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  • Sprache: Englisch

    Verlag: Robinson, 2018

    1472137914 / 9781472137913

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  • Sprache: Englisch

    Verlag: Robinson, 2019

    1472143590 / 9781472143594

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    Zustand: good. Book is in good condition and may include underlining highlighting and minimal wear. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service.

  • Sprache: Englisch

    Verlag: Robinson, 2018

    1472137914 / 9781472137913

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  • Sprache: Englisch

    Verlag: Robinson, 2019

    1472143590 / 9781472143594

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  • Sprache: Englisch

    Verlag: Little, Brown Book Group Limited, 2018

    1472137914 / 9781472137913

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  • Sprache: Englisch

    Verlag: Robinson, 2019

    1472143590 / 9781472143594

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  • Sprache: Englisch

    Verlag: Little, Brown Book Group, GB, 2019

    1472143590 / 9781472143594

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    Paperback. Zustand: New. WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS?If you could upload all of your memories into a machine, would that machine be you? Is it possible we're all already artificial intelligences, living inside a simulation?These sound like questions from a philosophy class, but in fact they're from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can't test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas.Each chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions:1. Why do video games make for good thought experiments? (From the ethical dilemmas of the Mass Effect series to 'philosophy games'.)2. What can we actually know? (From why Phoenix Wright is right for the wrong reasons to whether No Man's Sky is a lie.)3. Is virtual reality a kind of reality? (On whether VR headsets like the Oculus Rift, PlayStation VR, and HTC Vive deal in mass-market hallucination.)4. What constitutes a mind? (From the souls of Beyond: Two Souls to the synths of Fallout 4.)5. What can you lose before you're no longer yourself? (Identity crises in the likes of The Swapper and BioShock Infinite.)6. Does it mean anything to say we have choice? (Determinism and free will in Bioshock, Portal 2 and Deus Ex.)7. What does it mean to be a good or dutiful person? (Virtue ethics in the Ultima series and duty ethics in Planescape: Torment.)8. Is there anything better in life than to be happy? (Utilitarianism in Bioshock 2 and Harvest Moon.)10. How should we be governed, for whom and by who? (Government and rights in Eve Online, Crusader Kings, Democracy 3 and Fable 3.)11. Is it ever right to take another life? And how do we cope with our own death? (The Harm Thesis and the good death in To The Moon and Lost Odyssey.).…

  • Sprache: Englisch

    Verlag: Robinson, 2019

    1472143590 / 9781472143594

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  • Sprache: Englisch

    Verlag: Little, Brown Book Group, GB, 2019

    1472143590 / 9781472143594

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    Paperback. Zustand: New. WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS?If you could upload all of your memories into a machine, would that machine be you? Is it possible we're all already artificial intelligences, living inside a simulation?These sound like questions from a philosophy class, but in fact they're from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can't test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas.Each chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions:1. Why do video games make for good thought experiments? (From the ethical dilemmas of the Mass Effect series to 'philosophy games'.)2. What can we actually know? (From why Phoenix Wright is right for the wrong reasons to whether No Man's Sky is a lie.)3. Is virtual reality a kind of reality? (On whether VR headsets like the Oculus Rift, PlayStation VR, and HTC Vive deal in mass-market hallucination.)4. What constitutes a mind? (From the souls of Beyond: Two Souls to the synths of Fallout 4.)5. What can you lose before you're no longer yourself? (Identity crises in the likes of The Swapper and BioShock Infinite.)6. Does it mean anything to say we have choice? (Determinism and free will in Bioshock, Portal 2 and Deus Ex.)7. What does it mean to be a good or dutiful person? (Virtue ethics in the Ultima series and duty ethics in Planescape: Torment.)8. Is there anything better in life than to be happy? (Utilitarianism in Bioshock 2 and Harvest Moon.)10. How should we be governed, for whom and by who? (Government and rights in Eve Online, Crusader Kings, Democracy 3 and Fable 3.)11. Is it ever right to take another life? And how do we cope with our own death? (The Harm Thesis and the good death in To The Moon and Lost Odyssey.).…

