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  • Sprache: Englisch

    Verlag: Packt Publishing, 2013

    1782166963 / 9781782166962

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    paperback. Zustand: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

  • Sprache: Englisch

    Verlag: Apress, 2022

    1484280695 / 9781484280690

    • Softcover

    Anbieter: GreatBookPrices, Columbia, MD, USAGreatBookPrices

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    EUR 32,65

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  • Sprache: Englisch

    Verlag: 0, 2022

    1484280695 / 9781484280690

    • Softcover

    Anbieter: Lakeside Books, Benton Harbor, MI, USALakeside Books

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    Zustand: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books.

  • Sprache: Englisch

    Verlag: Apress, 2022

    1484280695 / 9781484280690

    • Softcover

    Anbieter: GreatBookPrices, Columbia, MD, USAGreatBookPrices

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  • Sprache: Englisch

    Verlag: APress, US, 2022

    1484280695 / 9781484280690

    • Softcover

    Anbieter: Rarewaves USA, HEBRON, KY, USARarewaves USA

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    Paperback. Zustand: New. Know how to program the Microsoft Kinect and use the device for applications that interact directly with humans through gestures and motion. This book covers the mathematics and theoretical background needed for depth sensing, motion tracking, and object recognition while maintaining a practical focus on getting things done. You will learn to track the human body in three-dimensional space, analyze the human motion, and remove the background to isolate the person being tracked. You will see how to recognize objects and voice, and transform between the three-dimensional physical space and a computer's two-dimensional screen.The book is written with real-world applications in mind. It provides step-by-step tutorials and source code for common use cases. The author has worked with startups and Fortune 500 companies, and all of the examples are taken directly from the industry. The book's practical focus simplifies the core principles, removes the clutter, and allows developers to start writing code right away. Also covered is the use of Azure Cognitive Services on Microsoft's cloud platform and their use for object and voice recognition, enabling your applications to "see" objects and respond to their environment.What You Will LearnVisualize color, depth, and body dataCalculate angles between different body jointsAnalyze human motion and create fitness applicationsRecognize objects and voice using cloud-powered artificial intelligenceRemove the background from a scene to create virtual worldsWho This Book Is ForDevelopers who want to build demanding Kinect apps and games, and those who are looking for a careful balance between theoretical knowledge and practical application that favors the practical. Readers should have a basic knowledge of C# and some familiarity with the Unity3D engine.…

  • Sprache: Englisch

    Verlag: Apress, 2022

    1484280695 / 9781484280690

    • Softcover
    • Erstausgabe

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    Zustand: New. 2022. 1st ed. paperback. . . . . .

  • Sprache: Englisch

    Verlag: Apress, 2022

    1484280695 / 9781484280690

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  • Sprache: Englisch

    Verlag: Apress, 2022

    1484280695 / 9781484280690

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    EUR 56,80

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  • Sprache: Englisch

    Verlag: Apress, 2022

    1484280695 / 9781484280690

    • Softcover

    Anbieter: Kennys Bookstore, Olney, MD, USAKennys Bookstore

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    Zustand: Neu

    EUR 68,51

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    Zustand: New. 2022. 1st ed. paperback. . . . . . Books ship from the US and Ireland.

  • Sprache: Englisch

    Verlag: APress, US, 2022

    1484280695 / 9781484280690

    • Softcover

    Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes KönigreichRarewaves.com USA

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    Zustand: Neu

    EUR 81,63

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    Paperback. Zustand: New. Know how to program the Microsoft Kinect and use the device for applications that interact directly with humans through gestures and motion. This book covers the mathematics and theoretical background needed for depth sensing, motion tracking, and object recognition while maintaining a practical focus on getting things done. You will learn to track the human body in three-dimensional space, analyze the human motion, and remove the background to isolate the person being tracked. You will see how to recognize objects and voice, and transform between the three-dimensional physical space and a computer's two-dimensional screen.The book is written with real-world applications in mind. It provides step-by-step tutorials and source code for common use cases. The author has worked with startups and Fortune 500 companies, and all of the examples are taken directly from the industry. The book's practical focus simplifies the core principles, removes the clutter, and allows developers to start writing code right away. Also covered is the use of Azure Cognitive Services on Microsoft's cloud platform and their use for object and voice recognition, enabling your applications to "see" objects and respond to their environment.What You Will LearnVisualize color, depth, and body dataCalculate angles between different body jointsAnalyze human motion and create fitness applicationsRecognize objects and voice using cloud-powered artificial intelligenceRemove the background from a scene to create virtual worldsWho This Book Is ForDevelopers who want to build demanding Kinect apps and games, and those who are looking for a careful balance between theoretical knowledge and practical application that favors the practical. Readers should have a basic knowledge of C# and some familiarity with the Unity3D engine.…

