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Paperback. Zustand: new. Paperback. The emerging field of historical game studies focuses on the representations of the past in digital games. One aspect, however, has often been overloooked: the significant role of game production aspects in these representations. This issue integrates new perspectives from History, Digital Humanities, and Game Studies to explore the epistemological and political implications that arise from the practical interweaving of game development and historical knowledge. The contributions show how the decision-making process behind these games is tailored between developers, narrative designers, and historical advisors, and illustrate the significance of historical knowledge and popular historical narratives within the gaming industry. This issue integrates new perspectives from History, Digital Humanities, and Game Studies to explore the epistemological and political implications that arise from the practical interweaving of game development and historical knowledge. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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In den WarenkorbPaperback. Zustand: new. Paperback. The emerging field of historical game studies focuses on the representations of the past in digital games. One aspect, however, has often been overloooked: the significant role of game production aspects in these representations. This issue integrates new perspectives from History, Digital Humanities, and Game Studies to explore the epistemological and political implications that arise from the practical interweaving of game development and historical knowledge. The contributions show how the decision-making process behind these games is tailored between developers, narrative designers, and historical advisors, and illustrate the significance of historical knowledge and popular historical narratives within the gaming industry. This issue integrates new perspectives from History, Digital Humanities, and Game Studies to explore the epistemological and political implications that arise from the practical interweaving of game development and historical knowledge. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
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ISBN 10: 383766869X ISBN 13: 9783837668698
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Taschenbuch. Zustand: Neu. Digital Culture & Society (DCS) | Vol. 11, Issue 1/2025 - Digital Games through Muddled Pasts and Modded Histories | Eduardo Luersen (u. a.) | Taschenbuch | Großformatiges Paperback. Klappenbroschur | 246 S. | Englisch | 2026 | transcript | EAN 9783837668698 | Verantwortliche Person für die EU: transcript Verlag, Gero Wierichs, Hermannstr. 26, 33602 Bielefeld, live[at]transcript-verlag[dot]de | Anbieter: preigu.