Code&books - 17-teilige buchserie (25 Ergebnisse)

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  • Sprache: Englisch

    Verlag: Amazon Digital Services LLC - Kdp Sep 2026, 2026

    9798176893793

    Serie: Buch 4 von 15 - code&books

    • Softcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    EUR 31,61

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    Taschenbuch. Zustand: Neu. Neuware.

  • Sprache: Englisch

    Verlag: Amazon Digital Services LLC - Kdp Sep 2026, 2026

    9798174657038

    Serie: Buch 6 von 15 - code&books

    • Softcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Taschenbuch. Zustand: Neu. Neuware - Create an original Commodore 64 game-and discover how to make it your own.There is a special satisfaction in watching a spacecraft move across the screen because of code you understand. Starbraze brings that experience to your keyboard with a practical, step-by-step guide to building a complete space shooter in assembly language.Starting with a working screen, you will develop the game through playable milestones. Each chapter connects the code to a visible result, explains the decisions behind it and shows how to test your changes. Along the way, a simple scene becomes a mission with responsive controls, enemy patrols, a final opponent and selectable audio.Inside this volume, you will learn how to: - Set up your development workflow and build and run the game using 64tass and the VICE emulator.- Create sprites, read joystick input and implement movement within defined boundaries.- Add player weapons, enemy waves and collision detection.- Track scores, lives and temporary protection.- Introduce a boss encounter, victory and defeat conditions, and an internal restart.- Add SID music and sound effects with an opening audio selection.- Inspect game state, troubleshoot problems and verify the results of your experiments.Understand the code, then personalize the game.Customization is part of the learning process throughout the book. Guided experiments explain how to change graphics, movement, firing behavior, difficulty and audio settings. You will learn which values can be adjusted, which systems depend on them and what to check after rebuilding.Color illustrations, screenshots captured from the running game, readable code listings and a technical glossary support the explanations. The presentation draws on the character of classic computer manuals while keeping the focus on practical learning.One series. A complete, independent game in every volume.Starbraze is Volume 1 of the C64 Game Manual Series, a monthly collection of hands-on game-development books. Every volume will introduce an original, customizable game and a self-contained learning project. The books can be read independently: you do not need to own another volume to build and complete the game presented here.Written for retrocomputing enthusiasts, hobby programmers and readers approaching C64 assembly through a concrete project, Starbraze celebrates a machine whose distinctive graphics and SID sound still reward imagination.Build the mission described in these pages, understand how it works, and start shaping your own version. …

  • Sprache: Englisch

    Verlag: Independently Published Okt 2026, 2026

    9798177236780

    Serie: Buch 7 von 15 - code&books

    • Softcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Zustand: Neu

    EUR 40,16

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    Taschenbuch. Zustand: Neu. Neuware.

  • Sprache: Englisch

    Verlag: Amazon Digital Services LLC - Kdp Aug 2026, 2026

    9798192615386

    Serie: Buch 1 von 15 - code&books

    • Softcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Zustand: Neu

    EUR 65,06

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    Taschenbuch. Zustand: Neu. Neuware - Do you want to understand what really happens behind the Commodore 64's blue screen and turn Assembly code into a complete video game C64 Assembly is a practical, progressive journey into Commodore 64 programming with the MOS 6510 processor. Designed for readers who are new to Assembly as well as programmers seeking deeper technical knowledge, it moves from the foundations of the machine to advanced game development, debugging, and optimization techniques.Across 29 chapters, with commented examples, exercises, and incremental projects, you will learn how to: - understand registers, flags, the stack, zero page, the memory map, and addressing modes;- build an effective development workflow and inspect code with monitors and debuggers;- manage machine cycles, interrupts, raster timing, and precise synchronization;- program the VIC-II, sprites, scrolling, collisions, and graphics modes;- use the SID for music and sound effects;- read joysticks and the keyboard and design game loops, game states, and scoring systems;- organize graphics, maps, audio, and other assets within the C64's memory;- optimize speed and memory usage, create loaders, work with cartridges, and prepare a stable release.The journey culminates in Final Fortress, a complete project that brings graphics, controls, audio, game logic, collisions, interface design, and optimization together in one practical experience.Every subject is developed step by step, explaining not only what to write, but also why the code works and how to diagnose problems when it does not.From the first byte to a complete game: a guide for progressing from beginner to C64 developer.…

  • Sprache: Englisch

    Verlag: Independently Published Okt 2026, 2026

    9798164813321

    Serie: Buch 5 von 15 - code&books

    • Softcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Zustand: Neu

    EUR 65,75

    EUR 44,80 Versand 
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    Taschenbuch. Zustand: Neu. Neuware.

