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  • Sprache: Englisch

    Verlag: Springer Nature Switzerland AG, Cham, 2026

    3032210348 / 9783032210340

    • Hardcover

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    Hardcover. Zustand: new. Hardcover. This edited volume explores postdigital orientations to digital games and gaming, focusing on the technopolitical and commercial forces shaping game-based learning. It challenges assumptions about games as inherently critical learning environments and analyzes how design, economics, and pedagogy intersect in educational contexts. Contributors investigate identity formation, literacy practices, and the entanglement of digital and physical learning spaces. By interrogating the role of EdTech and postdigital literacies, the book offers fresh perspectives on how games influence education. This book is of particular use to researchers in education, digital media, literacy studies, and critical EdTech. This edited volume explores postdigital orientations to digital games and gaming, focusing on the technopolitical and commercial forces shaping game-based learning. It challenges assumptions about games as inherently critical learning environments and analyzes how design, economics, and pedagogy intersect in educational contexts. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Sprache: Englisch

    Verlag: Springer Nature Switzerland AG, Cham, 2026

    3032210348 / 9783032210340

    • Hardcover

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    Hardcover. Zustand: new. Hardcover. This edited volume explores postdigital orientations to digital games and gaming, focusing on the technopolitical and commercial forces shaping game-based learning. It challenges assumptions about games as inherently critical learning environments and analyzes how design, economics, and pedagogy intersect in educational contexts. Contributors investigate identity formation, literacy practices, and the entanglement of digital and physical learning spaces. By interrogating the role of EdTech and postdigital literacies, the book offers fresh perspectives on how games influence education. This book is of particular use to researchers in education, digital media, literacy studies, and critical EdTech. This edited volume explores postdigital orientations to digital games and gaming, focusing on the technopolitical and commercial forces shaping game-based learning. It challenges assumptions about games as inherently critical learning environments and analyzes how design, economics, and pedagogy intersect in educational contexts. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

  • Sprache: Englisch

    Verlag: Springer, 2026

    3032210348 / 9783032210340

    • Hardcover

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  • Sprache: Englisch

    Verlag: Springer Nature Switzerland AG, Cham, 2026

    3032210348 / 9783032210340

    • Hardcover

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    Hardcover. Zustand: new. Hardcover. This edited volume explores postdigital orientations to digital games and gaming, focusing on the technopolitical and commercial forces shaping game-based learning. It challenges assumptions about games as inherently critical learning environments and analyzes how design, economics, and pedagogy intersect in educational contexts. Contributors investigate identity formation, literacy practices, and the entanglement of digital and physical learning spaces. By interrogating the role of EdTech and postdigital literacies, the book offers fresh perspectives on how games influence education. This book is of particular use to researchers in education, digital media, literacy studies, and critical EdTech. This edited volume explores postdigital orientations to digital games and gaming, focusing on the technopolitical and commercial forces shaping game-based learning. It challenges assumptions about games as inherently critical learning environments and analyzes how design, economics, and pedagogy intersect in educational contexts. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

  • Sprache: Englisch

    Verlag: Springer Nature Switzerland AG Jul 2026, 2026

    3032210348 / 9783032210340

    • Hardcover
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    Buch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This edited volume explores postdigital orientations to digital games and gaming, focusing on the technopolitical and commercial forces shaping game-based learning. It challenges assumptions about games as inherently critical learning environments and analyzes how design, economics, and pedagogy intersect in educational contexts. Contributors investigate identity formation, literacy practices, and the entanglement of digital and physical learning spaces. By interrogating the role of EdTech and postdigital literacies, the book offers fresh perspectives on how games influence education. This book is of particular use to researchers in education, digital media, literacy studies, and critical EdTech. 307 pp. Englisch.…

  • Sprache: Englisch

    Verlag: Springer Verlag GmbH, 2026

    3032210348 / 9783032210340

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    Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt.

  • Sprache: Englisch

    Verlag: Palgrave Macmillan, 2026

    3032210348 / 9783032210340

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    Buch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This edited volume explores postdigital orientations to digital games and gaming, focusing on the technopolitical and commercial forces shaping game-based learning. It challenges assumptions about games as inherently critical learning environments and analyzes how design, economics, and pedagogy intersect in educational contexts. Contributors investigate identity formation, literacy practices, and the entanglement of digital and physical learning spaces. By interrogating the role of EdTech and postdigital literacies, the book offers fresh perspectives on how games influence education. This book is of particular use to researchers in education, digital media, literacy studies, and critical EdTech.…

  • Sprache: Englisch

    Verlag: Springer Jul 2026, 2026

    3032210348 / 9783032210340

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    Buch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This edited volume explores postdigital orientations to digital games and gaming, focusing on the technopolitical and commercial forces shaping game-based learning. It challenges assumptions about games as inherently critical learning environments and analyzes how design, economics, and pedagogy intersect in educational contexts. Contributors investigate identity formation, literacy practices, and the entanglement of digital and physical learning spaces. By interrogating the role of EdTech and postdigital literacies, the book offers fresh perspectives on how games influence education. This book is of particular use to researchers in education, digital media, literacy studies, and critical EdTech.Springer Nature Customer Service Center GmbH, Europaplatz 3, 69115 Heidelberg 344 pp. Englisch.…

  • Sprache: Englisch

    Verlag: Springer, 2026

    3032210348 / 9783032210340

    • Hardcover
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    Zustand: Neu

    EUR 203,95

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  • Sprache: Englisch

    Verlag: Springer, 2026

    3032210348 / 9783032210340

    • Hardcover
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    Anbieter: Biblios, frankfurt am main, HESSE, DeutschlandBiblios

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    Zustand: Neu

    EUR 202,24

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    Zustand: New. PRINT ON DEMAND.