ISBN: 9780321643377 - fundamentals of game design: game design and development (11 Ergebnisse)

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  • Sprache: Englisch

    Verlag: Pearson Education (US), 2009

    0321643372 / 9780321643377

    • Softcover

    Anbieter: World of Books (was SecondSale), Montgomery, IL, USAWorld of Books (was SecondSale)

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    EUR 11,99

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    Paperback. Zustand: Good. To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry?s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning.Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You?ll learn how to:Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game?s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game?s core mechanics and flow of resources (money, points, ammunition, and more).Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. ?Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I?ve seen for thinking about the relationships between core mechanics, gameplay, and player?one that I?ve found useful for both teaching and research.? ? Michael Mateas, University of California at Santa Cruz, co-creator of Façade.…

  • Sprache: Englisch

    Verlag: Pearson Education (US), 2009

    0321643372 / 9780321643377

    • Softcover

    Anbieter: World of Books Inc, Montgomery, IL, USAWorld of Books Inc

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    Paperback. Zustand: Good. To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry?s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning.Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You?ll learn how to:Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game?s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game?s core mechanics and flow of resources (money, points, ammunition, and more).Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. ?Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I?ve seen for thinking about the relationships between core mechanics, gameplay, and player?one that I?ve found useful for both teaching and research.? ? Michael Mateas, University of California at Santa Cruz, co-creator of Façade.…

  • Sprache: Englisch

    Verlag: Pearson Education, 2009

    0321643372 / 9780321643377

    • Softcover

    Anbieter: Better World Books Ltd, Dunfermline, Vereinigtes KönigreichBetter World Books Ltd

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    Zustand: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Sprache: Englisch

    Verlag: New Riders Pub, 2009

    0321643372 / 9780321643377

    • Softcover

    Anbieter: APlus Textbooks, Alpharetta, GA, USAAPlus Textbooks

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    Zustand: Very Good. Limited Copies Available - Very Good Condition - May have school stamp and/or student names - May have some cover wear - DOES NOT INCLUDE ANY CDs OR ACCESS CODES IF APPLICABLE.

  • Sprache: Englisch

    Verlag: New Riders, 2010

    0321643372 / 9780321643377

    • Softcover

    Anbieter: Anybook.com, Lincoln, Vereinigtes KönigreichAnybook.com

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    Zustand: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1300grams, ISBN:9780321643377.

  • Sprache: Englisch

    Verlag: New Riders, 2010

    0321643372 / 9780321643377

    • Softcover

    Anbieter: Anybook.com, Lincoln, Vereinigtes KönigreichAnybook.com

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    Zustand: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1250grams, ISBN:9780321643377.

  • Sprache: Englisch

    Verlag: New Riders Pub, 2009

    0321643372 / 9780321643377

    • Softcover

    Anbieter: YESIBOOKSTORE, MIAMI, FL, USAYESIBOOKSTORE

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    Zustand: Gebraucht - Wie neu

    EUR 62,44

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    paperback. Zustand: As New.

  • Sprache: Englisch

    Verlag: Pearson Education (US), 2009

    0321643372 / 9780321643377

    • Softcover

    Anbieter: World of Books (was SecondSale), Montgomery, IL, USAWorld of Books (was SecondSale)

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    Zustand: Gebraucht - Gut

    EUR 92,39

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    Paperback. Zustand: Very Good. To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry?s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning.Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You?ll learn how to:Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game?s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game?s core mechanics and flow of resources (money, points, ammunition, and more).Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. ?Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I?ve seen for thinking about the relationships between core mechanics, gameplay, and player?one that I?ve found useful for both teaching and research.? ? Michael Mateas, University of California at Santa Cruz, co-creator of Façade.…

  • Sprache: Englisch

    Verlag: New Riders Pub, 2009

    0321643372 / 9780321643377

    • Softcover

    Anbieter: DeckleEdge LLC, Albuquerque, NM, USADeckleEdge LLC

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    paperback. Zustand: new.

  • Sprache: Englisch

    Verlag: New Riders Pub, 2009

    0321643372 / 9780321643377

    • Softcover

    Anbieter: BennettBooksLtd, Los Angeles, CA, USABennettBooksLtd

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    Zustand: Neu

    EUR 89,24

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    paperback. Zustand: New. In shrink wrap. Looks like an interesting title.

  • Sprache: Englisch

    Verlag: Pearson Education (US), 2009

    0321643372 / 9780321643377

    • Softcover

    Anbieter: World of Books Inc, Montgomery, IL, USAWorld of Books Inc

    Verkäufer/-in mit 4 Sternen
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    Zustand: Gebraucht - Gut

    EUR 97,01

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    Anzahl: 1 verfügbar

    Paperback. Zustand: Very Good. To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry?s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning.Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You?ll learn how to:Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game?s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game?s core mechanics and flow of resources (money, points, ammunition, and more).Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. ?Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I?ve seen for thinking about the relationships between core mechanics, gameplay, and player?one that I?ve found useful for both teaching and research.? ? Michael Mateas, University of California at Santa Cruz, co-creator of Façade.…