: Advances in Digital Language Learning and Teaching, Buch 10 von 11. Buch 10 von 11 - Advances in Digital Language Learning and Teaching
- Hardcover
- Print-on-Demand
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Hardcover. Zustand: new. Hardcover. Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a compre…hensive overview of the use of digital games in computer-assisted language learning (CALL).The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Sprache: Englisch
Verlag: Bloomsbury Publishing PLC, London, 2021
Serie: Advances in Digital Language Learning and Teaching, Buch 10 von 11. Buch 10 von 11 - Advances in Digital Language Learning and Teaching
- Hardcover
- Print-on-Demand
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Hardcover. Zustand: new. Hardcover. Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a compre…hensive overview of the use of digital games in computer-assisted language learning (CALL).The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

- Hardcover
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Zustand: New. Print on Demand pp. 592.

- Hardcover
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Zustand: New. Print on Demand pp. 592.

Sprache: Englisch
Verlag: Bloomsbury Publishing PLC, 2021
Serie: Advances in Digital Language Learning and Teaching, Buch 10 von 11. Buch 10 von 11 - Advances in Digital Language Learning and Teaching
- Hardcover
- Print-on-Demand
Anbieter: THE SAINT BOOKSTORE, Southport, Vereinigtes KönigreichTHE SAINT BOOKSTORE
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Hardback. Zustand: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

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Zustand: New. PRINT ON DEMAND pp. 592.