Ivan poupyrev (23 Ergebnisse)

- Hardcover
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- Hardcover
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- Hardcover
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Hardcover. Zustand: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

3D User Interfaces : Theory and Practice
LaViola, Joseph J., Jr., Kruijff, Ernst, Poupyrev, Ivan, Bowman, Doug A.
- Hardcover
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3D User Interfaces : Theory and Practice
LaViola, Joseph J., Jr., Kruijff, Ernst, Poupyrev, Ivan, Bowman, Doug A.
- Hardcover
Anbieter: Better World Books Ltd, Dunfermline, Vereinigtes KönigreichBetter World Books Ltd
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Zustand: Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

3D User Interfaces: Theory and Practice
Doug Bowman, Ernst Kruijff, Joseph J. LaViola Jr. et Ivan P. Poupyrev
- Hardcover
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Hardcover. Zustand: Très bon. Ancien livre de bibliothèque avec équipements. Edition 2005. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Very good. Former library book. Edition 2005. Ammareal gives back up to 15% of this item's net price to char…ity organizations.

3D User Interfaces: Theory and Practice (Usability)
LaViola Jr., Joseph, Kruijff, Ernst, McMahan, Ryan, Bowman, Doug, Poupyrev, Ivan
Sprache: Englisch
Verlag: Addison-Wesley Professional, 2017
Serie: Usability, Buch 7 von 7. Buch 7 von 7 - Usability
- Softcover
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Paperback. Zustand: Good. 2nd Edition. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).

3D User Interfaces : Theory and Practice
LaViola, Joseph J., Jr.; Kruijff, Ernst; Mcmahan, Ryan P.; Bowman, Doug A.; Poupyrev, Ivan
Sprache: Englisch
Verlag: Addison-Wesley Professional, 2017
Serie: Usability, Buch 7 von 7. Buch 7 von 7 - Usability
- Softcover
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3D User Interfaces : Theory and Practice
LaViola, Joseph J., Jr.; Kruijff, Ernst; Mcmahan, Ryan P.; Bowman, Doug A.; Poupyrev, Ivan
Sprache: Englisch
Verlag: Addison-Wesley Professional, 2017
Serie: Usability, Buch 7 von 7. Buch 7 von 7 - Usability
- Softcover
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3D User Interfaces : Theory and Practice
LaViola, Joseph J., Jr.; Kruijff, Ernst; Mcmahan, Ryan P.; Bowman, Doug A.; Poupyrev, Ivan
Sprache: Englisch
Verlag: Addison-Wesley Professional, 2017
Serie: Usability, Buch 7 von 7. Buch 7 von 7 - Usability
- Softcover
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3D User Interfaces: Theory and Practice (Usability)
LaViola Jr., Joseph; Kruijff, Ernst; Bowman, Doug; Poupyrev, Ivan; McMahan, Ryan
Sprache: Englisch
Verlag: Addison-Wesley Professional, 2017
Serie: Usability, Buch 7 von 7. Buch 7 von 7 - Usability
- Softcover
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3D User Interfaces: Theory and Practice (Usability)
LaViola Jr., Joseph; Kruijff, Ernst; Bowman, Doug; Poupyrev, Ivan; McMahan, Ryan
Sprache: Englisch
Verlag: Addison-Wesley Professional, 2017
Serie: Usability, Buch 7 von 7. Buch 7 von 7 - Usability
- Softcover
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3D User Interfaces : Theory and Practice
LaViola, Joseph J., Jr.; Kruijff, Ernst; Mcmahan, Ryan P.; Bowman, Doug A.; Poupyrev, Ivan
Sprache: Englisch
Verlag: Addison-Wesley Professional, 2017
Serie: Usability, Buch 7 von 7. Buch 7 von 7 - Usability
- Softcover
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes KönigreichGreatBookPricesUK
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Zustand: As New. Unread book in perfect condition.

Sprache: Englisch
Verlag: Pearson Education (US), US, 2017
Serie: Usability, Buch 7 von 7. Buch 7 von 7 - Usability
- Softcover
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Paperback. Zustand: New. From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehe…nsive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. You'll find authoritative, accessible coverage of all this, and much more: Essentials of HCI and human factors (for thousands of students and practitioners now entering the field) How 3D UIs have evolved, and the "hard problems" that remain 3D UIs in console gaming, VR, augmented reality (AR), robot teleoperation, mobile/wearable computers, and remote collaboration How 3D input/output enables users to perceive and act much as they do in the physical world 3D output devices, including visual, auditory, haptic, and tactile displays 3D input devices, including traditional, special purpose, and direct human input via biosignals (e.g., brain input) 3D interaction techniques for common tasks such as selection, manipulation, navigation, and system control Strategies for designing and developing 3D UIs, including the use of 2D interaction; "magic" vs. "natural" interaction techniques; multimodal interaction, and two-handed interaction Evaluating existing 3D UIs, and previewing their future.

3d User Interfaces: Theory and Practice
LaViola, Joseph J., Jr./ Bowman, Doug A./ Kruijff, Ernst/ Poupyrev, Ivan/ Mcmahan, Ryan P.
Sprache: Englisch
Verlag: Addison-Wesley Professional, 2017
Serie: Usability, Buch 7 von 7. Buch 7 von 7 - Usability
- Softcover
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Paperback. Zustand: Brand New. 2nd edition. 591 pages. 9.00x7.00x1.00 inches. In Stock.

