Zustand: Good. paperback 100% of proceeds go to charity! Good condition with all pages in tact. Item shows signs of use and may have cosmetic defects.
Anbieter: -OnTimeBooks-, Phoenix, AZ, USA
Zustand: good. A copy that has been read, remains in good condition. All pages are intact, and the cover is intact. The spine and cover show signs of wear. Pages can include notes and highlighting and show signs of wear, and the copy can include "From the library of" labels or previous owner inscriptions. 100% GUARANTEE! Shipped with delivery confirmation, if you're not satisfied with purchase please return item! Ships via media mail.
Paperback. Zustand: Very Good. Trade paperback, light shelf wear to exterior; light spotting to exterior page edges; in very good condition with clean test, firm binding.
Sprache: Englisch
Verlag: Springer International Publishing AG, 2017
ISBN 10: 3319545019 ISBN 13: 9783319545011
Anbieter: Better World Books, Mishawaka, IN, USA
Zustand: Very Good. 1st ed. 2017. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
hardcover. Zustand: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Sprache: Englisch
Verlag: McGraw-Hill Book Company (1992), New York, NY, 1992
ISBN 10: 0070492158 ISBN 13: 9780070492158
Erstausgabe
Hardcover. Zustand: Used-Like New/NO DUSTJACKET. Black & White/Color Illus. (illustrator). First Edition. New York, NY: McGraw-Hill Book Company. Used-Like New/NO DUSTJACKET. (1992). First Edition. Hardcover. Sm 4to., 268 pp., shelfwear .
EUR 10,12
Anzahl: 1 verfügbar
In den WarenkorbZustand: Poor. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. Book contains pen markings. In poor condition, suitable as a reading copy. No dust jacket. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,800grams, ISBN:9783319545011.
Zustand: Used.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 25,80
Anzahl: 1 verfügbar
In den WarenkorbZustand: Used.
Sprache: Englisch
Verlag: Windcrest/McGraw-Hill, New York, NY, 1993
ISBN 10: 0830642927 ISBN 13: 9780830642922
Anbieter: 100POCKETS, Berkeley, CA, USA
Erstausgabe
Hardcover. Zustand: COLLECTIBLE - NEW. First Edition, First Thus. BRAND NEW Copy. DJ/None as Issued. Guide & reference for computer display systems. Computer graphics specialist Jon Peddie explores the developmental history, industry standards, and operation of graphics. Written for users, system builders, and designers of display sytems. Text in 4 parts: 1, Applications; 2, Color; 3, Monitors; and, 4, Flat-panel Displays. Given rapid advances in technology, volume has gained in historicity.
Zustand: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Anbieter: Biblios, Frankfurt am main, HESSE, Deutschland
Zustand: Used.
Anbieter: GreatBookPrices, Columbia, MD, USA
Zustand: As New. Unread book in perfect condition.
Zustand: New.
Anbieter: BargainBookStores, Grand Rapids, MI, USA
Paperback or Softback. Zustand: New. Augmented Reality: Where We Will All Live. Book.
Anbieter: GreatBookPrices, Columbia, MD, USA
Zustand: New.
Sprache: Englisch
Verlag: Springer International Publishing AG, Cham, 2023
ISBN 10: 303114046X ISBN 13: 9783031140464
Anbieter: Grand Eagle Retail, Bensenville, IL, USA
Paperback. Zustand: new. Paperback. This third book in the three-part series on the History of the GPU covers the second to sixth eras of the GPU, which can be found in anything that has a display or screen. The GPU is now part of supercomputers, PCs, Smartphones and tablets, wearables, game consoles and handhelds, TVs, and every type of vehicle including boats and planes.In the early 2000s the number of GPU suppliers consolidated to three whereas now, the number has expanded to almost 20. In 2022 the GPU market was worth over $250 billion with over 2.2 billion GPUs being sold just in PCs, and more than 10 billion in smartphones.Understanding the power and history of these devices is not only a fascinating tale, but one that will aid your understanding of some of the developments in consumer electronics, computers, new automobiles, and your fitness watch. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Anbieter: Phatpocket Limited, Waltham Abbey, HERTS, Vereinigtes Königreich
EUR 28,25
Anzahl: 1 verfügbar
In den WarenkorbZustand: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
Anbieter: Lakeside Books, Benton Harbor, MI, USA
Zustand: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Zustand: As New. Unread book in perfect condition.
PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
Anbieter: GreatBookPrices, Columbia, MD, USA
Zustand: As New. Unread book in perfect condition.
Anbieter: GreatBookPrices, Columbia, MD, USA
Zustand: New.
PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
Anbieter: GreatBookPrices, Columbia, MD, USA
Zustand: New.
Sprache: Englisch
Verlag: Springer London Ltd, England, 2026
ISBN 10: 1447175522 ISBN 13: 9781447175520
Anbieter: Grand Eagle Retail, Bensenville, IL, USA
Paperback. Zustand: new. Paperback. Have you ever watched a captivating adventure or science fiction movie, played an intricate and immersive computer game, or seen a TV commercial where objects like cars, gas pumps, or biscuits act like people and wondered, "How do they do that?" If so, then you've witnessed the magic of 3D worlds created by computers. It's a captivating field that blends artistry and technology to bring fictional worlds to life and this 2nd edition adds the unique combination of artistry, technology, and AI that goes into creating 3D worldsreal and imaginary.The roots of 3D graphics in computers lie in practical applications, like representing automotive designs and illustrating the structure of molecules. Over time, these techniques evolved, expanding to visualize simulated data and create artistic representations of imaginary worlds. The goal was, and still is, to create images that feel real, overcoming the visual cues that might make a viewer question the authenticity of what they're seeing.To achieve realism, developers had to find ways to work around the limitations of early computers. They exploited the characteristics of the human eye and brain, developing clever visual techniques to simulate reality. This involved harnessing the way people perceive depth and movement and using tricks to create a convincing sense of three dimensions. In this fully revised version, The History of Visual Magic in Computers traces how in the 2020s AI-enabled real-time ray tracing became common and an expected capability.The journey of 3D graphics is a long and collaborative effort. Thousands of individuals, over thousands of years, have made crucial discoveries in mathematics and science, laying the groundwork for these immersive 3D experiences. The story of 3D graphics is a testament to the collective efforts of these individuals, pushing the boundaries of what is possible and today there is a new partner in the processAI.It traces back to the earliest understanding of three-dimensional space, followed by the development of foundational mathematical concepts to explain and construct 3D worlds. This history spans from the days of mechanical computers to the modern age of tablets and smartphones and ending up with AI enhancements. There have been periods where breakthroughs in computer graphics seemed to happen all at once, leading to exciting developments in algorithms and techniques. As our understanding of how to draw lines and create realistic images improved, 3D controllers for display hardware emerged, paving the way for immersive technologies like stereovision, virtual reality and enhanced image processing using AI. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
EUR 37,42
Anzahl: 1 verfügbar
In den WarenkorbPAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
Anbieter: Universitätsbuchhandlung Herta Hold GmbH, Berlin, Deutschland
XXXIII, 323 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Sprache: Englisch.
Anbieter: GreatBookPrices, Columbia, MD, USA
Zustand: As New. Unread book in perfect condition.
Anbieter: GreatBookPrices, Columbia, MD, USA
Zustand: New.