  • Sprache: Englisch

    Verlag: Independently Published Okt 2026, 2026

    9798161629673

    Serie: Buch 4 von 15 - code&books

    • Softcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Zustand: Neu

    EUR 65,86

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    Taschenbuch. Zustand: Neu. Neuware.

  • Zustand: Neu

    EUR 22,93

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  • Sprache: Englisch

    Verlag: Independently published, 2026

    9798177236780

    Serie: Buch 6 von 15 - code&books

    • Softcover
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    Anbieter: PBShop.store US, Wood Dale, IL, USAPBShop.store US

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    Zustand: Neu

    EUR 27,25

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    PAP. Zustand: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Sprache: Englisch

    Verlag: Independently published, 2026

    9798177236780

    Serie: Buch 7 von 15 - code&books

    • Softcover
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    Anbieter: California Books, Miami, FL, USACalifornia Books

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    EUR 25,69

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  • Sprache: Englisch

    Verlag: Independently published, 2026

    9798177236780

    Serie: Buch 7 von 15 - code&books

    • Softcover
    • Print-on-Demand

    Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes KönigreichPBShop.store UK

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    EUR 24,58

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    PAP. Zustand: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Sprache: Italienisch

    Verlag: Amazon Digital Services LLC - Kdp Aug 2026, 2026

    9798193856306

    Serie: Buch 13 von 15 - code&books

    • Softcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Zustand: Neu

    EUR 65,80

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    Taschenbuch. Zustand: Neu. Neuware - Programmare il Commodore 64 in Assembly significa comprendere ogni byte, ogni ciclo di clock e ogni scelta che trasforma una sequenza di istruzioni in un sistema interattivo.C64 Assembly è un manuale tecnico completo dedicato alla programmazione del Commodore 64 con il processore MOS 6510. Il percorso è stato progettato per accompagnare gradualmente il lettore dalle nozioni fondamentali fino alla realizzazione di videogiochi completi, efficienti e adatti all'hardware originale.Non è necessario conoscere già l'Assembly. I concetti vengono introdotti in modo progressivo, spiegando il funzionamento della macchina prima di affrontare tecniche più avanzate. Chi possiede già esperienza di programmazione troverà invece un approfondimento strutturato sull'architettura del C64, sulla gestione precisa delle risorse e sull'ottimizzazione del codice.Nel corso di 29 capitoli imparerai a: - comprendere il MOS 6510, i registri, i flag, lo stack, la zero page e le modalità di indirizzamento;- orientarti nella mappa di memoria e controllare il memory banking, le ROM, la RAM e l'area I/O;- utilizzare assembler, monitor e debugger per analizzare il codice e individuare gli errori;- calcolare i cicli macchina e gestire interrupt, raster timing e sincronizzazione con il video;- programmare il VIC-II, gli sprite, i caratteri, le bitmap, lo scrolling e le collisioni;- utilizzare il SID per creare musica, effetti sonori e risposte audio agli eventi di gioco;- leggere joystick e tastiera e costruire game loop, stati di gioco, punteggi e interfacce;- organizzare grafica, mappe, suoni e altri asset rispettando i limiti di memoria;- ottimizzare velocità e dimensioni del codice, sviluppare loader, lavorare con le cartucce e preparare una release affidabile.Ogni argomento è sviluppato attraverso spiegazioni tecniche, esempi commentati, esercizi, verifiche e progetti incrementali. L'obiettivo non è limitarsi a copiare routine già pronte, ma imparare a ragionare come uno sviluppatore C64: progettare la memoria, misurare i tempi, diagnosticare i problemi e scegliere consapevolmente le soluzioni più adatte.Il percorso culmina in Final Fortress, un progetto finale completo nel quale grafica, controlli, audio, logica di gioco, collisioni, gestione degli asset, debugging e ottimizzazione confluiscono in un unico programma funzionante.Il manuale è rivolto a principianti, appassionati di retrocomputing, sviluppatori homebrew e programmatori provenienti da linguaggi di alto livello che desiderano comprendere davvero il funzionamento di una macchina a 8 bit.Dal primo byte al gioco completo: un percorso rigoroso e pratico per trasformare la conoscenza del Commodore 64 nella capacità di creare.…

