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Paperback. Zustand: Very Good. No Jacket. Former library book; May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Anbieter: World of Books (was SecondSale), Montgomery, IL, USA
Zustand: Good. Good condition ex-library book with usual library markings and stickers.
Anbieter: HPB-Emerald, Dallas, TX, USA
paperback. Zustand: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Anbieter: GreatBookPrices, Columbia, MD, USA
Zustand: As New. Unread book in perfect condition.
Anbieter: GreatBookPrices, Columbia, MD, USA
Zustand: New.
EUR 22,50
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In den WarenkorbPaperback. Zustand: New. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Sprache: Englisch
Verlag: McFarland and Company, Inc., 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
EUR 20,31
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In den WarenkorbPAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
Sprache: Englisch
Verlag: McFarland & Co Inc, Jefferson, NC, 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Anbieter: Grand Eagle Retail, Bensenville, IL, USA
Paperback. Zustand: new. Paperback. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional. "The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential"--Provided by publisher. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Paperback. Zustand: New. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Sprache: Englisch
Verlag: McFarland & Company 7/20/2012, 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Anbieter: BargainBookStores, Grand Rapids, MI, USA
Paperback or Softback. Zustand: New. Game Design: How to Create Video and Tabletop Games, Start to Finish. Book.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 19,38
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In den WarenkorbZustand: New.
Anbieter: THE SAINT BOOKSTORE, Southport, Vereinigtes Königreich
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In den WarenkorbPaperback / softback. Zustand: New. New copy - Usually dispatched within 4 working days.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 23,87
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In den WarenkorbZustand: New. In.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
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In den WarenkorbZustand: As New. Unread book in perfect condition.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 33,91
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In den WarenkorbPaperback. Zustand: Brand New. 268 pages. 8.75x5.75x0.75 inches. In Stock.
Verlag: V O Young Inc, 1970
Anbieter: Orrin Schwab Books, Providence, UT, USA
Hardcover. Zustand: Good+. Shelf wear and rubbing to the spine edges and corners. The binding is tight.
Verlag: V O Young Inc
Anbieter: Books From California, Simi Valley, CA, USA
unknown_binding. Zustand: Good.
EUR 30,86
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In den WarenkorbPaperback. Zustand: New. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Sprache: Englisch
Verlag: McFarland & Co Inc, Jefferson, NC, 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Anbieter: AussieBookSeller, Truganina, VIC, Australien
Paperback. Zustand: new. Paperback. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional. "The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential"--Provided by publisher. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 19,40
Anzahl: 6 verfügbar
In den WarenkorbPaperback. Zustand: New. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Verlag: Chaosium, Inc., Albany, California, 1981
Anbieter: About Books, Henderson, NV, USA
Erstausgabe
Paperback. Zustand: Very Good condition. Clark, Tom (cover art) (illustrator). First Edition. Albany, California : Chaosium, Inc., 1981. 8.5" wide by 11" tall. Bright, clean, tight, unmarked copy. Illustrated. Includes Part II of Tournament Role-Playing by Ken Rolston. Not price clipped (2.50). No owner's name or bookplate. First Edition. Softcover. Very Good condition. Illus. by Clark, Tom (cover art). 48pp.
Verlag: Mrs. John L. Pulsipher
Anbieter: ThriftBooks-Dallas, Dallas, TX, USA
Hardcover. Zustand: Very Good. No Jacket. Missing dust jacket; May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Sprache: Englisch
Verlag: McFarland & Company, Incorporated Publishers, 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Anbieter: Books Puddle, New York, NY, USA
Zustand: New. Print on Demand Illustrated edition.
Sprache: Englisch
Verlag: McFarland & Company, Incorporated Publishers, 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 35,64
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In den WarenkorbZustand: New. Print on Demand.
Sprache: Englisch
Verlag: McFarland & Company, Incorporated Publishers, 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Anbieter: Biblios, Frankfurt am main, HESSE, Deutschland
Zustand: New. PRINT ON DEMAND.
Anbieter: THE SAINT BOOKSTORE, Southport, Vereinigtes Königreich
EUR 35,38
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In den WarenkorbPaperback / softback. Zustand: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Sprache: Englisch
Verlag: McFarland and Company, Inc., 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Anbieter: moluna, Greven, Deutschland
EUR 31,62
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In den WarenkorbZustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Über den AutorLewis Pulsipher is the designer of six commercially published boardgames, and is a frequent contributor to Gamasutra and GameCareerGuide. He is author of more than a hundred published articles about games and has contr.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a 'big idea' is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. Game Design | How to Create Video and Tabletop Games, Start to Finish | Lewis Pulsipher | Taschenbuch | Kartoniert / Broschiert | Englisch | 2012 | McFarland | EAN 9780786469529 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.