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  • Sprache: Englisch

    Verlag: Dordrecht, Springer., 2015

    9401795169 / 9789401795166

    Serie: Buch 5 von 18 - Mathematics Education in the Digital Era

    • Hardcover

    Anbieter: Universitätsbuchhandlung Herta Hold GmbH, Berlin, DeutschlandUniversitätsbuchhandlung Herta Hold GmbH

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    xiii, 309 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Volume 4. Stamped. Sprache: Englisch.

  • Sprache: Englisch

    Verlag: Springer, 2015

    9401795169 / 9789401795166

    Serie: Buch 5 von 18 - Mathematics Education in the Digital Era

    • Hardcover

    Anbieter: HPB-Red, Dallas, TX, USAHPB-Red

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    EUR 63,57

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    hardcover. Zustand: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Sprache: Englisch

    Verlag: Springer Netherlands, 2015

    9401795169 / 9789401795166

    Serie: Buch 5 von 18 - Mathematics Education in the Digital Era

    • Hardcover

    Anbieter: Buchpark, Trebbin, DeutschlandBuchpark

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    Zustand: Hervorragend. Zustand: Hervorragend | Seiten: 324 | Sprache: Englisch | Produktart: Bücher | Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives¿of educators, cognitive scientists, psychologists and sociologists¿on how digital games influence the social activities and mathematical ideas of learners/gamers. Contributing authors identify opportunities for broadening current understandings of how mathematical ideas are fostered (and embedded) within digital game environments. In particular, the volume advocates for new and different ways of thinking about mathematics in our digital age¿proposing that these mathematical ideas and numeracy practices are distinct from new literacies or multiliteracies. The authors acknowledge that the promise of digital games has not always been realised/fulfilled. There is emerging, and considerable, evidence to suggest that traditional discipline boundaries restrict opportunities for mathematical learning. Throughout the book, what constitutes mathematics learnings and pedagogy is contested. Multidisciplinary viewpoints are used to describe and understand the potential of digital games for learning mathematics and identify current tensions within the field.Mathematics learning is defined as being about problem solving; engagement in mathematical ideas and processes; and social engagement. The artefact, which is the game, shapes the ways in which the gamers engage with the social activity of gaming. In parallel, the book (as a textual artefact) will be supported by Springer¿s online platform¿allowing for video and digital communication (including links to relevant websites) to be used as supplementary material and establish a dynamic communication space. …

  • Sprache: Englisch

    Verlag: Springer Netherlands, 2016

    9402400346 / 9789402400342

    Serie: Buch 5 von 18 - Mathematics Education in the Digital Era

    • Softcover

    Anbieter: moluna, Greven, Deutschlandmoluna

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    EUR 92,27

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  • Sprache: Englisch

    Verlag: Springer Netherlands, 2015

    9401795169 / 9789401795166

    Serie: Buch 5 von 18 - Mathematics Education in the Digital Era

    • Hardcover

    Anbieter: moluna, Greven, Deutschlandmoluna

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    EUR 92,27

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    Gebunden. Zustand: New.

  • Sprache: Englisch

    Verlag: Springer, 2016

    9402400346 / 9789402400342

    Serie: Buch 5 von 18 - Mathematics Education in the Digital Era

    • Softcover

    Anbieter: Books Puddle, Woodside, NY, USABooks Puddle

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    EUR 158,06

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    Zustand: New. pp. 322 Softcover reprint of the original 1st ed. 2015 edition NO-PA16APR2015-KAP.

  • Sprache: Englisch

    Verlag: Springer, 2015

    9401795169 / 9789401795166

    Serie: Buch 5 von 18 - Mathematics Education in the Digital Era

    • Hardcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives-of educators, cognitive scientists, psychologists and sociologists-on how digital games influence the social activities and mathematical ideas of learners/gamers. Contributing authors identify opportunities for broadening current understandings of how mathematical ideas are fostered (and embedded) within digital game environments. In particular, the volume advocates for new and different ways of thinking about mathematics in our digital age-proposing that these mathematical ideas and numeracy practices are distinct from new literacies or multiliteracies. The authors acknowledge that the promise of digital games has not always been realised/fulfilled. There is emerging, and considerable, evidence to suggest that traditional discipline boundaries restrict opportunities for mathematical learning. Throughout the book, what constitutes mathematics learnings and pedagogy is contested. Multidisciplinary viewpoints are used to describe and understand the potential of digital games for learning mathematics and identify current tensions within the field.Mathematics learning is defined as being about problem solving; engagement in mathematical ideas and processes; and social engagement. The artefact, which is the game, shapes the ways in which the gamers engage with the social activity of gaming. In parallel, the book (as a textual artefact) will be supported by Springer's online platform-allowing for video and digital communication (including links to relevant websites) to be used as supplementary material and establish a dynamic communication space.…

