Anbieter: Books From California, Simi Valley, CA, USA
paperback. Zustand: Very Good.
Zustand: As New. Unread book in perfect condition.
Sprache: Englisch
Verlag: Edward Elgar Publishing Ltd, GB, 2022
ISBN 10: 1839102446 ISBN 13: 9781839102448
Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes Königreich
EUR 38,05
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In den WarenkorbPaperback. Zustand: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.
Zustand: New.
EUR 30,14
Anzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. 176 pages. 8.50x5.38x0.59 inches. In Stock.
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EUR 31,11
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In den WarenkorbZustand: New.
EUR 33,59
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In den WarenkorbZustand: As New. Unread book in perfect condition.
Anbieter: Books From California, Simi Valley, CA, USA
hardcover. Zustand: Very Good.
Sprache: Englisch
Verlag: Edward Elgar Publishing Ltd, GB, 2022
ISBN 10: 1839102446 ISBN 13: 9781839102448
Anbieter: Rarewaves.com UK, London, Vereinigtes Königreich
EUR 31,12
Anzahl: Mehr als 20 verfügbar
In den WarenkorbPaperback. Zustand: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.
EUR 134,80
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In den WarenkorbZustand: As New. Unread book in perfect condition.
EUR 135,55
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In den WarenkorbZustand: New.
Anbieter: Books Puddle, New York, NY, USA
Zustand: New.
Sprache: Englisch
Verlag: Edward Elgar Publishing Ltd, GB, 2022
ISBN 10: 183910242X ISBN 13: 9781839102424
Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes Königreich
EUR 151,58
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In den WarenkorbHardback. Zustand: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.
EUR 133,14
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In den WarenkorbZustand: New.
EUR 135,03
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In den WarenkorbZustand: As New. Unread book in perfect condition.
EUR 141,32
Anzahl: 2 verfügbar
In den WarenkorbHardcover. Zustand: Brand New. 176 pages. 8.50x5.38x0.59 inches. In Stock.
Sprache: Englisch
Verlag: Edward Elgar Publishing Ltd, GB, 2022
ISBN 10: 183910242X ISBN 13: 9781839102424
Anbieter: Rarewaves.com UK, London, Vereinigtes Königreich
EUR 141,32
Anzahl: Mehr als 20 verfügbar
In den WarenkorbHardback. Zustand: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.