paperback. Zustand: Good. Very Good overall, slight bend to book. US orders shipped via US Mail. International orders shipped via DHL. Additional postage may be required on oversize books and sets. NO prison orders.
Zustand: New.
Sprache: Englisch
Verlag: Taylor & Francis Ltd, London, 2016
ISBN 10: 113892184X ISBN 13: 9781138921849
Anbieter: Grand Eagle Retail, Bensenville, IL, USA
Paperback. Zustand: new. Paperback. Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developers design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process. Key FeaturesChapter objectives and examples with sample code make concepts easy to grasp Master questions and chapter summaries further help to solidify these concepts Feature boxes that contain important hints and things to note help keep readers on the right path This book uses a "building blocks" approach to game development and starts with the technology required to get things running Each chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the core concepts Subsequent chapters will demonstrate new features, building upon the knowledge of previous examples Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 65,70
Anzahl: 3 verfügbar
In den WarenkorbZustand: New. pp. 320.
Zustand: New. pp. 320.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 67,49
Anzahl: 1 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. 1st edition. 300 pages. 9.75x6.75x0.75 inches. In Stock.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 71,28
Anzahl: 10 verfügbar
In den WarenkorbZustand: New.
Sprache: Englisch
Verlag: Taylor & Francis Ltd, London, 2016
ISBN 10: 113892184X ISBN 13: 9781138921849
Anbieter: AussieBookSeller, Truganina, VIC, Australien
Paperback. Zustand: new. Paperback. Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developers design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process. Key FeaturesChapter objectives and examples with sample code make concepts easy to grasp Master questions and chapter summaries further help to solidify these concepts Feature boxes that contain important hints and things to note help keep readers on the right path This book uses a "building blocks" approach to game development and starts with the technology required to get things running Each chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the core concepts Subsequent chapters will demonstrate new features, building upon the knowledge of previous examples Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Sprache: Englisch
Verlag: Cognella Academic Publishing 2016-08-30, 2016
ISBN 10: 151650464X ISBN 13: 9781516504640
Anbieter: Chiron Media, Wallingford, Vereinigtes Königreich
EUR 92,18
Anzahl: 10 verfügbar
In den WarenkorbPaperback. Zustand: New.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 103,89
Anzahl: 10 verfügbar
In den WarenkorbZustand: As New. Unread book in perfect condition.
Anbieter: Mispah books, Redhill, SURRE, Vereinigtes Königreich
EUR 94,46
Anzahl: 1 verfügbar
In den WarenkorbPaperback. Zustand: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Zustand: As New. Unread book in perfect condition.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer's design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process. Key FeaturesChapter objectives and examples with sample code make concepts easy to graspMaster questions and chapter summaries further help to solidify these conceptsFeature boxes that contain important hints and things to note help keep readers on the right pathThis book uses a 'building blocks' approach to game development and starts with the technology required to get things runningEach chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the core conceptsSubsequent chapters will demonstrate new features, building upon the knowledge of previous examples.
Anbieter: Biblios, Frankfurt am main, HESSE, Deutschland
Zustand: New. PRINT ON DEMAND pp. 320.
Sprache: Englisch
Verlag: Cognella Academic Publishing, 2016
ISBN 10: 151650464X ISBN 13: 9781516504640
Anbieter: moluna, Greven, Deutschland
EUR 78,80
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. KlappentextrnrnThroughout time, telling stories has been an integral part of culture, history, and the human experience. nnnnOnce Upon a Digital Story: A Modern Approach to an Ancient Art teaches readers the concepts, principles, and constructio.