Isbn: 9781041116813 - gameplay as teaching practice in literacy education (15 Ergebnisse)

Gameplay As Teaching Practice in Literacy Education
Watson, Vaughn W. M. (EDT); Jung, Jin Kyeong (EDT); Kwon, Jungmin (EDT); Curiel, Lucía Cárdenas (EDT); Marciano, Joanne E. (EDT)
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Gameplay As Teaching Practice in Literacy Education
Watson, Vaughn W. M. (EDT); Jung, Jin Kyeong (EDT); Kwon, Jungmin (EDT); Curiel, Lucía Cárdenas (EDT); Marciano, Joanne E. (EDT)
- Hardcover
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Gameplay As Teaching Practice in Literacy Education
Watson, Vaughn W. M. (EDT); Jung, Jin Kyeong (EDT); Kwon, Jungmin (EDT); Curiel, Lucía Cárdenas (EDT); Marciano, Joanne E. (EDT)
- Hardcover
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Gameplay As Teaching Practice in Literacy Education
Watson, Vaughn W. M. (EDT); Jung, Jin Kyeong (EDT); Kwon, Jungmin (EDT); Curiel, Lucía Cárdenas (EDT); Marciano, Joanne E. (EDT)
- Hardcover
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Zustand: New. Vaughn W. M. Watson is an Associate Professor of English Education in the Department of Teacher Education at Michigan State University.Jin Kyeong Jung is an Assistant Professor in Language, Diversity, and Literacy.

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Hardcover. Zustand: Brand New. 142 pages. 9.00x6.00x9.24 inches. In Stock.

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Buch. Zustand: Neu. Neuware - In this book, literacy, language, and educational researchers, teacher educators, and educators offer novel conceptualizations theorizing (game)play as a teaching practice and research approach.The contributors of the book, known as the (Game)play Collaborative, define (game)play with 'gaming' as a communicative social practice extending the interplay of literacy and learning, and possibilities of critical authoring, making, reading, and (re)writing intersectional embodied identities; and 'play' as evoking and affirming pleasure and joy while necessarily envisioning, (re)imagining, and extending raced, ethnic, gendered, linguistic, and cultural identities within and beyond varied transbordered contexts and physical and digital geographies of homes, communities, and (in)formal educational spaces. The book explores different iterations of (game)play in connection with literacy across cultures and communities. In doing so, it generates new understandings of the interplay of literacy and language teaching and research and the intersectional identities of children and youth rendered more visible through (game)play with families, peers, community members, and educators.This is a great resource for educators, researchers, teacher educators, and graduate students in the fields of language and literacy education, educational technology and game studies, media literacy education, and multicultural education.…

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Hardcover. Zustand: new. Hardcover. In this book, literacy, language, and educational researchers, teacher educators, and educators offer novel conceptualizations theorizing (game)play as a teaching practice and research approach.The contributors of the book, known as the (Game)play Collaborative, define (game)play with gaming as a communicative social practice extending the interplay of literacy and learning, and possibilities of critical authoring, making, reading, and (re)writing intersectional embodied identities; and play as evoking and affirming pleasure and joy while necessarily envisioning, (re)imagining, and extending raced, ethnic, gendered, linguistic, and cultural identities within and beyond varied transbordered contexts and physical and digital geographies of homes, communities, and (in)formal educational spaces. The book explores different iterations of (game)play in connection with literacy across cultures and communities. In doing so, it generates new understandings of the interplay of literacy and language teaching and research and the intersectional identities of children and youth rendered more visible through (game)play with families, peers, community members, and educators.This is a great resource for educators, researchers, teacher educators, and graduate students in the fields of language and literacy education, educational technology and game studies, media literacy education, and multicultural education. In this book, literacy, language, and educational researchers, teacher educators, and educators offer conceptualizations theorizing (game)play as a teaching and research practice. This is a great resource for educators and academics of language, literacy, educational technology, game studies, media literacy, and multicultural education. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. …

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Hardcover. Zustand: new. Hardcover. In this book, literacy, language, and educational researchers, teacher educators, and educators offer novel conceptualizations theorizing (game)play as a teaching practice and research approach.The contributors of the book, known as the (Game)play Collaborative, define (game)play with gaming as a communicative social practice extending the interplay of literacy and learning, and possibilities of critical authoring, making, reading, and (re)writing intersectional embodied identities; and play as evoking and affirming pleasure and joy while necessarily envisioning, (re)imagining, and extending raced, ethnic, gendered, linguistic, and cultural identities within and beyond varied transbordered contexts and physical and digital geographies of homes, communities, and (in)formal educational spaces. The book explores different iterations of (game)play in connection with literacy across cultures and communities. In doing so, it generates new understandings of the interplay of literacy and language teaching and research and the intersectional identities of children and youth rendered more visible through (game)play with families, peers, community members, and educators.This is a great resource for educators, researchers, teacher educators, and graduate students in the fields of language and literacy education, educational technology and game studies, media literacy education, and multicultural education. In this book, literacy, language, and educational researchers, teacher educators, and educators offer conceptualizations theorizing (game)play as a teaching and research practice. This is a great resource for educators and academics of language, literacy, educational technology, game studies, media literacy, and multicultural education. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. …

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Hardcover. Zustand: new. Hardcover. In this book, literacy, language, and educational researchers, teacher educators, and educators offer novel conceptualizations theorizing (game)play as a teaching practice and research approach.The contributors of the book, known as the (Game)play Collaborative, define (game)play with gaming as a communicative social practice extending the interplay of literacy and learning, and possibilities of critical authoring, making, reading, and (re)writing intersectional embodied identities; and play as evoking and affirming pleasure and joy while necessarily envisioning, (re)imagining, and extending raced, ethnic, gendered, linguistic, and cultural identities within and beyond varied transbordered contexts and physical and digital geographies of homes, communities, and (in)formal educational spaces. The book explores different iterations of (game)play in connection with literacy across cultures and communities. In doing so, it generates new understandings of the interplay of literacy and language teaching and research and the intersectional identities of children and youth rendered more visible through (game)play with families, peers, community members, and educators.This is a great resource for educators, researchers, teacher educators, and graduate students in the fields of language and literacy education, educational technology and game studies, media literacy education, and multicultural education. In this book, literacy, language, and educational researchers, teacher educators, and educators offer conceptualizations theorizing (game)play as a teaching and research practice. This is a great resource for educators and academics of language, literacy, educational technology, game studies, media literacy, and multicultural education. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. …