  • Sprache: Englisch

    Verlag: Apress 2022-04-13, 2022

    1484280695 / 9781484280690

    • Softcover

    Anbieter: Chiron Media, Wallingford, Vereinigtes KönigreichChiron Media

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    Zustand: Neu

    EUR 70,58

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    Paperback. Zustand: New.

  • Sprache: Englisch

    Verlag: Apress, 2022

    1484280695 / 9781484280690

    • Softcover

    Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes KönigreichRia Christie Collections

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    EUR 81,48

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    Zustand: New. In English.

  • Sprache: Englisch

    Verlag: APress, US, 2022

    1484280695 / 9781484280690

    • Softcover

    Anbieter: Rarewaves USA United, HEBRON, KY, USARarewaves USA United

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    Paperback. Zustand: New. Know how to program the Microsoft Kinect and use the device for applications that interact directly with humans through gestures and motion. This book covers the mathematics and theoretical background needed for depth sensing, motion tracking, and object recognition while maintaining a practical focus on getting things done. You will learn to track the human body in three-dimensional space, analyze the human motion, and remove the background to isolate the person being tracked. You will see how to recognize objects and voice, and transform between the three-dimensional physical space and a computer's two-dimensional screen.The book is written with real-world applications in mind. It provides step-by-step tutorials and source code for common use cases. The author has worked with startups and Fortune 500 companies, and all of the examples are taken directly from the industry. The book's practical focus simplifies the core principles, removes the clutter, and allows developers to start writing code right away. Also covered is the use of Azure Cognitive Services on Microsoft's cloud platform and their use for object and voice recognition, enabling your applications to "see" objects and respond to their environment.What You Will LearnVisualize color, depth, and body dataCalculate angles between different body jointsAnalyze human motion and create fitness applicationsRecognize objects and voice using cloud-powered artificial intelligenceRemove the background from a scene to create virtual worldsWho This Book Is ForDevelopers who want to build demanding Kinect apps and games, and those who are looking for a careful balance between theoretical knowledge and practical application that favors the practical. Readers should have a basic knowledge of C# and some familiarity with the Unity3D engine.…

  • Sprache: Englisch

    Verlag: Apress, 2022

    1484280695 / 9781484280690

    • Softcover

    Anbieter: Books Puddle, Woodside, NY, USABooks Puddle

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    Zustand: New. 1st ed. edition NO-PA16APR2015-KAP.

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    Sprache: Englisch

    Verlag: Apress, 2022

    1484280695 / 9781484280690

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    Taschenbuch. Zustand: Neu. Mastering the Microsoft Kinect | Body Tracking, Object Detection, and the Azure Cloud Services | Vangos Pterneas | Taschenbuch | xviii | Englisch | 2022 | Apress | EAN 9781484280690 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

  • Sprache: Englisch

    Verlag: APress, US, 2022

    1484280695 / 9781484280690

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    Paperback. Zustand: New. Know how to program the Microsoft Kinect and use the device for applications that interact directly with humans through gestures and motion. This book covers the mathematics and theoretical background needed for depth sensing, motion tracking, and object recognition while maintaining a practical focus on getting things done. You will learn to track the human body in three-dimensional space, analyze the human motion, and remove the background to isolate the person being tracked. You will see how to recognize objects and voice, and transform between the three-dimensional physical space and a computer's two-dimensional screen.The book is written with real-world applications in mind. It provides step-by-step tutorials and source code for common use cases. The author has worked with startups and Fortune 500 companies, and all of the examples are taken directly from the industry. The book's practical focus simplifies the core principles, removes the clutter, and allows developers to start writing code right away. Also covered is the use of Azure Cognitive Services on Microsoft's cloud platform and their use for object and voice recognition, enabling your applications to "see" objects and respond to their environment.What You Will LearnVisualize color, depth, and body dataCalculate angles between different body jointsAnalyze human motion and create fitness applicationsRecognize objects and voice using cloud-powered artificial intelligenceRemove the background from a scene to create virtual worldsWho This Book Is ForDevelopers who want to build demanding Kinect apps and games, and those who are looking for a careful balance between theoretical knowledge and practical application that favors the practical. Readers should have a basic knowledge of C# and some familiarity with the Unity3D engine.…

