Sprache: Englisch
Verlag: Cambridge University Press, 2012
ISBN 10: 0521144523 ISBN 13: 9780521144520
Anbieter: Better World Books, Mishawaka, IN, USA
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Sprache: Englisch
Verlag: Cambridge University Press, 2012
ISBN 10: 0521144523 ISBN 13: 9780521144520
Anbieter: Better World Books: West, Reno, NV, USA
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Zustand: Good. 1st Edition. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Sprache: Englisch
Verlag: Cambridge University Press, 2012
ISBN 10: 0521144523 ISBN 13: 9780521144520
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paperback. Zustand: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Sprache: Englisch
Verlag: Cambridge University Press, 2012
ISBN 10: 0521144523 ISBN 13: 9780521144520
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Zustand: Very Good. All orders ship SAME or NEXT business day. Expedited shipments will be received in 1-5 business days within the United States. We proudly ship to APO/FPO addresses. 100% Satisfaction Guaranteed!
Sprache: Englisch
Verlag: Cambridge University Press, 2012
ISBN 10: 0521144523 ISBN 13: 9780521144520
Anbieter: HPB-Diamond, Dallas, TX, USA
paperback. Zustand: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Sprache: Englisch
Verlag: Cambridge University Press, 2012
ISBN 10: 0521144523 ISBN 13: 9780521144520
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In den WarenkorbZustand: Like New. Most items will be dispatched the same or the next working day. An apparently unread copy in perfect condition. Dust cover is intact with no nicks or tears. Spine has no signs of creasing. Pages are clean and not marred by notes or folds of any kind.
Sprache: Englisch
Verlag: Cambridge University Press, 2012
ISBN 10: 052119623X ISBN 13: 9780521196239
Anbieter: Books From California, Simi Valley, CA, USA
Hardcover. Zustand: Good. Ex-library copy with usual markings.
Zustand: As New. Unread book in perfect condition.
Sprache: Englisch
Verlag: Cambridge University Press, 2012
ISBN 10: 0521144523 ISBN 13: 9780521144520
Anbieter: California Books, Miami, FL, USA
Zustand: New.
Sprache: Englisch
Verlag: New York: Cambridge University Press, 2012
ISBN 10: 0521144523 ISBN 13: 9780521144520
Anbieter: Fundus-Online GbR Borkert Schwarz Zerfaß, Berlin, Deutschland
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In den WarenkorbPaperback. Zustand: Sehr gut. xxi, 464 p., Ill. Das Exemplar ist in einem sehr guten und sauberen Zustand ohne Anstreichungen. / The copy is in a very good and clean condition without markings. -- Contents -- Contributors -- Series Foreword -- Foreword by James Paul Gee -- Acknowledgments -- Section I. Games as Designed Experience -- 1. Introduction to Section I -- Kurt Squire -- 2. -- Designed Cultures -- Kurt Squire -- 3. Theme Is Not Meaning: Who Decides What a Game -- Is About? -- Soren Johnson -- 4. -- Our Cheatin' Hearts -- Soren Johnson -- 5. Playing the Odds -- Soren Johnson -- 6. -- Nurturing Lateral Leaps in Game Design -- Nathan McKenzie -- 7. Uncharted 2: Among Thieves - How to Become a Hero -- Drew Davidson and Richard Lemarchand -- 8. Interview with Harmonix -- Greg LoPiccolo, with Kurt Squire and Sarah Chu, Interviewers -- 9. Yomi: Spies of the Mind -- David Sirlin -- Section II. Games as Emergent Culture -- 10. Introduction to Section II -- Constance Steinkuehler -- 11. Nurturing Affinity Spaces and Game-Based Learning James Paul Gee and Elisabeth Hayes -- 12. Apprenticeship in Massively Multiplayer Online Games Constance Steinkuebler and Yoonsin Ob -- 13. Theorycrafting: The Art and Science of Using Numbers to Interpret the World -- Trina Choontanom and Bonnie Nardi -- 14. Culture and Community in a Virtual World for Young Children -- Rebecca W. Black and Stephanie M. Reich -- 15. Culture versus Architecture: Second Life, Sociality, and the Human -- Thomas M. Malaby -- 16. Participatory Media Spaces: A Design Perspective on Learning with Media and Technology in the Twenty-First Century -- Erica Rosenfeld Halverson -- Section III. Games as Twenty-First-Century Curriculum -- 17. Introduction to Section III -- Sasha Barab -- 18. Prediction and Explanation as Design Mechanics in Conceptually Integrated Digital Games to Help Players Articulate the Tacit Understandings They Build through Game Play -- Douglas B. Clark and Mario Martinez-Garza -- 19. Game-Based Curricula, Personal Engagement, and the Modern Prometheus Design Project -- Sasha Barab, Patrick Pettyjohn, Melissa Gresalfi, and Maria Solomou -- 20. Discovering Familiar Places: Learning through Mobile Place-Based Games -- Bob Coulter, Eric Klopfer, Josh Sheldon, and Judy Perry -- 21. Developing Gaming Fluencies with Scratch: Realizing Game Design as an Artistic Process -- Yasmin B. Kafai and Kylie A. Peppler -- 22. "Freakin' Hard": Game Design and Issue Literacy Colleen Macklin and John Sharp -- 23. Models of Situated Action: Computer Games and the Problem of Transfer -- David Williamson Shaffer -- Afterword: Games and the Future of Education Research Index. ISBN 9780521144520 Sprache: Englisch Gewicht in Gramm: 653.
