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Sprache: Englisch
Verlag: Packt Publishing - ebooks Account, 2015
ISBN 10: 1785281534 ISBN 13: 9781785281532
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Paperback. Zustand: Good. No marks. Minimal use. Very minor faint coffee stain to edge of first five pages.
Sprache: Englisch
Verlag: Packt Pyblishing Ltd, Birmingham, 2018
ISBN 10: 1788622308 ISBN 13: 9781788622301
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In den WarenkorbPaperback. Zustand: Very Good. Paperback in very good condition. Cover edges, spine ends and corners are bumped and rubbed, with the bump at the front lower corner leading into the pages. Covers are clean, binding is sound and pages are clear. LW. Used.
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Sprache: Englisch
Verlag: Packt Publishing Limited, GB, 2023
ISBN 10: 1785281534 ISBN 13: 9781785281532
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In den WarenkorbDigital. Zustand: New. A pragmatic guide for developing your own games with PythonAbout This Book. Strengthen your fundamentals of game programming with Python language. Seven hands-on games to create 2D and 3D games rapidly from scratch. Illustrative guide to explore the different GUI libraries for building your gamesWho This Book Is ForIf you have ever wanted to create casual games in Python and you would like to explore various GUI technologies that this language offers, this is the book for you. This title is intended for beginners to Python with little or no knowledge of game development, and it covers step by step how to build seven different games, from the well-known Space Invaders to a classical 3D platformer.What You Will Learn. Take advantage of Python's clean syntax to build games quickly. Discover distinct frameworks for developing graphical applications. Implement non-player characters (NPCs) with autonomous and seemingly intelligent behaviors. Design and code some popular games like Pong and tower defense. Compose maps and levels for your sprite-based games in an easy manner. Modularize and apply object-oriented principles during the design of your games. Exploit libraries like Chimpunk2D, cocos2d, and Tkinter. Create natural user interfaces (NUIs), using a camera and computer vision algorithms to interpret the player's real-world actionsIn DetailWith a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the third most popular language whose grammatical syntax is not predominantly based on C. Python is also very easy to code and is also highly flexible, which is exactly what is required for game development. The user-friendliness of this language allows beginners to code games without too much effort or training. Python also works with very little code and in most cases uses the "use cases" approach, reserving lengthy explicit coding for outliers and exceptions, making game development an achievable feat.Python Game Programming by Example enables readers to develop cool and popular games in Python without having in-depth programming knowledge of Python. The book includes seven hands-on projects developed with several well-known Python packages, as well as a comprehensive explanation about the theory and design of each game.It will teach readers about the techniques of game design and coding of some popular games like Pong and tower defense. Thereafter, it will allow readers to add levels of complexities to make the games more fun and realistic using 3D.At the end of the book, you will have added several GUI libraries like Chimpunk2D, cocos2d, and Tkinter in your tool belt, as well as a handful of rec.
Zustand: New. pp. 231.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
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Sprache: Englisch
Verlag: Packt Publishing 2018-03-30, 2018
ISBN 10: 1788622308 ISBN 13: 9781788622301
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In den WarenkorbPaperback. Zustand: New.