  • Sprache: Englisch

    Verlag: Independently published, 2026

    9798164813321

    Serie: Buch 5 von 15 - code&books

    • Softcover
    • Print-on-Demand

    Anbieter: California Books, Miami, FL, USACalifornia Books

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    EUR 44,03

    EUR 2,67 Versand 
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    Zustand: New. Print on Demand.

  • Sprache: Englisch

    Verlag: Independently published, 2026

    9798161629673

    Serie: Buch 4 von 15 - code&books

    • Softcover
    • Print-on-Demand

    Anbieter: California Books, Miami, FL, USACalifornia Books

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  • Sprache: Englisch

    Verlag: Independently Published, 2026

    9798192615386

    Serie: Buch 1 von 15 - code&books

    • Softcover
    • Print-on-Demand

    Anbieter: Grand Eagle Retail, Bensenville, IL, USAGrand Eagle Retail

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    Paperback. Zustand: new. Paperback. Do you want to understand what really happens behind the Commodore 64's blue screen and turn Assembly code into a complete video game?C64 Assembly is a practical, progressive journey into Commodore 64 programming with the MOS 6510 processor. Designed for readers who are new to Assembly as well as programmers seeking deeper technical knowledge, it moves from the foundations of the machine to advanced game development, debugging, and optimization techniques.Across 29 chapters, with commented examples, exercises, and incremental projects, you will learn how to: understand registers, flags, the stack, zero page, the memory map, and addressing modes;build an effective development workflow and inspect code with monitors and debuggers;manage machine cycles, interrupts, raster timing, and precise synchronization;program the VIC-II, sprites, scrolling, collisions, and graphics modes;use the SID for music and sound effects;read joysticks and the keyboard and design game loops, game states, and scoring systems;organize graphics, maps, audio, and other assets within the C64's memory;optimize speed and memory usage, create loaders, work with cartridges, and prepare a stable release.The journey culminates in Final Fortress, a complete project that brings graphics, controls, audio, game logic, collisions, interface design, and optimization together in one practical experience.Every subject is developed step by step, explaining not only what to write, but also why the code works and how to diagnose problems when it does not.From the first byte to a complete game: a guide for progressing from beginner to C64 developer. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Sprache: Englisch

    Verlag: Independently published, 2026

    9798192615386

    Serie: Buch 1 von 15 - code&books

    • Softcover
    • Print-on-Demand

    Anbieter: California Books, Miami, FL, USACalifornia Books

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    EUR 44,95

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    Zustand: New. Print on Demand.

  • Sprache: Englisch

    Verlag: Amazon Digital Services LLC - Kdp, 2026

    9798192615386

    Serie: Buch 1 von 15 - code&books

    • Softcover
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    Anbieter: PBShop.store US, Wood Dale, IL, USAPBShop.store US

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    EUR 50,52

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    PAP. Zustand: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Sprache: Englisch

    Verlag: Amazon Digital Services LLC - Kdp, 2026

    9798192615386

    Serie: Buch 1 von 15 - code&books

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    Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes KönigreichPBShop.store UK

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    PAP. Zustand: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Sprache: Englisch

    Verlag: Independently published, 2026

    9798161629673

    Serie: Buch 4 von 15 - code&books

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    EUR 50,77

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    PAP. Zustand: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Sprache: Englisch

    Verlag: Independently published, 2026

    9798161629673

    Serie: Buch 4 von 15 - code&books

    • Softcover
    • Print-on-Demand

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    EUR 41,58

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    PAP. Zustand: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Sprache: Englisch

    Verlag: Independently Published, 2026

    9798192615386

    Serie: Buch 1 von 15 - code&books

    • Softcover
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    Anbieter: CitiRetail, Stevenage, Vereinigtes KönigreichCitiRetail

