Ryan stunkel (8 Ergebnisse)

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  • Sprache: Englisch

    Verlag: Packt Publishing, Limited, 2022

    1801076146 / 9781801076142

    • Softcover

    Anbieter: Better World Books: West, Reno, NV, USABetter World Books: West

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    Zustand: Gebraucht - Gut

    EUR 15,87

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    Versand innerhalb von USA

    Anzahl: 2 verfügbar

    Zustand: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Sprache: Englisch

    Verlag: Packt Publishing, 2022

    1801076146 / 9781801076142

    • Softcover

    Anbieter: California Books, Miami, FL, USACalifornia Books

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    Zustand: Neu

    EUR 42,15

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    Zustand: New.

  • Sprache: Englisch

    Verlag: Packt Publishing Limited, GB, 2022

    1801076146 / 9781801076142

    • Softcover

    Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes KönigreichRarewaves.com USA

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    Zustand: Neu

    EUR 49,58

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    Paperback. Zustand: New. Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more!Key FeaturesBuild a solid foundation for game design and game developmentUnderstand the fundamentals of 3D such as coordinates, spaces, vectors, and camerasGet to grips with essential Unity concepts including characters, scenes, terrains, objects and moreBook DescriptionThis book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development.Within Unity 3D Game Development, you will learn to:Design and build 3D characters and game environmentsThink about the users' interactions with your gameDevelop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touchesThe book contains expert insights that you'll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you're allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce.Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.What you will learnLearn fundamentals of designing a 3D game and C# scriptingDesign your game character and work through their mechanics and movementsCreate an environment with Unity Terrain and ProBuilderExplore instantiation and rigid bodies through physics theory and codeImplement sound, lighting effects, trail rendering, and other dynamic effectsCreate a short, fully functional segment of your game in a vertical slicePolish your game with performance tweaksJoin the book-club to read alongside other users and Unity experts, and ask the authors for help when stuckWho this book is forOur goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours.The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you.

  • Sprache: Englisch

    Verlag: Packt Publishing, 2022

    1801076146 / 9781801076142

    • Softcover

    Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes KönigreichRia Christie Collections

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    Zustand: Neu

    EUR 42,57

    EUR 13,17 Versand 
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    Zustand: New. In English.

  • Sprache: Englisch

    Verlag: Packt Publishing Limited, GB, 2022

    1801076146 / 9781801076142

    • Softcover

    Anbieter: Rarewaves.com UK, London, Vereinigtes KönigreichRarewaves.com UK

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    Zustand: Neu

    EUR 46,88

    EUR 75,80 Versand 
    Versand von Vereinigtes Königreich nach USA

    Anzahl: Mehr als 20 verfügbar

    Paperback. Zustand: New. Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more!Key FeaturesBuild a solid foundation for game design and game developmentUnderstand the fundamentals of 3D such as coordinates, spaces, vectors, and camerasGet to grips with essential Unity concepts including characters, scenes, terrains, objects and moreBook DescriptionThis book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development.Within Unity 3D Game Development, you will learn to:Design and build 3D characters and game environmentsThink about the users' interactions with your gameDevelop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touchesThe book contains expert insights that you'll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you're allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce.Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.What you will learnLearn fundamentals of designing a 3D game and C# scriptingDesign your game character and work through their mechanics and movementsCreate an environment with Unity Terrain and ProBuilderExplore instantiation and rigid bodies through physics theory and codeImplement sound, lighting effects, trail rendering, and other dynamic effectsCreate a short, fully functional segment of your game in a vertical slicePolish your game with performance tweaksJoin the book-club to read alongside other users and Unity experts, and ask the authors for help when stuckWho this book is forOur goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours.The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you.

  • Sprache: Englisch

    Verlag: Packt Publishing, 2022

    1801076146 / 9781801076142

    • Softcover
    • Print-on-Demand

    Anbieter: Majestic Books, Hounslow, Vereinigtes KönigreichMajestic Books

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    Zustand: Neu

    EUR 97,81

    EUR 7,58 Versand 
    Versand von Vereinigtes Königreich nach USA

    Anzahl: 4 verfügbar

    Zustand: New. Print on Demand.

  • Sprache: Englisch

    Verlag: Packt Publishing, 2022

    1801076146 / 9781801076142

    • Softcover
    • Print-on-Demand

    Anbieter: Books Puddle, New York, NY, USABooks Puddle

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    Zustand: Neu

    EUR 103,85

    EUR 3,47 Versand 
    Versand innerhalb von USA

    Anzahl: 4 verfügbar

    Zustand: New. Print on Demand.

  • Sprache: Englisch

    Verlag: Packt Publishing, 2022

    1801076146 / 9781801076142

    • Softcover
    • Print-on-Demand

    Anbieter: Biblios, frankfurt am main, HESSE, DeutschlandBiblios

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    Zustand: Neu

    EUR 98,17

    EUR 9,95 Versand 
    Versand von Deutschland nach USA

    Anzahl: 4 verfügbar

    Zustand: New. PRINT ON DEMAND.