Sprache: Englisch
Verlag: Packt Publishing 2015-09-28, 2015
ISBN 10: 1785281534 ISBN 13: 9781785281532
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Sprache: Englisch
Verlag: Packt Publishing Limited, GB, 2023
ISBN 10: 1785281534 ISBN 13: 9781785281532
Anbieter: Rarewaves.com UK, London, Vereinigtes Königreich
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In den WarenkorbDigital. Zustand: New. A pragmatic guide for developing your own games with PythonAbout This Book. Strengthen your fundamentals of game programming with Python language. Seven hands-on games to create 2D and 3D games rapidly from scratch. Illustrative guide to explore the different GUI libraries for building your gamesWho This Book Is ForIf you have ever wanted to create casual games in Python and you would like to explore various GUI technologies that this language offers, this is the book for you. This title is intended for beginners to Python with little or no knowledge of game development, and it covers step by step how to build seven different games, from the well-known Space Invaders to a classical 3D platformer.What You Will Learn. Take advantage of Python's clean syntax to build games quickly. Discover distinct frameworks for developing graphical applications. Implement non-player characters (NPCs) with autonomous and seemingly intelligent behaviors. Design and code some popular games like Pong and tower defense. Compose maps and levels for your sprite-based games in an easy manner. Modularize and apply object-oriented principles during the design of your games. Exploit libraries like Chimpunk2D, cocos2d, and Tkinter. Create natural user interfaces (NUIs), using a camera and computer vision algorithms to interpret the player's real-world actionsIn DetailWith a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the third most popular language whose grammatical syntax is not predominantly based on C. Python is also very easy to code and is also highly flexible, which is exactly what is required for game development. The user-friendliness of this language allows beginners to code games without too much effort or training. Python also works with very little code and in most cases uses the "use cases" approach, reserving lengthy explicit coding for outliers and exceptions, making game development an achievable feat.Python Game Programming by Example enables readers to develop cool and popular games in Python without having in-depth programming knowledge of Python. The book includes seven hands-on projects developed with several well-known Python packages, as well as a comprehensive explanation about the theory and design of each game.It will teach readers about the techniques of game design and coding of some popular games like Pong and tower defense. Thereafter, it will allow readers to add levels of complexities to make the games more fun and realistic using 3D.At the end of the book, you will have added several GUI libraries like Chimpunk2D, cocos2d, and Tkinter in your tool belt, as well as a handful of rec.
Sprache: Spanisch
Verlag: Editorial Académica Española, 2015
ISBN 10: 3659092223 ISBN 13: 9783659092220
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Sprache: Spanisch
Verlag: Editorial Académica Española, 2018
ISBN 10: 6139072557 ISBN 13: 9786139072552
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Sprache: Spanisch
Verlag: Editorial Académica Española, 2015
ISBN 10: 3659092223 ISBN 13: 9783659092220
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Taschenbuch. Zustand: Neu. Normas de manejo y terapeútica | Guía de abordaje de las principales patologías en el área de medicina interna | Daniel Alejandro Calle Rodas (u. a.) | Taschenbuch | 104 S. | Spanisch | 2015 | Editorial Académica Española | EAN 9783659092220 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu.
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Libro de 2ª mano en estado BUENO según directrices web de venta. Puede presentar algunas marcas de desgaste por el uso en cubierta o interior. Vendido por el emprendimiento social El Club de los Raros. Con cada compra contribuyes a plantar árboles y financiar proyectos de ONGs y de lectura que transforman vidas.
Sprache: Spanisch
Verlag: Editorial Académica Española, 2018
ISBN 10: 6139072557 ISBN 13: 9786139072552
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Taschenbuch. Zustand: Neu. Infraestructura Vial y Nivel de Pobreza de Region Ancash 2003 a 2013 | Alejandro de la Cruz Pairazaman Rodas | Taschenbuch | 164 S. | Spanisch | 2018 | Editorial Académica Española | EAN 9786139072552 | Verantwortliche Person für die EU: Editorial Academica Espanola, Brivibas Gatve 197, 1039 RIGA, LETTLAND, customerservice[at]vdm-vsg[dot]de | Anbieter: preigu.
Sprache: Spanisch
Verlag: Editorial Académica Española, 2018
ISBN 10: 6139072557 ISBN 13: 9786139072552
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In den WarenkorbPaperback. Zustand: Brand New. 164 pages. Spanish language. 8.66x5.91x0.37 inches. In Stock.
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In den WarenkorbPAP. Zustand: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
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In den WarenkorbZustand: New. Print on Demand pp. 231.
Sprache: Englisch
Verlag: Packt Publishing, Limited, 2018
ISBN 10: 1788622308 ISBN 13: 9781788622301
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In den WarenkorbZustand: New. Print on Demand pp. 242.
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Zustand: New. PRINT ON DEMAND pp. 231.