  • Sprache: Englisch

    Verlag: Springer, Springer Netherlands, 2016

    9402400346 / 9789402400342

    Serie: Buch 5 von 18 - Mathematics Education in the Digital Era

    • Softcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives-of educators, cognitive scientists, psychologists and sociologists-on how digital games influence the social activities and mathematical ideas of learners/gamers. Contributing authors identify opportunities for broadening current understandings of how mathematical ideas are fostered (and embedded) within digital game environments. In particular, the volume advocates for new and different ways of thinking about mathematics in our digital age-proposing that these mathematical ideas and numeracy practices are distinct from new literacies or multiliteracies. The authors acknowledge that the promise of digital games has not always been realised/fulfilled. There is emerging, and considerable, evidence to suggest that traditional discipline boundaries restrict opportunities for mathematical learning. Throughout the book, what constitutes mathematics learnings and pedagogy is contested. Multidisciplinary viewpoints are used to describe and understand the potential of digital games for learning mathematics and identify current tensions within the field.Mathematics learning is defined as being about problem solving; engagement in mathematical ideas and processes; and social engagement. The artefact, which is the game, shapes the ways in which the gamers engage with the social activity of gaming. In parallel, the book (as a textual artefact) will be supported by Springer's online platform-allowing for video and digital communication (including links to relevant websites) to be used as supplementary material and establish a dynamic communication space.…

  • Sprache: Englisch

    Verlag: Springer, 2015

    9401795169 / 9789401795166

    Serie: Buch 5 von 18 - Mathematics Education in the Digital Era

    • Hardcover

    Anbieter: Books Puddle, Woodside, NY, USABooks Puddle

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    EUR 162,64

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    Zustand: New. 307.

  • Sprache: Englisch

    Verlag: Springer, 2016

    9402400346 / 9789402400342

    Serie: Buch 5 von 18 - Mathematics Education in the Digital Era

    • Softcover

    Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books

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    EUR 174,87

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    Paperback. Zustand: Brand New. reprint edition. 309 pages. 9.25x6.10x0.73 inches. In Stock.

  • Sprache: Englisch

    Verlag: Springer Verlag, 2015

    9401795169 / 9789401795166

    Serie: Buch 5 von 18 - Mathematics Education in the Digital Era

    • Hardcover

    Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books

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    EUR 174,95

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    Hardcover. Zustand: Brand New. 300 pages. 9.50x6.50x0.75 inches. In Stock.

  • Verlag: Dragon Tree Press, 1982

    0940918110 / 9780940918115

    Anbieter: Riverby Books (DC Inventory), Fredericksburg, VA, USARiverby Books (DC Inventory)

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    Zustand: Gebraucht - Gut

    EUR 137,63

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    Zustand: very good. Oversized softcover. Good condition inside and out. 31 pages, with neon orange covers. 4 adventures: Temple of the Four Gods, Stronghold of the Mer-Witch, Mission to Danger, and Grimethorp's Manor. A RPG from the earliest days of the genre. Three-hole punched on the left side. A real book in a real bookstore, with descriptions written by a real person. We ship every day.…

  • Sprache: Englisch

    Verlag: Springer, 2016

    9402400346 / 9789402400342

    Serie: Buch 5 von 18 - Mathematics Education in the Digital Era

    • Softcover
    • Print-on-Demand

    Anbieter: Brook Bookstore On Demand, Napoli, NA, ItalienBrook Bookstore On Demand

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    EUR 86,24

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    Zustand: new. Questo è un articolo print on demand.

