Anbieter: WeBuyBooks, Rossendale, LANCS, Vereinigtes Königreich
EUR 43,15
Anzahl: 1 verfügbar
In den WarenkorbZustand: Good. Most items will be dispatched the same or the next working day. A copy that has been read but remains in clean condition. All of the pages are intact and the cover is intact and the spine may show signs of wear. The book may have minor markings which are not specifically mentioned.
Sprache: Englisch
Verlag: Academic Press 2015-08-19, 2015
ISBN 10: 0128014628 ISBN 13: 9780128014622
Anbieter: Chiron Media, Wallingford, Vereinigtes Königreich
EUR 57,54
Anzahl: Mehr als 20 verfügbar
In den WarenkorbHardcover. Zustand: New.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 64,64
Anzahl: 2 verfügbar
In den WarenkorbHardcover. Zustand: Brand New. 1st edition. 332 pages. 9.00x6.25x1.00 inches. In Stock.
Sprache: Englisch
Verlag: Elsevier Science Publishing Co Inc, 2015
ISBN 10: 0128014628 ISBN 13: 9780128014622
Anbieter: THE SAINT BOOKSTORE, Southport, Vereinigtes Königreich
EUR 72,13
Anzahl: Mehr als 20 verfügbar
In den WarenkorbHardback. Zustand: New. New copy - Usually dispatched within 4 working days.
Anbieter: Brook Bookstore On Demand, Napoli, NA, Italien
EUR 54,84
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: new. Questo è un articolo print on demand.
Sprache: Englisch
Verlag: Elsevier Science Aug 2015, 2015
ISBN 10: 0128014628 ISBN 13: 9780128014622
Anbieter: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Deutschland
Buch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity Is there a place for video games in the classroom What types of creativity are needed to develop video games While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. 332 pp. Englisch.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity Is there a place for video games in the classroom What types of creativity are needed to develop video games While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.