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Mobile 3D Graphics: with OpenGL ES and M3G (The Morgan Kaufmann Series in Computer Graphics)
Pulli, Kari,Aarnio, Tomi,Miettinen, Ville,Roimela, Kimmo,Vaarala, Jani
Sprache: Englisch
Verlag: Morgan Kaufmann, 2007
Serie: Buch 27 von 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
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Mobile 3D Graphics: with OpenGL ES and M3G (The Morgan Kaufmann Series in Computer Graphics)
Kari Pulli, Tomi Aarnio, Ville Miettinen, Kimmo Roimela, Jani Vaarala
Sprache: Englisch
Verlag: Morgan Kaufmann 04/12/2007, 2007
Serie: Buch 27 von 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
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Mobile 3D Graphics With OpenGL ES and M3G
Pulli, Kari; Aarnio, Tomi; Miettinen, Ville; Roimela, Kimmo; Vaarala, Jani
Sprache: Englisch
Verlag: Morgan Kaufmann, 2007
Serie: Buch 27 von 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
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Mobile 3D Graphics With OpenGL ES and M3G
Pulli, Kari; Aarnio, Tomi; Miettinen, Ville; Roimela, Kimmo; Vaarala, Jani
Sprache: Englisch
Verlag: Morgan Kaufmann, 2007
Serie: Buch 27 von 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
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Sprache: Englisch
Verlag: Elsevier, 2007
Serie: Buch 27 von 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
Anbieter: Majestic Books, Hounslow, Vereinigtes KönigreichMajestic Books
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Zustand: New. pp. 464.

Sprache: Englisch
Verlag: Elsevier, 2007
Serie: Buch 27 von 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
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Zustand: New. pp. 464 Index.

Sprache: Englisch
Verlag: Elsevier, 2007
Serie: Buch 27 von 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
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Mobile 3D Graphics: with OpenGL ES and M3G (The Morgan Kaufmann Series in Computer Graphics)
Kari Pulli, Tomi Aarnio, Ville Miettinen, Kimmo Roimela, Jani Vaarala
Sprache: Englisch
Verlag: Morgan Kaufmann 2007-12-04, 2007
Serie: Buch 27 von 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
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Hardcover. Zustand: New.

Sprache: Englisch
Verlag: Elsevier Science Nov 2007, 2007
Serie: Buch 27 von 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
- Print-on-Demand
Anbieter: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, DeutschlandBuchWeltWeit Ludwig Meier e.K.
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Buch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Graphics and game developers must learn to program for mobility. This book will teach you how. 'This book - written by some of the key technical experts.provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come.' - Lincoln Wallen, CTO, Electronic Arts, Mobile'This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science.The foundations of this book are clear, and the authors are extremely knowledgeable about the subject.? - Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University 'This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field.' - Sean Ellis, Consultant Graphics Engineer, ARM LtdThe exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline. Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players. The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G. C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book. The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and constraints, to efficient rendering, mixing 2D and 3D, lighting, texture mapping, skinning and morphing. Along the way, readers will benefit from the hundreds of included tips, tricks and caveats. 464 pp. Englisch.…

Sprache: Englisch
Verlag: Elsevier Science, 2007
Serie: Buch 27 von 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
- Print-on-Demand
Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
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Buch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Graphics and game developers must learn to program for mobility. This book will teach you how. 'This book - written by some of the key technical experts.provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come.' - Lincoln Wallen, CTO, Electronic Arts, Mobile'This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science.The foundations of this book are clear, and the authors are extremely knowledgeable about the subject.? - Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University 'This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field.' - Sean Ellis, Consultant Graphics Engineer, ARM LtdThe exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline. Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players. The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G. C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book. The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and constraints, to efficient rendering, mixing 2D and 3D, lighting, texture mapping, skinning and morphing. Along the way, readers will benefit from the hundreds of included tips, tricks and caveats.…