  • Sprache: Englisch

    Verlag: Apress, 2022

    1484280695 / 9781484280690

    • Softcover
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  • Sprache: Englisch

    Verlag: Apress Apr 2022, 2022

    1484280695 / 9781484280690

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    Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Know how to program the Microsoft Kinect and use the device for applications that interact directly with humans through gestures and motion. This book covers the mathematics and theoretical background needed for depth sensing, motion tracking, and object recognition while maintaining a practical focus on getting things done.You will learn to track the human body in three-dimensional space, analyze the human motion, and remove the background to isolate the person being tracked. You will see how to recognize objects and voice, and transform between the three-dimensional physical space and a computer's two-dimensional screen.The book is written with real-world applications in mind. It provides step-by-step tutorials and source code for common use cases. The author has worked with startups and Fortune 500 companies, and all of the examples are taken directly from the industry. The book's practical focus simplifies the core principles, removes the clutter, and allows developers to start writing code right away. Also covered is the use of Azure Cognitive Services on Microsoft's cloud platform and their use for object and voice recognition, enabling your applications to 'see' objects and respond to their environment.What You Will LearnVisualize color, depth, and body dataCalculate angles between different body jointsAnalyze human motion and create fitness applicationsRecognize objects and voice using cloud-powered artificial intelligenceRemove the background from a scene to create virtual worldsWho This Book Is ForDevelopers who want to build demanding Kinect apps and games, and those who are looking for a careful balance between theoretical knowledge and practical application that favors the practical. Readers should have a basic knowledge of C# and some familiarity with the Unity3D engine. 264 pp. Englisch.…

  • Sprache: Englisch

    Verlag: Apress, 2022

    1484280695 / 9781484280690

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    Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Know how to program the Microsoft Kinect and use the device for applications that interact directly with humans through gestures and motion. This book covers the mathematics and theoretical background needed for depth sensing, motion tracking, and object recognition while maintaining a practical focus on getting things done.You will learn to track the human body in three-dimensional space, analyze the human motion, and remove the background to isolate the person being tracked. You will see how to recognize objects and voice, and transform between the three-dimensional physical space and a computer's two-dimensional screen.The book is written with real-world applications in mind. It provides step-by-step tutorials and source code for common use cases. The author has worked with startups and Fortune 500 companies, and all of the examples are taken directly from the industry. The book's practical focus simplifies the core principles, removes the clutter, and allows developers to start writing code right away. Also covered is the use of Azure Cognitive Services on Microsoft's cloud platform and their use for object and voice recognition, enabling your applications to 'see' objects and respond to their environment.What You Will LearnVisualize color, depth, and body dataCalculate angles between different body jointsAnalyze human motion and create fitness applicationsRecognize objects and voice using cloud-powered artificial intelligenceRemove the background from a scene to create virtual worldsWho This Book Is ForDevelopers who want to build demanding Kinect apps and games, and those who are looking for a careful balance between theoretical knowledge and practical application that favors the practical. Readers should have a basic knowledge of C# and some familiarity with the Unity3D engine.…

  • Sprache: Englisch

    Verlag: Apress, 2022

    1484280695 / 9781484280690

    • Softcover
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    Anbieter: Majestic Books, Hounslow, Vereinigtes KönigreichMajestic Books

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  • Sprache: Englisch

    Verlag: Springer, Berlin|Apress, 2022

    1484280695 / 9781484280690

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    Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Know how to program the Microsoft Kinect and use the device for applications that interact directly with humans through gestures and motion. This book covers the mathematics and theoretical background needed for depth sensing, motion tracking, and object re.…

  • Sprache: Englisch

    Verlag: Apress, 2022

    1484280695 / 9781484280690

    • Softcover
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    Anbieter: Biblios, frankfurt am main, HESSE, DeutschlandBiblios

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    Zustand: Neu

    EUR 100,98

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    Zustand: New. PRINT ON DEMAND.