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  • Sprache: Englisch

    Verlag: Wiley, 2025

    1394273932 / 9781394273935

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  • Sprache: Englisch

    Verlag: John Wiley and Sons, 2025

    1394273932 / 9781394273935

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  • Sprache: Englisch

    Verlag: Wiley 10/14/2025, 2025

    1394273932 / 9781394273935

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    Paperback or Softback. Zustand: New. The Game Designer's Workbook: Hands-On Tools, Exercises, Walkthroughs, and Resources for New Game Designers. Book.

  • Sprache: Englisch

    Verlag: Wiley, 2025

    1394273932 / 9781394273935

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  • Sprache: Englisch

    Verlag: John Wiley and Sons Inc, US, 2025

    1394273932 / 9781394273935

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    Paperback. Zustand: New. Hands-on tools, exercises, walkthroughs, and resources for new game designers. All you need is a pencil! In The Game Designer's Workbook, two experienced game designers, Bobby Lockhart and Eric Lang, walk you through design tips and exercises you can apply immediately to take your next game to the next level. The authors draw on decades of combined experience in game design, helping you ideate, storyboard, create fun and challenging levels, and more. The book is structured as a set of practical exercises and examples to give budding game designers hands-on experience with the nuts and bolts of designing games. Equipped only with a pencil, you can level-up your skills in critical areas of game design. While you're free to use a computer, a pair of dice, or to team up with a group of friends, The Game Designer's Workbook lets you develop your skills whenever you've got something to write with and 10 minutes of spare time. The book includes reflection sections that allow you to think deeply about your future game design practice, challenges that prompt you to modify and improve an existing game, break down games into their component parts to better understand their inner workings, and discussions of concepts common to all sorts of games. You'll also find: A link to a companion website that includes additional resources, like printable resources, extra dot grid pages, papercraft exercises, random number generators, and scaffolded work pagesExplanations of cross-disciplinary skills useful for any aspiring game designersStand-alone chapters you can tackle beginning-to-end or one at a time The Game Designer's Workbook is an essential toolkit for aspiring and beginning game designers, as well as anyone interested in games and game design.…

  • Sprache: Englisch

    Verlag: John Wiley and Sons Inc, US, 2025

    1394273932 / 9781394273935

    • Softcover

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    Paperback. Zustand: New. Hands-on tools, exercises, walkthroughs, and resources for new game designers. All you need is a pencil! In The Game Designer's Workbook, two experienced game designers, Bobby Lockhart and Eric Lang, walk you through design tips and exercises you can apply immediately to take your next game to the next level. The authors draw on decades of combined experience in game design, helping you ideate, storyboard, create fun and challenging levels, and more. The book is structured as a set of practical exercises and examples to give budding game designers hands-on experience with the nuts and bolts of designing games. Equipped only with a pencil, you can level-up your skills in critical areas of game design. While you're free to use a computer, a pair of dice, or to team up with a group of friends, The Game Designer's Workbook lets you develop your skills whenever you've got something to write with and 10 minutes of spare time. The book includes reflection sections that allow you to think deeply about your future game design practice, challenges that prompt you to modify and improve an existing game, break down games into their component parts to better understand their inner workings, and discussions of concepts common to all sorts of games. You'll also find: A link to a companion website that includes additional resources, like printable resources, extra dot grid pages, papercraft exercises, random number generators, and scaffolded work pagesExplanations of cross-disciplinary skills useful for any aspiring game designersStand-alone chapters you can tackle beginning-to-end or one at a time The Game Designer's Workbook is an essential toolkit for aspiring and beginning game designers, as well as anyone interested in games and game design.…

  • Sprache: Englisch

    Verlag: Wiley, 2025

    1394273932 / 9781394273935

    • Softcover

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  • Sprache: Englisch

    Verlag: John Wiley & Sons Inc, New York, 2025

    1394273932 / 9781394273935

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    Paperback. Zustand: new. Paperback. Hands-on tools, exercises, walkthroughs, and resources for new game designers. All you need is a pencil! In The Game Designer's Workbook, two experienced game designers, Bobby Lockhart and Eric Lang, walk you through design tips and exercises you can apply immediately to take your next game to the next level. The authors draw on decades of combined experience in game design, helping you ideate, storyboard, create fun and challenging levels, and more. The book is structured as a set of practical exercises and examples to give budding game designers hands-on experience with the nuts and bolts of designing games. Equipped only with a pencil, you can level-up your skills in critical areas of game design. While you're free to use a computer, a pair of dice, or to team up with a group of friends, The Game Designer's Workbook lets you develop your skills whenever you've got something to write with and 10 minutes of spare time. The book includes reflection sections that allow you to think deeply about your future game design practice, challenges that prompt you to modify and improve an existing game, break down games into their component parts to better understand their inner workings, and discussions of concepts common to all sorts of games. You'll also find: A link to a companion website that includes additional resources, like printable resources, extra dot grid pages, papercraft exercises, random number generators, and scaffolded work pagesExplanations of cross-disciplinary skills useful for any aspiring game designersStand-alone chapters you can tackle beginning-to-end or one at a time The Game Designer's Workbook is an essential toolkit for aspiring and beginning game designers, as well as anyone interested in games and game design. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Sprache: Englisch

