Eric hunts (4 Ergebnisse)

- Softcover
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes KönigreichPBShop.store UK
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PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.

- Softcover
- Print-on-Demand
Anbieter: California Books, Miami, FL, USACalifornia Books
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- Softcover
- Print-on-Demand
Anbieter: Grand Eagle Retail, Bensenville, IL, USAGrand Eagle Retail
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Paperback. Zustand: new. Paperback. Build games with clarity, control, and performance using a truly data-driven game engine.Game Development with Crown Engine is a practical, in-depth guide for programmers and indie developers who want to understand how modern game engines really work, without the bloat, hidden abstractions, or… rigid workflows found in mainstream tools. This book walks you through Crown Engine's lightweight architecture, showing how systems, components, animation, rendering, and input are designed to work together in a clean, extensible way.Rather than hiding complexity, Crown Engine exposes it, giving you full control over how your game behaves, scales, and performs. You'll learn how to build gameplay using units and components, manage state machines, work with data-driven assets, and structure projects for long-term maintainability. The book emphasizes real-world workflows, making it ideal for developers who want to go beyond tutorials and start building professional-grade systems.Inside, you'll explore: The core architecture of the Crown game engineData-driven game development principlesEntity, component, and unit-based designAnimation systems and state machinesInput handling, rendering concepts, and scene structureEngine workflows optimized for indie and small-team developmentBest practices for performance, scalability, and clean codeThis guide is especially valuable if you: Are an indie game developer seeking full engine controlWant to understand how game engines are built, not just how to use themPrefer lightweight, modular tools over monolithic enginesAre transitioning from Unity, Unreal, or Godot to a more transparent workflowEnjoy low-level systems thinking and data-oriented designWritten in a clear, technical, and practical style, this book assumes basic programming knowledge and is best suited for developers who want to deepen their understanding of engine architecture and game systems design.If you're serious about learning modern game engine development, building scalable gameplay systems, and mastering a data-driven workflow, this book will give you the foundation you need. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

- Softcover
- Print-on-Demand
Anbieter: CitiRetail, Stevenage, Vereinigtes KönigreichCitiRetail
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 35,00
EUR 43,37 VersandVersand von Vereinigtes Königreich nach USAAnzahl: 1 verfügbar
Paperback. Zustand: new. Paperback. Build games with clarity, control, and performance using a truly data-driven game engine.Game Development with Crown Engine is a practical, in-depth guide for programmers and indie developers who want to understand how modern game engines really work, without the bloat, hidden abstractions, or… rigid workflows found in mainstream tools. This book walks you through Crown Engine's lightweight architecture, showing how systems, components, animation, rendering, and input are designed to work together in a clean, extensible way.Rather than hiding complexity, Crown Engine exposes it, giving you full control over how your game behaves, scales, and performs. You'll learn how to build gameplay using units and components, manage state machines, work with data-driven assets, and structure projects for long-term maintainability. The book emphasizes real-world workflows, making it ideal for developers who want to go beyond tutorials and start building professional-grade systems.Inside, you'll explore: The core architecture of the Crown game engineData-driven game development principlesEntity, component, and unit-based designAnimation systems and state machinesInput handling, rendering concepts, and scene structureEngine workflows optimized for indie and small-team developmentBest practices for performance, scalability, and clean codeThis guide is especially valuable if you: Are an indie game developer seeking full engine controlWant to understand how game engines are built, not just how to use themPrefer lightweight, modular tools over monolithic enginesAre transitioning from Unity, Unreal, or Godot to a more transparent workflowEnjoy low-level systems thinking and data-oriented designWritten in a clear, technical, and practical style, this book assumes basic programming knowledge and is best suited for developers who want to deepen their understanding of engine architecture and game systems design.If you're serious about learning modern game engine development, building scalable gameplay systems, and mastering a data-driven workflow, this book will give you the foundation you need. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.