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  • Sprache: Englisch

    Verlag: Bowker (edition ), 2020

    1950325105 / 9781950325108

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    Paperback. Zustand: Very Good. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.

  • Sprache: Englisch

    Verlag: Apress, 2024

    9798868808463

    Serie: Buch 29 von 32 - Maker Innovations

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    paperback. Zustand: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Sprache: Englisch

    Verlag: Bowker, 2020

    1950325105 / 9781950325108

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  • Sprache: Englisch

    Verlag: Apress, 2024

    9798868808463

    Serie: Buch 29 von 32 - Maker Innovations

    • Softcover

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  • Sprache: Englisch

    Verlag: APress, US, 2024

    9798868808463

    Serie: Buch 29 von 32 - Maker Innovations

    • Softcover

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    Paperback. Zustand: New. Second Edition. Embark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality apps specific to each chapter's topic.You'll learn to engineer successful, well-designed, and comprehensive augmented reality applications for iOS devices. This updated edition has been thoroughly revised to cover the latest advancements in iOS 17 and Xcode 15, equipping you with the knowledge and tools to build cutting-edge augmented reality experiences. Starting with the foundation of augmented reality on Apple platforms, you will understand the building blocks and inner workings of the technologies that power augmented reality. Then, delve into the practicalities of building AR apps using ARKit, SceneKit, SpriteKit, RealityKit, and integrating with SwiftUI and advanced features like ReplayKit for recording experiences.Explore augmented reality app business models, designs, and content for the ultimate user experience. This book covers a wide range of ARKit APIs and topics, including surface detection, 3D objects implementation, horizontal plane detection with raycast, physics by launching rocket ships, light estimation, 2D image recognition, world-mapping data for persistence, immersive audio experiences, real-time image analysis, machine learning, face and body motion capture, people occlusion, and more. Chapter by chapter, this book guides you to become an advanced augmented reality engineer for Apple's platforms.By the end of the book, you'll have acquired the necessary mental models and tools to engineer delightful experiences in Apple's augmented reality ecosystem. What You'll LearnConstruct AR apps using SceneKit, SpriteKit, RealityKit, and integrate with SwiftUI.Leverage ARKit for advanced features like face and body motion capture, people occlusion, and world tracking.Incorporate 3D objects, surface detection, computer vision, and body motion capture in your apps.Implement persistence in AR experiences and create shared experiences using Multipeer Connectivity. Who This Book Is ForiOS developers who want to expand their knowledge of ARKit. Ideal for those with a solid foundation in Swift and familiarity with Xcode, seeking to explore the expansive capabilities of augmented reality on Apple devices.…

  • Sprache: Englisch

    Verlag: Apress, 2024

    9798868808463

    Serie: Buch 29 von 32 - Maker Innovations

    • Softcover

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  • Sprache: Englisch

    Verlag: APress, US, 2024

    9798868808463

    Serie: Buch 29 von 32 - Maker Innovations

    • Softcover

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    Paperback. Zustand: New. Second Edition. Embark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality apps specific to each chapter's topic.You'll learn to engineer successful, well-designed, and comprehensive augmented reality applications for iOS devices. This updated edition has been thoroughly revised to cover the latest advancements in iOS 17 and Xcode 15, equipping you with the knowledge and tools to build cutting-edge augmented reality experiences. Starting with the foundation of augmented reality on Apple platforms, you will understand the building blocks and inner workings of the technologies that power augmented reality. Then, delve into the practicalities of building AR apps using ARKit, SceneKit, SpriteKit, RealityKit, and integrating with SwiftUI and advanced features like ReplayKit for recording experiences.Explore augmented reality app business models, designs, and content for the ultimate user experience. This book covers a wide range of ARKit APIs and topics, including surface detection, 3D objects implementation, horizontal plane detection with raycast, physics by launching rocket ships, light estimation, 2D image recognition, world-mapping data for persistence, immersive audio experiences, real-time image analysis, machine learning, face and body motion capture, people occlusion, and more. Chapter by chapter, this book guides you to become an advanced augmented reality engineer for Apple's platforms.By the end of the book, you'll have acquired the necessary mental models and tools to engineer delightful experiences in Apple's augmented reality ecosystem. What You'll LearnConstruct AR apps using SceneKit, SpriteKit, RealityKit, and integrate with SwiftUI.Leverage ARKit for advanced features like face and body motion capture, people occlusion, and world tracking.Incorporate 3D objects, surface detection, computer vision, and body motion capture in your apps.Implement persistence in AR experiences and create shared experiences using Multipeer Connectivity. Who This Book Is ForiOS developers who want to expand their knowledge of ARKit. Ideal for those with a solid foundation in Swift and familiarity with Xcode, seeking to explore the expansive capabilities of augmented reality on Apple devices.…

  • Sprache: Englisch

    1950325105 / 9781950325108

    • Softcover

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  • Sprache: Englisch

    1950325105 / 9781950325108

    • Softcover

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  • Sprache: Englisch

    1950325105 / 9781950325108

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  • Sprache: Englisch

    Verlag: Apress, 2024

    9798868808463

    Serie: Buch 29 von 32 - Maker Innovations

    • Softcover

    Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes KönigreichRia Christie Collections

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    Zustand: New. In English.

  • Sprache: Englisch

    Verlag: Apress, 2022

    1484278356 / 9781484278352

    • Softcover

    Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books

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    Paperback. Zustand: Brand New. 566 pages. 9.25x6.25x1.25 inches. In Stock.