    Verlag: Wiley, 2025

    1394273932 / 9781394273935

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    paperback. Zustand: New. Brand new book, sourced directly from publisher. Dispatch time is 24-48 hours from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Sprache: Englisch

    Verlag: John Wiley and Sons, 2025

    1394273932 / 9781394273935

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  • Sprache: Englisch

    Verlag: Wiley, 2025

    1394273932 / 9781394273935

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  • Sprache: Englisch

    Verlag: Wiley, 2025

    1394273932 / 9781394273935

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  • Sprache: Englisch

    Verlag: Wiley, 2025

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    Verlag: Wiley, 2025

    1394273932 / 9781394273935

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  • Sprache: Englisch

    Verlag: Wiley, 2025

    1394273932 / 9781394273935

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    Zustand: New. 2025. 1st Edition. paperback. . . . . . Books ship from the US and Ireland.

  • Sprache: Englisch

    Verlag: John Wiley & Sons Inc, 2025

    1394273932 / 9781394273935

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    Paperback. Zustand: Brand New. 208 pages. 8.30x0.50x10.50 inches. In Stock.

  • Sprache: Englisch

    Verlag: Wiley, 2025

    1394273932 / 9781394273935

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    Zustand: New. In English.

  • Sprache: Englisch

    Verlag: Wiley, 2025

    1394273932 / 9781394273935

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  • Sprache: Englisch

    Verlag: Wiley, 2025

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  • Sprache: Englisch

    Verlag: John Wiley & Sons Inc, 2025

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  • Sprache: Englisch

    Verlag: Wiley, 2025

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  • Sprache: Englisch

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    Paperback. Zustand: Brand New. 208 pages. 8.30x0.50x10.50 inches. In Stock.

  • Sprache: Englisch

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  • Sprache: Englisch

    Verlag: John Wiley & Sons Inc Okt 2025, 2025

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    Taschenbuch. Zustand: Neu. Neuware - Hands-on tools, exercises, walkthroughs, and resources for new game designers. All you need is a pencil! In The Game Designer's Workbook, two experienced game designers, Bobby Lockhart and Eric Lang, walk you through design tips and exercises you can apply immediately to take your next game to the next level. The authors draw on decades of combined experience in game design, helping you ideate, storyboard, create fun and challenging levels, and more. The book is structured as a set of practical exercises and examples to give budding game designers hands-on experience with the nuts and bolts of designing games. Equipped only with a pencil, you can level-up your skills in critical areas of game design. While you're free to use a computer, a pair of dice, or to team up with a group of friends, The Game Designer's Workbook lets you develop your skills whenever you've got something to write with and 10 minutes of spare time. The book includes reflection sections that allow you to think deeply about your future game design practice, challenges that prompt you to modify and improve an existing game, break down games into their component parts to better understand their inner workings, and discussions of concepts common to all sorts of games. You'll also find: - A link to a companion website that includes additional resources, like printable resources, extra dot grid pages, papercraft exercises, random number generators, and scaffolded work pages - Explanations of cross-disciplinary skills useful for any aspiring game designers - Stand-alone chapters you can tackle beginning-to-end or one at a time The Game Designer's Workbook is an essential toolkit for aspiring and beginning game designers, as well as anyone interested in games and game design.…

  • Sprache: Englisch

    Verlag: John Wiley & Sons Inc, New York, 2025

    1394273932 / 9781394273935

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    Paperback. Zustand: new. Paperback. Hands-on tools, exercises, walkthroughs, and resources for new game designers. All you need is a pencil! In The Game Designer's Workbook, two experienced game designers, Bobby Lockhart and Eric Lang, walk you through design tips and exercises you can apply immediately to take your next game to the next level. The authors draw on decades of combined experience in game design, helping you ideate, storyboard, create fun and challenging levels, and more. The book is structured as a set of practical exercises and examples to give budding game designers hands-on experience with the nuts and bolts of designing games. Equipped only with a pencil, you can level-up your skills in critical areas of game design. While you're free to use a computer, a pair of dice, or to team up with a group of friends, The Game Designer's Workbook lets you develop your skills whenever you've got something to write with and 10 minutes of spare time. The book includes reflection sections that allow you to think deeply about your future game design practice, challenges that prompt you to modify and improve an existing game, break down games into their component parts to better understand their inner workings, and discussions of concepts common to all sorts of games. You'll also find: A link to a companion website that includes additional resources, like printable resources, extra dot grid pages, papercraft exercises, random number generators, and scaffolded work pagesExplanations of cross-disciplinary skills useful for any aspiring game designersStand-alone chapters you can tackle beginning-to-end or one at a time The Game Designer's Workbook is an essential toolkit for aspiring and beginning game designers, as well as anyone interested in games and game design. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

