ISBN: 9780128014622 - video games and creativity (explorations in creativity research) (4 Ergebnisse)

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  • Sprache: Englisch

    Verlag: Academic Press, 2015

    0128014628 / 9780128014622

    Serie: Buch 2 von 11 - Explorations in Creativity Research

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    EUR 45,33

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    hardcover. Zustand: Good. Most items will be dispatched the same or the next working day. A copy that has been read but remains in clean condition. All of the pages are intact and the cover is intact and the spine may show signs of wear. The book may have minor markings which are not specifically mentioned.…

  • Sprache: Englisch

    Verlag: Academic Pr, 2015

    0128014628 / 9780128014622

    Serie: Buch 2 von 11 - Explorations in Creativity Research

    • Hardcover

    Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books

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    Hardcover. Zustand: Brand New. 1st edition. 332 pages. 9.00x6.25x1.00 inches. In Stock.

  • Sprache: Englisch

    Verlag: Elsevier Science Aug 2015, 2015

    0128014628 / 9780128014622

    Serie: Buch 2 von 11 - Explorations in Creativity Research

    • Hardcover
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    Buch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity Is there a place for video games in the classroom What types of creativity are needed to develop video games While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. 332 pp. Englisch.…

  • Sprache: Englisch

    Verlag: Elsevier Science, 2015

    0128014628 / 9780128014622

    Serie: Buch 2 von 11 - Explorations in Creativity Research

    • Hardcover
    • Print-on-Demand

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Buch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity Is there a place for video games in the classroom What types of creativity are needed to develop video games While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.…