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Anbieter: Goodwill Southern California, Los Angeles, CA, USA
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Anbieter: HPB-Ruby, Dallas, TX, USA
paperback. Zustand: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
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In den Warenkorbpaperback. Zustand: Acceptable. Please see the condition note after this for details, if this is missing please consider Acceptable to mean poor quality that could include major staining, water damage, writing, missing dustjacket, etc etc. Our books are dispatched from a Yorkshire former cotton mill. We list via barcode/ISBN so please note that the images are stock images and may not be the exact copy you receive, furthermore the details about edition and year might not be accurate as many publishers reuse the same ISBN for multiple editions and as we simply scan a barcode or enter an ISBN we do not check the validity of the edition data when listing. If you're looking for an exact edition please don't order (at least not without checking with us first, although we don't always have time to check). We aim to dispatch prompty, the service used will depend on order value and book size. We can ship to most countries, see our shipping policies. Payment is via Abe only.
Anbieter: GreatBookPrices, Columbia, MD, USA
Zustand: New.
Paperback. Zustand: New. Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you'll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications.
Anbieter: GreatBookPrices, Columbia, MD, USA
Zustand: As New. Unread book in perfect condition.
Sprache: Englisch
Verlag: LAP Lambert Academic Publishing, 2025
ISBN 10: 620907619X ISBN 13: 9786209076190
Anbieter: California Books, Miami, FL, USA
Zustand: New.
Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes Königreich
EUR 52,73
Anzahl: 1 verfügbar
In den WarenkorbPaperback. Zustand: New. Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you'll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 37,96
Anzahl: 3 verfügbar
In den WarenkorbZustand: New.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 43,02
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In den WarenkorbZustand: New. In.
Sprache: Englisch
Verlag: LAP LAMBERT Academic Publishing, 2024
ISBN 10: 620811957X ISBN 13: 9786208119577
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 43,03
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In den WarenkorbZustand: New. In.
Anbieter: Chiron Media, Wallingford, Vereinigtes Königreich
EUR 39,65
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In den WarenkorbPaperback. Zustand: New.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 43,35
Anzahl: 3 verfügbar
In den WarenkorbZustand: As New. Unread book in perfect condition.
Sprache: Englisch
Verlag: LAP LAMBERT Academic Publishing, 2024
ISBN 10: 620811957X ISBN 13: 9786208119577
Anbieter: Books Puddle, New York, NY, USA
Zustand: New.
Zustand: New.
Zustand: New.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 60,42
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In den WarenkorbZustand: New. pp. 372.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 58,03
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In den WarenkorbPaperback. Zustand: Brand New. 300 pages. 9.00x7.00x1.00 inches. In Stock.
Anbieter: Books Puddle, New York, NY, USA
Zustand: New. pp. 372.
EUR 42,88
Anzahl: Mehr als 20 verfügbar
In den WarenkorbPaperback. Zustand: New. Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you'll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications.
Sprache: Englisch
Verlag: LAP Lambert Academic Publishing, 2025
ISBN 10: 620907619X ISBN 13: 9786209076190
Anbieter: Books Puddle, New York, NY, USA
Zustand: New.
Sprache: Portugiesisch
Verlag: Edicoes Nosso Conhecimento, 2025
ISBN 10: 620921620X ISBN 13: 9786209216206
Anbieter: California Books, Miami, FL, USA
Zustand: New.
Zustand: New.
Zustand: New.
Zustand: New.
Zustand: New.
Zustand: New.
Zustand: New.