  • Sprache: Englisch

    Verlag: Wiley, 2025

    1394273932 / 9781394273935

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  • Sprache: Englisch

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    1394273932 / 9781394273935

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    Paperback. Zustand: New. Hands-on tools, exercises, walkthroughs, and resources for new game designers. All you need is a pencil! In The Game Designer's Workbook, two experienced game designers, Bobby Lockhart and Eric Lang, walk you through design tips and exercises you can apply immediately to take your next game to the next level. The authors draw on decades of combined experience in game design, helping you ideate, storyboard, create fun and challenging levels, and more. The book is structured as a set of practical exercises and examples to give budding game designers hands-on experience with the nuts and bolts of designing games. Equipped only with a pencil, you can level-up your skills in critical areas of game design. While you're free to use a computer, a pair of dice, or to team up with a group of friends, The Game Designer's Workbook lets you develop your skills whenever you've got something to write with and 10 minutes of spare time. The book includes reflection sections that allow you to think deeply about your future game design practice, challenges that prompt you to modify and improve an existing game, break down games into their component parts to better understand their inner workings, and discussions of concepts common to all sorts of games. You'll also find: A link to a companion website that includes additional resources, like printable resources, extra dot grid pages, papercraft exercises, random number generators, and scaffolded work pagesExplanations of cross-disciplinary skills useful for any aspiring game designersStand-alone chapters you can tackle beginning-to-end or one at a time The Game Designer's Workbook is an essential toolkit for aspiring and beginning game designers, as well as anyone interested in games and game design.…

  • Sprache: Englisch

    Verlag: John Wiley & Sons Inc, New York, 2025

    1394273932 / 9781394273935

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    Paperback. Zustand: new. Paperback. Hands-on tools, exercises, walkthroughs, and resources for new game designers. All you need is a pencil! In The Game Designer's Workbook, two experienced game designers, Bobby Lockhart and Eric Lang, walk you through design tips and exercises you can apply immediately to take your next game to the next level. The authors draw on decades of combined experience in game design, helping you ideate, storyboard, create fun and challenging levels, and more. The book is structured as a set of practical exercises and examples to give budding game designers hands-on experience with the nuts and bolts of designing games. Equipped only with a pencil, you can level-up your skills in critical areas of game design. While you're free to use a computer, a pair of dice, or to team up with a group of friends, The Game Designer's Workbook lets you develop your skills whenever you've got something to write with and 10 minutes of spare time. The book includes reflection sections that allow you to think deeply about your future game design practice, challenges that prompt you to modify and improve an existing game, break down games into their component parts to better understand their inner workings, and discussions of concepts common to all sorts of games. You'll also find: A link to a companion website that includes additional resources, like printable resources, extra dot grid pages, papercraft exercises, random number generators, and scaffolded work pagesExplanations of cross-disciplinary skills useful for any aspiring game designersStand-alone chapters you can tackle beginning-to-end or one at a time The Game Designer's Workbook is an essential toolkit for aspiring and beginning game designers, as well as anyone interested in games and game design. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

  • Sprache: Englisch

    Verlag: John Wiley and Sons Inc, US, 2025

    1394273932 / 9781394273935

    • Softcover

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    Paperback. Zustand: New. Hands-on tools, exercises, walkthroughs, and resources for new game designers. All you need is a pencil! In The Game Designer's Workbook, two experienced game designers, Bobby Lockhart and Eric Lang, walk you through design tips and exercises you can apply immediately to take your next game to the next level. The authors draw on decades of combined experience in game design, helping you ideate, storyboard, create fun and challenging levels, and more. The book is structured as a set of practical exercises and examples to give budding game designers hands-on experience with the nuts and bolts of designing games. Equipped only with a pencil, you can level-up your skills in critical areas of game design. While you're free to use a computer, a pair of dice, or to team up with a group of friends, The Game Designer's Workbook lets you develop your skills whenever you've got something to write with and 10 minutes of spare time. The book includes reflection sections that allow you to think deeply about your future game design practice, challenges that prompt you to modify and improve an existing game, break down games into their component parts to better understand their inner workings, and discussions of concepts common to all sorts of games. You'll also find: A link to a companion website that includes additional resources, like printable resources, extra dot grid pages, papercraft exercises, random number generators, and scaffolded work pagesExplanations of cross-disciplinary skills useful for any aspiring game designersStand-alone chapters you can tackle beginning-to-end or one at a time The Game Designer's Workbook is an essential toolkit for aspiring and beginning game designers, as well as anyone interested in games and game design.…

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    Taschenbuch. Zustand: Neu. The Game Designer¿s Workbook: Hands-on Tools, Exer cises, Walkthroughs, and Resources for New Game De signers | Hands-on Tools, Exercises, Walkthroughs, and Resources for New Game Designers | Bobby Lockhart (u. a.) | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2025 | John Wiley & Sons Inc | EAN 9781394273935 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.…