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Buch. Zustand: Neu. Neuware -»Ludic Images« explores the dynamic interplay of moving images, games, and interactive media. In the wake of the digital turn, playful and game-related aesthetics have emerged as central forces in shaping contemporary image cultures-from cinematic cut scenes and augmented reality games to virtual reality environments and mobile interfaces. This volume investigates the technological, aesthetic, and narrative dimensions of ludic images, connecting game design, digital scenography, and interactive media practices with approaches from media theory, philosophy, art and design, perceptual studies, semiotics, computer graphics, and image science. By examining the sensory, cultural, and cognitive conditions of playful images, »Ludic Images« contributes to a deeper understanding of how games, interactivity, and digital imagery transform our modes of perception, narration, and participation in the postmodern image era. 220 pp. Englisch.
Buch. Zustand: Neu. Neuware -»Ludic Images« explores the dynamic interplay of moving images, games, and interactive media. In the wake of the digital turn, playful and game-related aesthetics have emerged as central forces in shaping contemporary image cultures-from cinematic cut scenes and augmented reality games to virtual reality environments and mobile interfaces. This volume investigates the technological, aesthetic, and narrative dimensions of ludic images, connecting game design, digital scenography, and interactive media practices with approaches from media theory, philosophy, art and design, perceptual studies, semiotics, computer graphics, and image science. By examining the sensory, cultural, and cognitive conditions of playful images, »Ludic Images« contributes to a deeper understanding of how games, interactivity, and digital imagery transform our modes of perception, narration, and participation in the postmodern image era. 220 pp. Englisch.
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In den WarenkorbZustand: New. In German.
Buch. Zustand: Neu. Neuware -'Ludic Images' explores the dynamic interplay of moving images, games, and interactive media. In the wake of the digital turn, playful and game-related aesthetics have emerged as central forces in shaping contemporary image cultures-from cinematic cut scenes and augmented reality games to virtual reality environments and mobile interfaces. This volume investigates the technological, aesthetic, and narrative dimensions of ludic images, connecting game design, digital scenography, and interactive media practices with approaches from media theory, philosophy, art and design, perceptual studies, semiotics, computer graphics, and image science.By examining the sensory, cultural, and cognitive conditions of playful images, 'Ludic Images' contributes to a deeper understanding of how games, interactivity, and digital imagery transform our modes of perception, narration, and participation in the postmodern image era.
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Sprache: Englisch
Verlag: Marburg, Germany : Büchner, 2017
ISBN 10: 3941310925 ISBN 13: 9783941310926
Anbieter: Roland Antiquariat UG haftungsbeschränkt, Weinheim, Deutschland
Festeinband. 208 Seiten : Illustrationen ; 23 cm Sehr guter Zustand, ungelesenes Mängelexemplar, im Buchschnitt als solches gestempelt. 9783941310926 Altersfreigabe FSK ab 0 Jahre Sprache: Deutsch Gewicht in Gramm: 1000.
Sprache: Englisch
Verlag: Darmstadt, Germany : Büchner, 2016
ISBN 10: 3941310771 ISBN 13: 9783941310773
Anbieter: Roland Antiquariat UG haftungsbeschränkt, Weinheim, Deutschland
Hardcover. 240 Seiten : Illustrationen ; 23 cm Like new. unread defective copy, stamped as such in the book cut. 9783941310773 Altersfreigabe FSK ab 0 Jahre Sprache: Englisch Gewicht in Gramm: 783.
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In den WarenkorbZustand: As New. Unread book in perfect condition.
Sprache: Deutsch
Verlag: Vs Verlag Fur Sozialwissenschaften, 2022
ISBN 10: 3658243945 ISBN 13: 9783658243944
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In den WarenkorbPaperback. Zustand: Brand New. 194 pages. German language. 8.26x5.82x0.42 inches. In Stock.
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In den WarenkorbZustand: New. Media technology plays a significant role in addressing the different sense modalities of the recipient or user. This role seems to deeply influence our concepts of time and space: The more a media technology is becoming a trigger for sensory and perceptual.
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Taschenbuch. Zustand: Neu. Cyborgian Images | The Moving Image between Apparatus and Body, Yearbook of Moving Image Studies (YoMIS) 1 | Taschenbuch | 228 S. | Englisch | 2017 | Büchner Verlag eG | EAN 9783963171024 | Verantwortliche Person für die EU: Büchner-Verlag eG, Mareike Gill, Bahnhofstr. 5, 35037 Marburg, info[at]buechner-verlag[dot]de | Anbieter: preigu.
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In den WarenkorbPaperback. Zustand: Brand New. 244 pages. German language. 5.16x0.67x7.95 inches. In Stock.
Buch. Zustand: Neu. Neuware -'Ludic Images' explores the dynamic interplay of moving images, games, and interactive media. In the wake of the digital turn, playful and game-related aesthetics have emerged as central forces in shaping contemporary image cultures-from cinematic cut scenes and augmented reality games to virtual reality environments and mobile interfaces. This volume investigates the technological, aesthetic, and narrative dimensions of ludic images, connecting game design, digital scenography, and interactive media practices with approaches from media theory, philosophy, art and design, perceptual studies, semiotics, computer graphics, and image science.By examining the sensory, cultural, and cognitive conditions of playful images, 'Ludic Images' contributes to a deeper understanding of how games, interactivity, and digital imagery transform our modes of perception, narration, and participation in the postmodern image era.Büchner-Verlag, Bahnhofstraße 5, 35037 Marburg 220 pp. Englisch.