Lewis pulsipher (25 Ergebnisse)

- Softcover
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paperback. Zustand: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

- Softcover
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Paperback. Zustand: Good. No Jacket. Former library book; Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

- Softcover
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paperback. Zustand: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

- Softcover
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PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.

- Softcover
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- Softcover
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- Softcover
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Paperback. Zustand: New. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.…

- Softcover
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Paperback or Softback. Zustand: New. Game Design: How to Create Video and Tabletop Games, Start to Finish. Book.

- Softcover
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Paperback. Zustand: New. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.…

- Softcover
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- Softcover
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- Softcover
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Zustand: As New. Unread book in perfect condition.

- Softcover
Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books
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Paperback. Zustand: Brand New. 268 pages. 8.75x5.75x0.75 inches. In Stock.
Verlag: V O Young Inc
Anbieter: Books From California, Simi Valley, CA, USABooks From California
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In den Warenkorbunknown_binding. Zustand: Good.
Verlag: V O Young Inc, 1970
- Hardcover
Anbieter: Orrin Schwab Books, Providence, UT, USAOrrin Schwab Books
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In den WarenkorbHardcover. Zustand: Good+. Shelf wear and rubbing to the spine edges and corners. The binding is tight.

- Softcover
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Paperback. Zustand: New. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.…

- Softcover
Anbieter: Rarewaves.com UK, London, Vereinigtes KönigreichRarewaves.com UK
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Paperback. Zustand: New. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.…
Different Worlds : Magazine of Adventure Role-Playing Games, November 1981, Issue 16
Ehara, Tadashi (editor); & Ken Rolston; Ronald Mark Pehr; Angus MacDonald; Lewis Pulsipher; David Nalle; Howard Mahler (contributors)
Verlag: Chaosium, Inc., Albany, California, 1981
- Softcover
- Erstausgabe
Anbieter: About Books, Henderson, NV, USAAbout Books
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EUR 55,07
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In den WarenkorbPaperback. Zustand: Very Good condition. First Edition. Albany, California : Chaosium, Inc., 1981. 8.5" wide by 11" tall. Bright, clean, tight, unmarked copy. Illustrated. Includes Part II of Tournament Role-Playing by Ken Rolston. Not price clipped (2.50). No owner's name or bookplate. First Edition. Softcover. Very Good condition. Illus. by Clark, Tom (cover art). 48pp. Clark, Tom (cover art) (illustrator).…
The Life and Travels of John Lewis Pulsipher 1884-1963
Pulsipher, John Lewis; with inscription about Hazel White, grandaughter of Nephi Johnson
Verlag: V. O. Young, Inc, Salt Lake City, Utah, 1970
- Hardcover
- Erstausgabe
Anbieter: About Books, Henderson, NV, USAAbout Books
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In den WarenkorbHardcover. Zustand: Near Fine condition. No dust jacket. 1st ed? (No additional printings listed. Salt Lake City, Utah: V. O. Young, Inc, 1970. This copy has an ink note at the front saying it was given by Hazel White, grandaughter of Nephi Johnson, who is discussed in the book on pages 80-81. Near Fine condition. We have only this 1 but it is available to ship TODAY from Henderson, Nevada. Sharp corners. Pages are clean and unmarked. Well illustrated with family member portraits and b/w photos, maps, etc. Much of Pulsipher family/genealogical interest. Bound in the original gilt-stamped rust color cloth. From an AI overview: "John Lewis Pulsipher (1884 - 1963) was born on 25 November 1884, in St. George, Washington, Utah, He died on 10 April 1963, at the age of 78. Pulsipher was an American Latter-day Saint (Mormon) pioneer who helped settle areas in the desert of Southern Nevada. Vital Statistics & Family Background. Birth: Born on November 25, 1884, in St. George, Washington County, Utah. Death: Passed away on April 10, 1963, at age 78 in Salt Lake City, Utah. Burial: Interred at the Mesquite City Cemetery in Clark County, Nevada. Parents: He was the son of John David Pulsipher and Ann Elizabeth Bowler. Marriage: He married Margaret Bodil Johnson on May 25, 1910, in St. George, Utah. Together, they had at least six children (four sons and two daughters), raising their family in areas including Mesquite, Nevada. Legacy and Biography. His experiences as an early settler in the region are documented in an autobiography titled The Life and Travels of John Lewis Pulsipher, 1884-1963: The Autobiography of a Southern Nevada Pioneer, which details his journeys, his role in developing Southern Nevada communities, and his expansive posterity.". 1st ed? (No additional printings listed. Hardcover. Near Fine condition/No dust jacket. Illus. by NOT a library discard. 8vo. (x), 230pp. Great Packaging, Fast Shipping. NOT a library discard (illustrator).…

Sprache: Englisch
Verlag: McFarland & Company, Incorporated Publishers, 2012
- Softcover
- Print-on-Demand
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Sprache: Englisch
Verlag: McFarland & Company, Incorporated Publishers, 2012
- Softcover
- Print-on-Demand
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Zustand: New. Print on Demand Illustrated edition.

Sprache: Englisch
Verlag: McFarland & Company, Incorporated Publishers, 2012
- Softcover
- Print-on-Demand
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- Softcover
- Print-on-Demand
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Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a 'big idea' is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.…

- Softcover
- Print-on-Demand
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Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Über den AutorLewis Pulsipher is the designer of six commercially published boardgames, and is a frequent contributor to Gamasutra and GameCareerGuide. He is author of more than a hundred published articles about games and has contr.…
Weitere Bilder- Softcover
- Print-on-Demand
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Taschenbuch. Zustand: Neu. Game Design | How to Create Video and Tabletop Games, Start to Finish | Lewis Pulsipher | Taschenbuch | Kartoniert / Broschiert | Englisch | 2012 | McFarland | EAN 9780786469529 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand. …