  • Sprache: Englisch

    Verlag: Springer, 2015

    9401795169 / 9789401795166

    Serie: Buch 5 von 18 - Mathematics Education in the Digital Era

    • Hardcover
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    Anbieter: Brook Bookstore On Demand, Napoli, NA, ItalienBrook Bookstore On Demand

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    Zustand: new. Questo è un articolo print on demand.

  • Sprache: Englisch

    Verlag: Sense Publishers, 2012

    9460919685 / 9789460919688

    • Softcover
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    Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books

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    EUR 85,54

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    Paperback. Zustand: Brand New. 384 pages. 9.21x6.14x0.80 inches. In Stock. This item is printed on demand.

  • Sprache: Englisch

    Verlag: Springer Netherlands Aug 2016, 2016

    9402400346 / 9789402400342

    Serie: Buch 5 von 18 - Mathematics Education in the Digital Era

    • Softcover
    • Print-on-Demand

    Anbieter: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, DeutschlandBuchWeltWeit Ludwig Meier e.K.

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    EUR 106,99

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    Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives-of educators, cognitive scientists, psychologists and sociologists-on how digital games influence the social activities and mathematical ideas of learners/gamers. Contributing authors identify opportunities for broadening current understandings of how mathematical ideas are fostered (and embedded) within digital game environments. In particular, the volume advocates for new and different ways of thinking about mathematics in our digital age-proposing that these mathematical ideas and numeracy practices are distinct from new literacies or multiliteracies. The authors acknowledge that the promise of digital games has not always been realised/fulfilled. There is emerging, and considerable, evidence to suggest that traditional discipline boundaries restrict opportunities for mathematical learning. Throughout the book, what constitutes mathematics learnings and pedagogy is contested. Multidisciplinary viewpoints are used to describe and understand the potential of digital games for learning mathematics and identify current tensions within the field.Mathematics learning is defined as being about problem solving; engagement in mathematical ideas and processes; and social engagement. The artefact, which is the game, shapes the ways in which the gamers engage with the social activity of gaming. In parallel, the book (as a textual artefact) will be supported by Springer's online platform-allowing for video and digital communication (including links to relevant websites) to be used as supplementary material and establish a dynamic communication space. 324 pp. Englisch.…

  • Sprache: Englisch

    Verlag: Springer Netherlands Okt 2015, 2015

    9401795169 / 9789401795166

    Serie: Buch 5 von 18 - Mathematics Education in the Digital Era

    • Hardcover
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    Anbieter: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, DeutschlandBuchWeltWeit Ludwig Meier e.K.

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    Buch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives-of educators, cognitive scientists, psychologists and sociologists-on how digital games influence the social activities and mathematical ideas of learners/gamers. Contributing authors identify opportunities for broadening current understandings of how mathematical ideas are fostered (and embedded) within digital game environments. In particular, the volume advocates for new and different ways of thinking about mathematics in our digital age-proposing that these mathematical ideas and numeracy practices are distinct from new literacies or multiliteracies. The authors acknowledge that the promise of digital games has not always been realised/fulfilled. There is emerging, and considerable, evidence to suggest that traditional discipline boundaries restrict opportunities for mathematical learning. Throughout the book, what constitutes mathematics learnings and pedagogy is contested. Multidisciplinary viewpoints are used to describe and understand the potential of digital games for learning mathematics and identify current tensions within the field.Mathematics learning is defined as being about problem solving; engagement in mathematical ideas and processes; and social engagement. The artefact, which is the game, shapes the ways in which the gamers engage with the social activity of gaming. In parallel, the book (as a textual artefact) will be supported by Springer's online platform-allowing for video and digital communication (including links to relevant websites) to be used as supplementary material and establish a dynamic communication space. 324 pp. Englisch.…

  • Sprache: Englisch

    Verlag: Sense Pub, 2012

    9460919693 / 9789460919695

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    EUR 119,31

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    Hardcover. Zustand: Brand New. 384 pages. 9.21x6.14x0.88 inches. In Stock. This item is printed on demand.