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    EUR 46,27

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    Paperback. Zustand: new. Paperback. Do you want to understand what really happens behind the Commodore 64's blue screen and turn Assembly code into a complete video game?C64 Assembly is a practical, progressive journey into Commodore 64 programming with the MOS 6510 processor. Designed for readers who are new to Assembly as well as programmers seeking deeper technical knowledge, it moves from the foundations of the machine to advanced game development, debugging, and optimization techniques.Across 29 chapters, with commented examples, exercises, and incremental projects, you will learn how to: understand registers, flags, the stack, zero page, the memory map, and addressing modes;build an effective development workflow and inspect code with monitors and debuggers;manage machine cycles, interrupts, raster timing, and precise synchronization;program the VIC-II, sprites, scrolling, collisions, and graphics modes;use the SID for music and sound effects;read joysticks and the keyboard and design game loops, game states, and scoring systems;organize graphics, maps, audio, and other assets within the C64's memory;optimize speed and memory usage, create loaders, work with cartridges, and prepare a stable release.The journey culminates in Final Fortress, a complete project that brings graphics, controls, audio, game logic, collisions, interface design, and optimization together in one practical experience.Every subject is developed step by step, explaining not only what to write, but also why the code works and how to diagnose problems when it does not.From the first byte to a complete game: a guide for progressing from beginner to C64 developer. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

  • Sprache: Italienisch

    Verlag: Independently Published, 2026

    9798193856306

    Serie: Buch 13 von 15 - code&books

    • Softcover
    • Print-on-Demand

    Anbieter: Grand Eagle Retail, Bensenville, IL, USAGrand Eagle Retail

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    EUR 48,61

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    Paperback. Zustand: new. Paperback. Programmare il Commodore 64 in Assembly significa comprendere ogni byte, ogni ciclo di clock e ogni scelta che trasforma una sequenza di istruzioni in un sistema interattivo.C64 Assembly e un manuale tecnico completo dedicato alla programmazione del Commodore 64 con il processore MOS 6510. Il percorso e stato progettato per accompagnare gradualmente il lettore dalle nozioni fondamentali fino alla realizzazione di videogiochi completi, efficienti e adatti all'hardware originale.Non e necessario conoscere gia l'Assembly. I concetti vengono introdotti in modo progressivo, spiegando il funzionamento della macchina prima di affrontare tecniche piu avanzate. Chi possiede gia esperienza di programmazione trovera invece un approfondimento strutturato sull'architettura del C64, sulla gestione precisa delle risorse e sull'ottimizzazione del codice.Nel corso di 29 capitoli imparerai a: comprendere il MOS 6510, i registri, i flag, lo stack, la zero page e le modalita di indirizzamento;orientarti nella mappa di memoria e controllare il memory banking, le ROM, la RAM e l'area I/O;utilizzare assembler, monitor e debugger per analizzare il codice e individuare gli errori;calcolare i cicli macchina e gestire interrupt, raster timing e sincronizzazione con il video;programmare il VIC-II, gli sprite, i caratteri, le bitmap, lo scrolling e le collisioni;utilizzare il SID per creare musica, effetti sonori e risposte audio agli eventi di gioco;leggere joystick e tastiera e costruire game loop, stati di gioco, punteggi e interfacce;organizzare grafica, mappe, suoni e altri asset rispettando i limiti di memoria;ottimizzare velocita e dimensioni del codice, sviluppare loader, lavorare con le cartucce e preparare una release affidabile.Ogni argomento e sviluppato attraverso spiegazioni tecniche, esempi commentati, esercizi, verifiche e progetti incrementali. L'obiettivo non e limitarsi a copiare routine gia pronte, ma imparare a ragionare come uno sviluppatore C64: progettare la memoria, misurare i tempi, diagnosticare i problemi e scegliere consapevolmente le soluzioni piu adatte.Il percorso culmina in Final Fortress, un progetto finale completo nel quale grafica, controlli, audio, logica di gioco, collisioni, gestione degli asset, debugging e ottimizzazione confluiscono in un unico programma funzionante.Il manuale e rivolto a principianti, appassionati di retrocomputing, sviluppatori homebrew e programmatori provenienti da linguaggi di alto livello che desiderano comprendere davvero il funzionamento di una macchina a 8 bit.Dal primo byte al gioco completo: un percorso rigoroso e pratico per trasformare la conoscenza del Commodore 64 nella capacita di creare. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Sprache: Italienisch

    Verlag: Independently published, 2026

    9798193856306

    Serie: Buch 13 von 15 - code&books

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    Anbieter: California Books, Miami, FL, USACalifornia Books

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    EUR 45,87

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    Zustand: New. Print on Demand.