  • Sprache: Englisch

    Verlag: Robinson, 2019

    1472143590 / 9781472143594

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  • Sprache: Englisch

    Verlag: Little, Brown Book Group, 2019

    1472143590 / 9781472143594

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  • Sprache: Englisch

    Verlag: Robinson, 2017

    1472137914 / 9781472137913

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  • Sprache: Englisch

    Verlag: Robinson, 2017

    1472137914 / 9781472137913

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  • Sprache: Englisch

    Verlag: Robinson, 2017

    1472137914 / 9781472137913

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  • Sprache: Englisch

    Verlag: Robinson, 2019

    1472143590 / 9781472143594

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    Zustand: New. pp. 384.

  • Sprache: Englisch

    Verlag: Robinson, 2019

    1472143590 / 9781472143594

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  • Sprache: Englisch

    Verlag: Robinson, 2019

    1472143590 / 9781472143594

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    Paperback. Zustand: Used; Very Good. ***Simply Brit*** Welcome to our online used book store, where affordability meets great quality. Dive into a world of captivating reads without breaking the bank. We take pride in offering a wide selection of used books, from classics to hidden gems, ensuring there is something for every literary palate. All orders are shipped within 24 hours and our lightning fast-delivery within 48 hours coupled with our prompt customer service ensures a smooth journey from ordering to delivery. Discover the joy of reading with us, your trusted source for affordable books that do not compromise on quality.…

  • Sprache: Englisch

    Verlag: Robinson, 2019

    1472143590 / 9781472143594

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  • Sprache: Englisch

    Verlag: Robinson 2019-08-01, 2019

    1472143590 / 9781472143594

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  • Sprache: Englisch

    Verlag: Robinson, 2019

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  • Sprache: Englisch

    Verlag: Robinson, 2019

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    Zustand: New. pp. 384.

  • Sprache: Englisch

    Verlag: Robinson, 2019

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  • Sprache: Englisch

    Verlag: Robinson Publishing, London, 2017

    1472137914 / 9781472137913

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    Trade Paperback. Zustand: Mint. First Edition. This copy is in mint, unread condition, bright, white, tight and square, in illustrated card covers as issued. International postal rates are calculated on a book weighing 1 Kilo, in cases where the book weighs less then postage will be reduced accordingly. Where the book weighs more than 1 Kilo increased charges will be quoted. Would you kill one person to save five others? If you could upload all of your memories into a machine, would that machine be you? Is it possible we're all already artificial intelligences, living inside a simulation? These sound like questions from a philosophy class, but in fact they're from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can't test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas. Ref Z4.…

  • Sprache: Englisch

    Verlag: Little, Brown Book Group Feb 2020, 2020

    1472143590 / 9781472143594

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    Taschenbuch. Zustand: Neu. Neuware - WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS If you could upload all of your memories into a machine, would that machine be you Is it possible we're all already artificial intelligences, living inside a simulation What can you lose before you're no longer yourself These sound like philosophical questions, but they're actually posed by popular, modern video games. Philosophy often uses thought experiments to consider ideas that we can't test in real life, and books, films and games can make these thought experiments far more accessible. Given their interactive nature, video games can be especially effective ways to explore these ideas.Drawing on interviews with both game creators and professional philosophers, this book explores ten key philosophical questions - such as, 'What can we actually know ' and 'What does it mean to be a good or dutiful person ' -- through discussion of relevant video games, from BioShock to Ultima.…

  • Sprache: Englisch

    Verlag: Robinson, 2020

    1472143590 / 9781472143594

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    Paperback. Zustand: Brand New. 364 pages. 7.75x5.00x1.00 inches. In Stock.