  • Sprache: Englisch

    Verlag: Springer, Springer Netherlands Aug 2016, 2016

    9402400346 / 9789402400342

    Serie: Buch 5 von 18 - Mathematics Education in the Digital Era

    • Softcover
    • Print-on-Demand

    Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschlandbuchversandmimpf2000

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    EUR 106,99

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    Taschenbuch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives¿of educators, cognitive scientists, psychologists and sociologists¿on how digital games influence the social activities and mathematical ideas of learners/gamers. Contributing authors identify opportunities for broadening current understandings of how mathematical ideas are fostered (and embedded) within digital game environments. In particular, the volume advocates for new and different ways of thinking about mathematics in our digital age¿proposing that these mathematical ideas and numeracy practices are distinct from new literacies or multiliteracies. The authors acknowledge that the promise of digital games has not always been realised/fulfilled. There is emerging, and considerable, evidence to suggest that traditional discipline boundaries restrict opportunities for mathematical learning.Throughout the book, what constitutes mathematics learnings and pedagogy is contested. Multidisciplinary viewpoints are used to describe and understand the potential of digital games for learning mathematics and identify current tensions within the field.Mathematics learning is defined as being about problem solving; engagement in mathematicalideas and processes; and social engagement. The artefact, which is the game, shapes the ways in which the gamers engage with the social activity of gaming. In parallel, the book (as a textual artefact) will be supported by Springer¿s online platform¿allowing for video and digital communication (including links to relevant websites) to be used as supplementary material and establish a dynamic communication space.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 324 pp. Englisch.…

  • Sprache: Englisch

    Verlag: Springer, Springer Netherlands Okt 2015, 2015

    9401795169 / 9789401795166

    Serie: Buch 5 von 18 - Mathematics Education in the Digital Era

    • Hardcover
    • Print-on-Demand

    Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschlandbuchversandmimpf2000

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    Zustand: Neu

    EUR 106,99

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    Buch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives¿of educators, cognitive scientists, psychologists and sociologists¿on how digital games influence the social activities and mathematical ideas of learners/gamers. Contributing authors identify opportunities for broadening current understandings of how mathematical ideas are fostered (and embedded) within digital game environments. In particular, the volume advocates for new and different ways of thinking about mathematics in our digital age¿proposing that these mathematical ideas and numeracy practices are distinct from new literacies or multiliteracies. The authors acknowledge that the promise of digital games has not always been realised/fulfilled. There is emerging, and considerable, evidence to suggest that traditional discipline boundaries restrict opportunities for mathematical learning.Throughout the book, what constitutes mathematics learnings and pedagogy is contested. Multidisciplinary viewpoints are used to describe and understand the potential of digital games for learning mathematics and identify current tensions within the field.Mathematics learning is defined as being about problem solving; engagement in mathematicalideas and processes; and social engagement. The artefact, which is the game, shapes the ways in which the gamers engage with the social activity of gaming. In parallel, the book (as a textual artefact) will be supported by Springer¿s online platform¿allowing for video and digital communication (including links to relevant websites) to be used as supplementary material and establish a dynamic communication space.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 324 pp. Englisch.…

  • Sprache: Englisch

    Verlag: Springer, 2016

    9402400346 / 9789402400342

    Serie: Buch 5 von 18 - Mathematics Education in the Digital Era

    • Softcover
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    Anbieter: Majestic Books, Hounslow, Vereinigtes KönigreichMajestic Books

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    EUR 165,11

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    Zustand: New. Print on Demand pp. 322.

  • Sprache: Englisch

    Verlag: Springer, 2015

    9401795169 / 9789401795166

    Serie: Buch 5 von 18 - Mathematics Education in the Digital Era

    • Hardcover
    • Print-on-Demand

    Anbieter: Majestic Books, Hounslow, Vereinigtes KönigreichMajestic Books

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    Zustand: New. Print on Demand 307.

  • Sprache: Englisch

    Verlag: Springer, 2016

    9402400346 / 9789402400342

    Serie: Buch 5 von 18 - Mathematics Education in the Digital Era

    • Softcover
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    Anbieter: Biblios, frankfurt am main, HESSE, DeutschlandBiblios

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    EUR 162,99

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    Zustand: New. PRINT ON DEMAND pp. 322.

  • Sprache: Englisch

    Verlag: Springer, 2015

    9401795169 / 9789401795166

    Serie: Buch 5 von 18 - Mathematics Education in the Digital Era

    • Hardcover
    • Print-on-Demand

    Anbieter: Biblios, frankfurt am main, HESSE, DeutschlandBiblios

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    EUR 168,73

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    Zustand: New. PRINT ON DEMAND 307.