Sprache: Englisch
Verlag: Pearson Education (US), US, 2017
Serie: Usability, Buch 7 von 7. Buch 7 von 7 - Usability
- Softcover
Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes KönigreichRarewaves.com USA
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EUR 118,50
Versand nach gratisVersand von Vereinigtes Königreich nach USAAnzahl: Mehr als 20 verfügbar
Paperback. Zustand: New. From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehe…nsive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. You'll find authoritative, accessible coverage of all this, and much more: Essentials of HCI and human factors (for thousands of students and practitioners now entering the field) How 3D UIs have evolved, and the "hard problems" that remain 3D UIs in console gaming, VR, augmented reality (AR), robot teleoperation, mobile/wearable computers, and remote collaboration How 3D input/output enables users to perceive and act much as they do in the physical world 3D output devices, including visual, auditory, haptic, and tactile displays 3D input devices, including traditional, special purpose, and direct human input via biosignals (e.g., brain input) 3D interaction techniques for common tasks such as selection, manipulation, navigation, and system control Strategies for designing and developing 3D UIs, including the use of 2D interaction; "magic" vs. "natural" interaction techniques; multimodal interaction, and two-handed interaction Evaluating existing 3D UIs, and previewing their future.

Sprache: Englisch
Verlag: KNV Besorgung, 2018
Serie: Usability, Buch 7 von 7. Buch 7 von 7 - Usability
- Softcover
Anbieter: moluna, Greven, Deutschlandmoluna
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EUR 67,49
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Zustand: New. From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn t enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory.

Sprache: Englisch
Verlag: Pearson Education (US), US, 2017
Serie: Usability, Buch 7 von 7. Buch 7 von 7 - Usability
- Softcover
Anbieter: Rarewaves USA United, OSWEGO, IL, USARarewaves USA United
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 95,26
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Paperback. Zustand: New. From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehe…nsive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. You'll find authoritative, accessible coverage of all this, and much more: Essentials of HCI and human factors (for thousands of students and practitioners now entering the field) How 3D UIs have evolved, and the "hard problems" that remain 3D UIs in console gaming, VR, augmented reality (AR), robot teleoperation, mobile/wearable computers, and remote collaboration How 3D input/output enables users to perceive and act much as they do in the physical world 3D output devices, including visual, auditory, haptic, and tactile displays 3D input devices, including traditional, special purpose, and direct human input via biosignals (e.g., brain input) 3D interaction techniques for common tasks such as selection, manipulation, navigation, and system control Strategies for designing and developing 3D UIs, including the use of 2D interaction; "magic" vs. "natural" interaction techniques; multimodal interaction, and two-handed interaction Evaluating existing 3D UIs, and previewing their future.

Sprache: Englisch
Verlag: Pearson Education (US), US, 2017
Serie: Usability, Buch 7 von 7. Buch 7 von 7 - Usability
- Softcover
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Paperback. Zustand: New. From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehe…nsive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. You'll find authoritative, accessible coverage of all this, and much more: Essentials of HCI and human factors (for thousands of students and practitioners now entering the field) How 3D UIs have evolved, and the "hard problems" that remain 3D UIs in console gaming, VR, augmented reality (AR), robot teleoperation, mobile/wearable computers, and remote collaboration How 3D input/output enables users to perceive and act much as they do in the physical world 3D output devices, including visual, auditory, haptic, and tactile displays 3D input devices, including traditional, special purpose, and direct human input via biosignals (e.g., brain input) 3D interaction techniques for common tasks such as selection, manipulation, navigation, and system control Strategies for designing and developing 3D UIs, including the use of 2D interaction; "magic" vs. "natural" interaction techniques; multimodal interaction, and two-handed interaction Evaluating existing 3D UIs, and previewing their future.

- Hardcover
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EUR 117,76
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Zustand: Gut. 2005, Bibliotheksexemplar - Einband: mehrere Beschädigungen - Seiten: leichte Lesespuren.

3d User Interfaces: Theory and Practice
LaViola, Joseph J., Jr./ Bowman, Doug A./ Kruijff, Ernst/ Poupyrev, Ivan/ Mcmahan, Ryan P.
Sprache: Englisch
Verlag: Addison-Wesley Professional, 2017
Serie: Usability, Buch 7 von 7. Buch 7 von 7 - Usability
- Softcover
- Print-on-Demand
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Paperback. Zustand: Brand New. 2nd edition. 591 pages. 9.00x7.00x1.00 inches. In Stock. This item is printed on demand.

3D User Interfaces: Theory and Practice (Usability)
LaViola Jr., Joseph; Kruijff, Ernst; Bowman, Doug; Poupyrev, Ivan; McMahan, Ryan
Sprache: Englisch
Verlag: Addison-Wesley Professional, 2017
Serie: Usability, Buch 7 von 7. Buch 7 von 7 - Usability
- Softcover
- Print-on-Demand
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Zustand: New. Print on Demand pp. 400.

3D User Interfaces: Theory and Practice (Usability)
LaViola Jr., Joseph; Kruijff, Ernst; Bowman, Doug; Poupyrev, Ivan; McMahan, Ryan
Sprache: Englisch
Verlag: Addison-Wesley Professional, 2017
Serie: Usability, Buch 7 von 7. Buch 7 von 7 - Usability
- Softcover
- Print-on-Demand
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Zustand: New. PRINT ON DEMAND pp. 400.