  • Sprache: Italienisch

    Verlag: Amazon Digital Services LLC - Kdp, 2026

    9798193856306

    Serie: Buch 13 von 15 - code&books

    • Softcover
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    Anbieter: PBShop.store US, Wood Dale, IL, USAPBShop.store US

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    EUR 51,03

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    PAP. Zustand: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Sprache: Italienisch

    Verlag: Amazon Digital Services LLC - Kdp, 2026

    9798193856306

    Serie: Buch 13 von 15 - code&books

    • Softcover
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    Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes KönigreichPBShop.store UK

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    EUR 41,88

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    PAP. Zustand: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Sprache: Italienisch

    Verlag: Independently Published, 2026

    9798193856306

    Serie: Buch 13 von 15 - code&books

    • Softcover
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    Anbieter: CitiRetail, Stevenage, Vereinigtes KönigreichCitiRetail

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    EUR 46,89

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    Paperback. Zustand: new. Paperback. Programmare il Commodore 64 in Assembly significa comprendere ogni byte, ogni ciclo di clock e ogni scelta che trasforma una sequenza di istruzioni in un sistema interattivo.C64 Assembly e un manuale tecnico completo dedicato alla programmazione del Commodore 64 con il processore MOS 6510. Il percorso e stato progettato per accompagnare gradualmente il lettore dalle nozioni fondamentali fino alla realizzazione di videogiochi completi, efficienti e adatti all'hardware originale.Non e necessario conoscere gia l'Assembly. I concetti vengono introdotti in modo progressivo, spiegando il funzionamento della macchina prima di affrontare tecniche piu avanzate. Chi possiede gia esperienza di programmazione trovera invece un approfondimento strutturato sull'architettura del C64, sulla gestione precisa delle risorse e sull'ottimizzazione del codice.Nel corso di 29 capitoli imparerai a: comprendere il MOS 6510, i registri, i flag, lo stack, la zero page e le modalita di indirizzamento;orientarti nella mappa di memoria e controllare il memory banking, le ROM, la RAM e l'area I/O;utilizzare assembler, monitor e debugger per analizzare il codice e individuare gli errori;calcolare i cicli macchina e gestire interrupt, raster timing e sincronizzazione con il video;programmare il VIC-II, gli sprite, i caratteri, le bitmap, lo scrolling e le collisioni;utilizzare il SID per creare musica, effetti sonori e risposte audio agli eventi di gioco;leggere joystick e tastiera e costruire game loop, stati di gioco, punteggi e interfacce;organizzare grafica, mappe, suoni e altri asset rispettando i limiti di memoria;ottimizzare velocita e dimensioni del codice, sviluppare loader, lavorare con le cartucce e preparare una release affidabile.Ogni argomento e sviluppato attraverso spiegazioni tecniche, esempi commentati, esercizi, verifiche e progetti incrementali. L'obiettivo non e limitarsi a copiare routine gia pronte, ma imparare a ragionare come uno sviluppatore C64: progettare la memoria, misurare i tempi, diagnosticare i problemi e scegliere consapevolmente le soluzioni piu adatte.Il percorso culmina in Final Fortress, un progetto finale completo nel quale grafica, controlli, audio, logica di gioco, collisioni, gestione degli asset, debugging e ottimizzazione confluiscono in un unico programma funzionante.Il manuale e rivolto a principianti, appassionati di retrocomputing, sviluppatori homebrew e programmatori provenienti da linguaggi di alto livello che desiderano comprendere davvero il funzionamento di una macchina a 8 bit.Dal primo byte al gioco completo: un percorso rigoroso e pratico per trasformare la conoscenza del Commodore 64 nella capacita di creare. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…