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In den WarenkorbZustand: As New. Unread book in perfect condition.
Sprache: Englisch
Verlag: Cambridge University Press, 2012
ISBN 10: 0521144523 ISBN 13: 9780521144520
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In den WarenkorbPaperback. Zustand: Brand New. 224 pages. 9.00x6.00x0.55 inches. In Stock.
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In den WarenkorbPaperback. Zustand: Brand New. 1st edition. 472 pages. 8.90x6.00x1.20 inches. In Stock.
Sprache: Englisch
Verlag: Cambridge University Press, 2012
ISBN 10: 052119623X ISBN 13: 9780521196239
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Zustand: New.
Sprache: Englisch
Verlag: Cambridge University Press, 2012
ISBN 10: 052119623X ISBN 13: 9780521196239
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Sprache: Englisch
Verlag: Cambridge University Press, 2012
ISBN 10: 0521144523 ISBN 13: 9780521144520
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.
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In den WarenkorbHardcover. Zustand: Brand New. 1st edition. 472 pages. 9.00x6.00x1.30 inches. In Stock.
Sprache: Englisch
Verlag: Cambridge University Press, 2012
ISBN 10: 052119623X ISBN 13: 9780521196239
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.
Sprache: Englisch
Verlag: Cambridge University Press, 2012
ISBN 10: 052119623X ISBN 13: 9780521196239
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Sprache: Englisch
Verlag: Cambridge University Press, Cambridge, 2012
ISBN 10: 0521144523 ISBN 13: 9780521144520
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Paperback. Zustand: new. Paperback. This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age. This volume covers major topics in the field of video games and learning. Written by some of the most influential thinkers in the field, it argues that video games are an important medium for shaping how people - young and old alike - think and learn in the digital age. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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In den WarenkorbPaperback. Zustand: Brand New. 1st edition. 472 pages. 8.90x6.00x1.20 inches. In Stock. This item is printed on demand.
Sprache: Englisch
Verlag: Cambridge University Press, 2012
ISBN 10: 0521144523 ISBN 13: 9780521144520
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Sprache: Englisch
Verlag: Cambridge University Press, Cambridge, 2012
ISBN 10: 0521144523 ISBN 13: 9780521144520
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In den WarenkorbPaperback. Zustand: new. Paperback. This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age. This volume covers major topics in the field of video games and learning. Written by some of the most influential thinkers in the field, it argues that video games are an important medium for shaping how people - young and old alike - think and learn in the digital age. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Sprache: Englisch
Verlag: Cambridge University Press, 2012
ISBN 10: 0521144523 ISBN 13: 9780521144520
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In den WarenkorbZustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This volume covers major topics in the field of video games and learning. Written by some of the most influential thinkers in the field, it argues that video games are an important medium for shaping how people - young and old alike - think and learn in the.
Sprache: Englisch
Verlag: Cambridge University Press, Cambridge, 2012
ISBN 10: 0521144523 ISBN 13: 9780521144520
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Paperback. Zustand: new. Paperback. This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age. This volume covers major topics in the field of video games and learning. Written by some of the most influential thinkers in the field, it argues that video games are an important medium for shaping how people - young and old alike - think and learn in the digital age. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Sprache: Englisch
Verlag: Cambridge University Press, Cambridge, 2012
ISBN 10: 052119623X ISBN 13: 9780521196239
Anbieter: Grand Eagle Retail, Bensenville, IL, USA
Hardcover. Zustand: new. Hardcover. This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age. This volume covers major topics in the field of video games and learning. Written by some of the most influential thinkers in the field, it argues that video games are an important medium for shaping how people - young and old alike - think and learn in the digital age. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Sprache: Englisch
Verlag: Cambridge University Press, 2012
ISBN 10: 052119623X ISBN 13: 9780521196239
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In den WarenkorbZustand: New. Print on Demand pp. 472 31 Illus.