  • Sprache: Englisch

    Verlag: APress, US, 2024

    9798868808463

    Serie: Buch 29 von 32 - Maker Innovations

    • Softcover

    Anbieter: Rarewaves USA United, HEBRON, KY, USARarewaves USA United

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    Paperback. Zustand: New. Second Edition. Embark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality apps specific to each chapter's topic.You'll learn to engineer successful, well-designed, and comprehensive augmented reality applications for iOS devices. This updated edition has been thoroughly revised to cover the latest advancements in iOS 17 and Xcode 15, equipping you with the knowledge and tools to build cutting-edge augmented reality experiences. Starting with the foundation of augmented reality on Apple platforms, you will understand the building blocks and inner workings of the technologies that power augmented reality. Then, delve into the practicalities of building AR apps using ARKit, SceneKit, SpriteKit, RealityKit, and integrating with SwiftUI and advanced features like ReplayKit for recording experiences.Explore augmented reality app business models, designs, and content for the ultimate user experience. This book covers a wide range of ARKit APIs and topics, including surface detection, 3D objects implementation, horizontal plane detection with raycast, physics by launching rocket ships, light estimation, 2D image recognition, world-mapping data for persistence, immersive audio experiences, real-time image analysis, machine learning, face and body motion capture, people occlusion, and more. Chapter by chapter, this book guides you to become an advanced augmented reality engineer for Apple's platforms.By the end of the book, you'll have acquired the necessary mental models and tools to engineer delightful experiences in Apple's augmented reality ecosystem. What You'll LearnConstruct AR apps using SceneKit, SpriteKit, RealityKit, and integrate with SwiftUI.Leverage ARKit for advanced features like face and body motion capture, people occlusion, and world tracking.Incorporate 3D objects, surface detection, computer vision, and body motion capture in your apps.Implement persistence in AR experiences and create shared experiences using Multipeer Connectivity. Who This Book Is ForiOS developers who want to expand their knowledge of ARKit. Ideal for those with a solid foundation in Swift and familiarity with Xcode, seeking to explore the expansive capabilities of augmented reality on Apple devices.…

  • Sprache: Englisch

    Verlag: R R BOWKER LLC, 2020

    1950325105 / 9781950325108

    • Softcover

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  • Sprache: Englisch

    Verlag: APress, US, 2024

    9798868808463

    Serie: Buch 29 von 32 - Maker Innovations

    • Softcover

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    Paperback. Zustand: New. Second Edition. Embark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality apps specific to each chapter's topic.You'll learn to engineer successful, well-designed, and comprehensive augmented reality applications for iOS devices. This updated edition has been thoroughly revised to cover the latest advancements in iOS 17 and Xcode 15, equipping you with the knowledge and tools to build cutting-edge augmented reality experiences. Starting with the foundation of augmented reality on Apple platforms, you will understand the building blocks and inner workings of the technologies that power augmented reality. Then, delve into the practicalities of building AR apps using ARKit, SceneKit, SpriteKit, RealityKit, and integrating with SwiftUI and advanced features like ReplayKit for recording experiences.Explore augmented reality app business models, designs, and content for the ultimate user experience. This book covers a wide range of ARKit APIs and topics, including surface detection, 3D objects implementation, horizontal plane detection with raycast, physics by launching rocket ships, light estimation, 2D image recognition, world-mapping data for persistence, immersive audio experiences, real-time image analysis, machine learning, face and body motion capture, people occlusion, and more. Chapter by chapter, this book guides you to become an advanced augmented reality engineer for Apple's platforms.By the end of the book, you'll have acquired the necessary mental models and tools to engineer delightful experiences in Apple's augmented reality ecosystem. What You'll LearnConstruct AR apps using SceneKit, SpriteKit, RealityKit, and integrate with SwiftUI.Leverage ARKit for advanced features like face and body motion capture, people occlusion, and world tracking.Incorporate 3D objects, surface detection, computer vision, and body motion capture in your apps.Implement persistence in AR experiences and create shared experiences using Multipeer Connectivity. Who This Book Is ForiOS developers who want to expand their knowledge of ARKit. Ideal for those with a solid foundation in Swift and familiarity with Xcode, seeking to explore the expansive capabilities of augmented reality on Apple devices.…

  • Sprache: Englisch

    1950325105 / 9781950325108

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  • Sprache: Englisch

    1950325105 / 9781950325108

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  • Sprache: Englisch

    Verlag: Apress, 2024

    9798868808463

    Serie: Buch 29 von 32 - Maker Innovations

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  • Sprache: Englisch

    Verlag: Springer-Verlag Berlin and Heidelberg GmbH and Co. KG, 2024

    9798868808463

    Serie: Buch 29 von 32 - Maker Innovations

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    PAP. Zustand: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Sprache: Englisch

    Verlag: R. R. Bowker, 2020

    1950325105 / 9781950325108

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  • Sprache: Englisch

    Verlag: APress, 2024

    9798868808463

    Serie: Buch 29 von 32 - Maker Innovations

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  • Sprache: Englisch

    Verlag: Apress, Apress Nov 2024, 2024

    9798868808463

    Serie: Buch 29 von 32 - Maker Innovations

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    Taschenbuch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Embark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality apps specific to each chapter's topic.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 364 pp. Englisch. …