Paperback. Zustand: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
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In den WarenkorbPaperback. Zustand: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
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Zustand: New.
Paperback or Softback. Zustand: New. Interactive Storytelling for Video Games: Proven Writing Techniques for Role Playing Games, Online Games, First Person Shooters, and more. Book.
Zustand: As New. Unread book in perfect condition.
PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
EUR 55,12
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In den WarenkorbPAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
Zustand: NEW.
Sprache: Englisch
Verlag: Taylor and Francis Ltd, GB, 2011
ISBN 10: 0240817176 ISBN 13: 9780240817170
Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes Königreich
EUR 67,85
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In den WarenkorbPaperback. Zustand: New. What really makes a video game story interactive? What's the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know what they want-or are their stated desires at odds with the unconscious preferences?All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 51,36
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In den WarenkorbZustand: New.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 53,70
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In den WarenkorbZustand: As New. Unread book in perfect condition.
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EUR 51,38
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In den WarenkorbPaperback / softback. Zustand: New. New copy - Usually dispatched within 4 working days.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 59,56
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In den WarenkorbZustand: New. In.
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In den WarenkorbPaperback. Zustand: New.
Anbieter: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irland
Erstausgabe
Zustand: New. 2011. 1st Edition. Paperback. What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? This book examines these questions and more. Num Pages: 332 pages, 100 black & white illustrations. BIC Classification: UGG. Category: (P) Professional & Vocational. Dimension: 234 x 190 x 20. Weight in Grams: 816. . . . . .
Zustand: New. pp. xi + 319.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 65,27
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In den WarenkorbPaperback. Zustand: Brand New. 1st edition. 336 pages. 9.10x7.50x1.00 inches. In Stock.
Zustand: New. pp. xi + 319.
Zustand: New. 2011. 1st Edition. Paperback. What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? This book examines these questions and more. Num Pages: 332 pages, 100 black & white illustrations. BIC Classification: UGG. Category: (P) Professional & Vocational. Dimension: 234 x 190 x 20. Weight in Grams: 816. . . . . . Books ship from the US and Ireland.
EUR 51,39
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In den WarenkorbZustand: NEW.
Anbieter: moluna, Greven, Deutschland
Zustand: New. Josiah LebowitzWhat really makes a video game story interactive? What s the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know wh.
Sprache: Englisch
Verlag: Taylor and Francis Ltd, GB, 2011
ISBN 10: 0240817176 ISBN 13: 9780240817170
Anbieter: Rarewaves.com UK, London, Vereinigtes Königreich
EUR 62,89
Anzahl: 1 verfügbar
In den WarenkorbPaperback. Zustand: New. What really makes a video game story interactive? What's the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know what they want-or are their stated desires at odds with the unconscious preferences?All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 56,08
Anzahl: 3 verfügbar
In den WarenkorbZustand: New. pp. xi + 319 Illus. This item is printed on demand.
Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - What really makes a video game story interactive What's the best way to create an interactive story How much control should players be given Do they really want that control in the first place Do they even know what they want-or are their stated desires at odds with the unconscious preferences All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
Taschenbuch. Zustand: Neu. Interactive Storytelling for Video Games | Proven Writing Techniques for Role Playing Games, Online Games, First Person Shooters, and more | Josiah Lebowitz (u. a.) | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2011 | Routledge | EAN 9780240817170 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.