  • Sprache: Englisch

    Verlag: Little, Brown Book Group, GB, 2019

    1472143590 / 9781472143594

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    Paperback. Zustand: New. WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS?If you could upload all of your memories into a machine, would that machine be you? Is it possible we're all already artificial intelligences, living inside a simulation?These sound like questions from a philosophy class, but in fact they're from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can't test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas.Each chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions:1. Why do video games make for good thought experiments? (From the ethical dilemmas of the Mass Effect series to 'philosophy games'.)2. What can we actually know? (From why Phoenix Wright is right for the wrong reasons to whether No Man's Sky is a lie.)3. Is virtual reality a kind of reality? (On whether VR headsets like the Oculus Rift, PlayStation VR, and HTC Vive deal in mass-market hallucination.)4. What constitutes a mind? (From the souls of Beyond: Two Souls to the synths of Fallout 4.)5. What can you lose before you're no longer yourself? (Identity crises in the likes of The Swapper and BioShock Infinite.)6. Does it mean anything to say we have choice? (Determinism and free will in Bioshock, Portal 2 and Deus Ex.)7. What does it mean to be a good or dutiful person? (Virtue ethics in the Ultima series and duty ethics in Planescape: Torment.)8. Is there anything better in life than to be happy? (Utilitarianism in Bioshock 2 and Harvest Moon.)10. How should we be governed, for whom and by who? (Government and rights in Eve Online, Crusader Kings, Democracy 3 and Fable 3.)11. Is it ever right to take another life? And how do we cope with our own death? (The Harm Thesis and the good death in To The Moon and Lost Odyssey.).…

  • Sprache: Englisch

    Verlag: Little, Brown Book Group, 2019

    1472143590 / 9781472143594

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    Kartoniert / Broschiert. Zustand: New. An accessible introduction to the most important philosophical ideas through the lens of modern video games.&Uumlber den AutorJordan Erica Webber (Author) Jordan Erica Webber is a freelance writer and speaker who special.

  • Sprache: Englisch

    Verlag: Little, Brown Book Group, GB, 2019

    1472143590 / 9781472143594

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    Paperback. Zustand: New. WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS?If you could upload all of your memories into a machine, would that machine be you? Is it possible we're all already artificial intelligences, living inside a simulation?These sound like questions from a philosophy class, but in fact they're from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can't test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas.Each chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions:1. Why do video games make for good thought experiments? (From the ethical dilemmas of the Mass Effect series to 'philosophy games'.)2. What can we actually know? (From why Phoenix Wright is right for the wrong reasons to whether No Man's Sky is a lie.)3. Is virtual reality a kind of reality? (On whether VR headsets like the Oculus Rift, PlayStation VR, and HTC Vive deal in mass-market hallucination.)4. What constitutes a mind? (From the souls of Beyond: Two Souls to the synths of Fallout 4.)5. What can you lose before you're no longer yourself? (Identity crises in the likes of The Swapper and BioShock Infinite.)6. Does it mean anything to say we have choice? (Determinism and free will in Bioshock, Portal 2 and Deus Ex.)7. What does it mean to be a good or dutiful person? (Virtue ethics in the Ultima series and duty ethics in Planescape: Torment.)8. Is there anything better in life than to be happy? (Utilitarianism in Bioshock 2 and Harvest Moon.)10. How should we be governed, for whom and by who? (Government and rights in Eve Online, Crusader Kings, Democracy 3 and Fable 3.)11. Is it ever right to take another life? And how do we cope with our own death? (The Harm Thesis and the good death in To The Moon and Lost Odyssey.).…

  • Sprache: Englisch

    Verlag: Little, Brown Book Group, 2019

    1472143590 / 9781472143594

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    Taschenbuch. Zustand: Neu. Ten Things Video Games Can Teach Us | (about life, philosophy and everything) | Daniel Griliopoulos (u. a.) | Taschenbuch | Kartoniert / Broschiert | Englisch | 2019 | Little, Brown Book Group | EAN 9781472143594 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.…

  • Sprache: Englisch

    Verlag: Robinson, 2020

    1472143590 / 9781472143594

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    Paperback. Zustand: Brand New. 364 pages. 7.75x5.00x1.00 inches. In Stock. This item is printed on demand.